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<b><a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - Divinity: Original Sin Enhanced Edition(Native) crash on start"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93551#c24">Comment # 24</a>
on <a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - Divinity: Original Sin Enhanced Edition(Native) crash on start"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93551">bug 93551</a>
from <span class="vcard"><a class="email" href="mailto:jamey@minilop.net" title="Jamey Sharp <jamey@minilop.net>"> <span class="fn">Jamey Sharp</span></a>
</span></b>
<pre>(In reply to Karol Herbst from <a href="show_bug.cgi?id=93551#c23">comment #23</a>)
<span class="quote">> Anyhow, their engine requires ARB_shading_language_include, GL4.2 and
> 595d56cc866638f371626cc1d0137a6a54a7d0f8</span >
I'm still super confused about this. I'm playing the game more or less
successfully on Intel graphics, without ARB_shading_language_include, and while
disassembling I found code paths in the game to handle the case where that
extension isn't supported.
Also, all the extensions between OpenGL 4.0 and 4.2 that are implemented on
Intel are also implemented on radeonsi, according to mesamatrix.net.
So what's different when the game runs on radeonsi? Why does it crash there but
work on Intel? I can provide a short apitrace from a successful run on Intel if
you want to try replaying it on your drivers; e-mail me if you want it.
BTW, the game developers tell me that all Linux development has stopped and we
shouldn't expect any new patches from them. :-(</pre>
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