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            <b><a class="bz_bug_link 
          bz_status_REOPENED "
   title="REOPENED - Divinity: Original Sin Enhanced Edition(Native) crash on start"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=93551#c22">Comment # 22</a>
              on <a class="bz_bug_link 
          bz_status_REOPENED "
   title="REOPENED - Divinity: Original Sin Enhanced Edition(Native) crash on start"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=93551">bug 93551</a>
              from <span class="vcard"><a class="email" href="mailto:freedesktop@karolherbst.de" title="Karol Herbst <freedesktop@karolherbst.de>"> <span class="fn">Karol Herbst</span></a>
</span></b>
        <pre>this is due the game requiring a 4.2 context. They asked for it and then it
crashes because they don't error check.

Then the game crashes because there is no ARB_shading_language_include.

try out:

<a href="https://github.com/karolherbst/mesa.git">https://github.com/karolherbst/mesa.git</a>
branch: ARB_shading_language_include

but you will get graphical glitches, because you need to spoof the GL vendor to
ATI to force the ATI rendering path</pre>
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