<div dir="ltr">Hello Kenneth,<br><div><div class="gmail_extra"><br><div class="gmail_quote">On 10 May 2016 at 03:46, Kenneth Graunke <span dir="ltr"><<a href="mailto:kenneth@whitecape.org" target="_blank">kenneth@whitecape.org</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">Three Shadow of Mordor geometry shaders increase by a single<br>
instruction, but the number of spills/fills in Orbital Explorer<br>
is reduced from 194:1279 -> 82:454. No other programs are affected.<br>
<br>
Signed-off-by: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>><br>
---<br>
src/mesa/drivers/dri/i965/brw_fs.cpp | 2 +-<br>
1 file changed, 1 insertion(+), 1 deletion(-)<br>
<br>
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp<br>
index ce3e00b..332e382 100644<br>
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp<br>
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp<br>
@@ -5155,7 +5155,7 @@ fs_visitor::setup_gs_payload()<br>
}<br>
<br>
/* Use a maximum of 32 registers for push-model inputs. */<br></blockquote><div><br></div><div>Can you please update this comment for the changed number of registers?<br></div><div> </div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
- const unsigned max_push_components = 32;<br>
+ const unsigned max_push_components = 24;<br>
<br></blockquote><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
/* If pushing our inputs would take too many registers, reduce the URB read<br>
* length (which is in HWords, or 8 registers), and resort to pulling.<br>
<span class=""><font color="#888888">--<br>
2.8.2<br>
<br>
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