<html>
    <head>
      <base href="https://bugs.freedesktop.org/" />
    </head>
    <body><span class="vcard"><a class="email" href="mailto:idr@freedesktop.org" title="Ian Romanick <idr@freedesktop.org>"> <span class="fn">Ian Romanick</span></a>
</span> changed
              <a class="bz_bug_link 
          bz_status_NEEDINFO "
   title="NEEDINFO - ARB_shading_language_include is not implemented"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=95215">bug 95215</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">CC</td>
           <td>
                
           </td>
           <td>idr@freedesktop.org
           </td>
         </tr></table>
      <p>
        <div>
            <b><a class="bz_bug_link 
          bz_status_NEEDINFO "
   title="NEEDINFO - ARB_shading_language_include is not implemented"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=95215#c12">Comment # 12</a>
              on <a class="bz_bug_link 
          bz_status_NEEDINFO "
   title="NEEDINFO - ARB_shading_language_include is not implemented"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=95215">bug 95215</a>
              from <span class="vcard"><a class="email" href="mailto:idr@freedesktop.org" title="Ian Romanick <idr@freedesktop.org>"> <span class="fn">Ian Romanick</span></a>
</span></b>
        <pre>(In reply to Karol Herbst from <a href="show_bug.cgi?id=95215#c11">comment #11</a>)
<span class="quote">> well the game requires it, because even GL vendor spoofing to catalyst still
> keeps the game using this extension. and they don't want to support mesa
> anyway, at least the kind of gave me the feeling that they don't care.</span >

It seems very unlikely that the game requires it.  According to
<a href="http://feedback.wildfiregames.com/report/opengl/feature/GL_ARB_shading_language_include">http://feedback.wildfiregames.com/report/opengl/feature/GL_ARB_shading_language_include</a>,
NVIDIA is the *only* vendor that implements this extension.  The game also runs
on Mac OS, so unless they're using Metal, the don't use that extension on
Apple.

To really verify that the game requires it, you'd probably have to hack up the
version of GLEW that it's using (which may be linked to the app) to report
GLEW_ARB_shading_language_include = false, or insert a shim so that either
glXGetProcAddress("glNamedStringARB") returns NULL or glGetString and
glGetStringi don't return GL_ARB_shading_language_include.</pre>
        </div>
      </p>
      <hr>
      <span>You are receiving this mail because:</span>
      
      <ul>
          <li>You are the QA Contact for the bug.</li>
          <li>You are the assignee for the bug.</li>
      </ul>
    </body>
</html>