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    <body><span class="vcard"><a class="email" href="mailto:grantipak@gmail.com" title="Vladimir Usikov <grantipak@gmail.com>"> <span class="fn">Vladimir Usikov</span></a>
</span> changed
              <a class="bz_bug_link 
          bz_status_CLOSED  bz_closed"
   title="CLOSED FIXED - Divinity: Original Sin Enhanced Edition(Native) crash on start"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=93551">bug 93551</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>RESOLVED
           </td>
           <td>CLOSED
           </td>
         </tr></table>
      <p>
        <div>
            <b><a class="bz_bug_link 
          bz_status_CLOSED  bz_closed"
   title="CLOSED FIXED - Divinity: Original Sin Enhanced Edition(Native) crash on start"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=93551#c19">Comment # 19</a>
              on <a class="bz_bug_link 
          bz_status_CLOSED  bz_closed"
   title="CLOSED FIXED - Divinity: Original Sin Enhanced Edition(Native) crash on start"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=93551">bug 93551</a>
              from <span class="vcard"><a class="email" href="mailto:grantipak@gmail.com" title="Vladimir Usikov <grantipak@gmail.com>"> <span class="fn">Vladimir Usikov</span></a>
</span></b>
        <pre>
mesa git 5541e11

[behem0th@ArchLinux Divinity Original Sin Enhanced Edition]$ LANG=C ./start.sh 
Running Divinity: Original Sin - Enhanced Edition
Language detected: English
[S_API FAIL] SteamAPI_Init() failed; no appID found.
Either launch the game from Steam, or put the file steam_appid.txt containing
the correct appID in your game folder.
Thread "EoCApp" (1988364224)
received signal 11

Call stack:

(0) /usr/lib/libpthread.so.0 : +0x10e80 [0x7f7b722fbe80]
(1) ./libOGLBinding.so : api::OpenGLRenderer::ApplyConstants()+0x65
[0x7f7b73247845]
(2) ./libRenderFramework.so : rf::Renderer::Apply(bool)+0x57 [0x7f7b72ee6437]
(3) ./EoCApp : ig::IggyBinding::Swap(rf::Renderer*)+0xfc [0xececfc]
(4) ./libGameEngine.so : BaseApp::EndDrawGUI(rf::Renderer*)+0x9b
[0x7f7b73043dcb]
(5) ./libGameEngine.so : BaseApp::MakeFrame()+0x3a4 [0x7f7b730442f4]
(6) ./libGameEngine.so : BaseApp::OnIdle()+0xe0 [0x7f7b73042ad0]
(7) ./EoCApp : main+0x170 [0x6d4dc0]
(8) /usr/lib/libc.so.6 : __libc_start_main+0xf0 [0x7f7b71f63710]
(9) ./EoCApp : _start+0x29 [0x6d4b39]
./runner.sh: line 3:  6081 Segmentation fault      (core dumped)
LD_LIBRARY_PATH="." ./EoCApp</pre>
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