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            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Divinity: Original Sin Enhanced Edition(Native) crash on start"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=93551#c16">Comment # 16</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Divinity: Original Sin Enhanced Edition(Native) crash on start"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=93551">bug 93551</a>
              from <span class="vcard"><a class="email" href="mailto:ernstp@gmail.com" title="Ernst Sjöstrand <ernstp@gmail.com>"> <span class="fn">Ernst Sjöstrand</span></a>
</span></b>
        <pre>Yes I know because when I merged in
<a href="https://github.com/karolherbst/mesa/commits/ARB_shading_language_include">https://github.com/karolherbst/mesa/commits/ARB_shading_language_include</a> I
suddenly got a loading progress bar and a splash screen. However at 95% it
crashed like this instead:

shader 778 count 1 string 103C70B511F7679091DC56132979D359 length -1
shader 652 count 1 string 624FCDF076807F156DBD30FB6C3F4668 length -1
shader 780 count 1 string CC5F8835705A6A4CFBBA629BE97C3F72 length -1
shader 225 count 1 string DF99049D80233C85B78294C6A86F5E82 length -1
shader 265 count 1 string 19EAE983A5FB81AC8E9D4B850BB124B4 length -1
Thread "EoCApp" (4215990208)
received signal 11

Call stack:

(0) /lib/x86_64-linux-gnu/libpthread.so.0 : +0x113d0 [0x7f8afe63c3d0]
(1) ./libOGLBinding.so : api::OpenGLRenderer::ApplyConstants()+0x65
[0x7f8aff570845]
(2) ./libRenderFramework.so : rf::Renderer::Apply(bool)+0x57 [0x7f8aff216437]
(3) ./libRenderFramework.so : rf::RCB_ApplyCommand::Execute(rf::Renderer*, void
const*)+0xd [0x7f8aff231f4d]
(4) ./libRenderFramework.so :
rf::RendererCommandBuffer::ExecuteCommandBuffer(bool)+0x37 [0x7f8aff21ec77]
(5) ./libGameEngine.so : ls::PostProcessStage::Execute(rf::RenderView
const*)+0x44 [0x7f8aff37cde4]
(6) ./libRenderFramework.so : rf::StageGroup::Execute(rf::RenderView const*)
const+0x31 [0x7f8aff2284d1]
(7) ./EoCApp : ecl::EoCRenderView::Execute()+0x114 [0x95b664]
(8) ./libRenderFramework.so : rf::RenderFrame::Execute()+0x60 [0x7f8aff21d570]
(9) ./libGameEngine.so : BaseApp::ExecuteFrame(rf::Renderer*)+0x1c
[0x7f8aff370d9c]
(10) ./libGameEngine.so : BaseApp::MakeFrame()+0x33b [0x7f8aff37146b]
(11) ./libGameEngine.so : BaseApp::OnIdle()+0xe0 [0x7f8aff36fcb0]
(12) ./EoCApp : main+0x170 [0x6d5180]
(13) /lib/x86_64-linux-gnu/libc.so.6 : __libc_start_main+0xf0 [0x7f8afe282830]
(14) ./EoCApp : _start+0x29 [0x6d4ef9]
Segmentation fault</pre>
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