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<b><a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - Divinity: Original Sin Enhanced Edition(Native) crash on start"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93551#c21">Comment # 21</a>
on <a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - Divinity: Original Sin Enhanced Edition(Native) crash on start"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93551">bug 93551</a>
from <span class="vcard"><a class="email" href="mailto:kilobug@kilobug.org" title="kilobug <kilobug@kilobug.org>"> <span class="fn">kilobug</span></a>
</span></b>
<pre>(In reply to kilobug from <a href="show_bug.cgi?id=93551#c20">comment #20</a>)
<span class="quote">> I just tried with latest Mesash->CompileStatus = GL_FALSE;</span >
Hrm sorry didn't finish my comment, sorry for the noise :/
So, I just tried with latest Mesa from Oibaf's PPA on my Radeon R9 380X which
contains the patch for "sh->CompileStatus = GL_FALSE;" and I still get :
(kilobug@drizzt) ~/gog/Divinity Original Sin Enhanced Edition $
ALSOFT_DRIVERS=pulse MESA_GL_VERSION_OVERRIDE=4.2 ./start.sh
Running Divinity: Original Sin - Enhanced Edition
Language detected: English
Thread "EoCApp" (2444249152)
received signal 11
Call stack:
(0) /lib/x86_64-linux-gnu/libpthread.so.0 : +0x10d30 [0x7f8d8d2ebd30]
(1) ./libOGLBinding.so : api::OpenGLRenderer::ApplyConstants()+0x65
[0x7f8d91b87845]
(2) ./libRenderFramework.so : rf::Renderer::Apply(bool)+0x57 [0x7f8d91b3e437]
(3) ./EoCApp : ig::IggyBinding::Swap(rf::Renderer*)+0xfc [0xed032c]
(4) ./libGameEngine.so : BaseApp::EndDrawGUI(rf::Renderer*)+0x9b
[0x7f8d8e01bfab]
(5) ./libGameEngine.so : BaseApp::MakeFrame()+0x3a4 [0x7f8d8e01c4d4]
(6) ./libGameEngine.so : BaseApp::OnIdle()+0xe0 [0x7f8d8e01acb0]
(7) ./EoCApp : main+0x170 [0x6d5180]
(8) /lib/x86_64-linux-gnu/libc.so.6 : __libc_start_main+0xf0 [0x7f8d8cf53610]
(9) ./EoCApp : _start+0x29 [0x6d4ef9]
Segmentation fault</pre>
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