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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Incorrect rendering when running Populous 3 on wine using DDraw->WineD3D->OpenGL wrapper [apitrace]"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94168#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Incorrect rendering when running Populous 3 on wine using DDraw->WineD3D->OpenGL wrapper [apitrace]"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94168">bug 94168</a>
from <span class="vcard"><a class="email" href="mailto:maraeo@gmail.com" title="Marek Olšák <maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a>
</span></b>
<pre>This hack fixes the bug:
diff --git a/src/mesa/state_tracker/st_manager.c
b/src/mesa/state_tracker/st_manager.c
index a983d64..806ca60 100644
--- a/src/mesa/state_tracker/st_manager.c
+++ b/src/mesa/state_tracker/st_manager.c
@@ -194,8 +194,6 @@ st_framebuffer_validate(struct st_framebuffer *stfb,
return;
new_stamp = p_atomic_read(&stfb->iface->stamp);
- if (stfb->iface_stamp == new_stamp)
- return;
/* validate the fb */
do {
These stamps are like black magic to me.</pre>
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