<div dir="ltr"><br><div class="gmail_extra"><br><div class="gmail_quote">On Mon, May 16, 2016 at 9:04 PM, Francisco Jerez <span dir="ltr"><<a href="mailto:currojerez@riseup.net" target="_blank">currojerez@riseup.net</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><span class="">Jason Ekstrand <<a href="mailto:jason@jlekstrand.net">jason@jlekstrand.net</a>> writes:<br>
<br>
> On May 16, 2016 6:44 PM, "Francisco Jerez" <<a href="mailto:currojerez@riseup.net">currojerez@riseup.net</a>> wrote:<br>
>><br>
>> Jason Ekstrand <<a href="mailto:jason@jlekstrand.net">jason@jlekstrand.net</a>> writes:<br>
>><br>
>> > This allows us to disable spilling for blorp shaders since blorp state<br>
>> > setup doesn't handle spilling. Without this, blorp faisl hard if you<br>
> run<br>
>> > with INTEL_DEBUG=spill.<br>
>> ><br>
>> > Cc: Curro <<a href="mailto:currojerez@riseup.net">currojerez@riseup.net</a>><br>
>><br>
>> Reviewed-by: Francisco Jerez <<a href="mailto:currojerez@riseup.net">currojerez@riseup.net</a>><br>
><br>
> Did you test it? One of is probably should. :-p<br>
><br>
</span>I've just done a full piglit run on SKL with INTEL_DEBUG=spill_fs and<br>
this patch applied on top of my spilling fixes. Didn't notice any<br>
regressions so feel free to add my:<br>
<br>
Tested-by: Francisco Jerez <<a href="mailto:currojerez@riseup.net">currojerez@riseup.net</a>><br></blockquote><div><br></div><div>Thanks for both review and testing! Pushed.<br></div><div>--Jason<br></div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div class="HOEnZb"><div class="h5"><br>
>> > ---<br>
>> > src/intel/vulkan/anv_pipeline.c | 3 ++-<br>
>> > src/mesa/drivers/dri/i965/brw_blorp.c | 2 +-<br>
>> > src/mesa/drivers/dri/i965/brw_compiler.h | 1 +<br>
>> > src/mesa/drivers/dri/i965/brw_fs.cpp | 29<br>
> +++++++++++++----------<br>
>> > src/mesa/drivers/dri/i965/brw_fs.h | 6 ++---<br>
>> > src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp | 4 ++--<br>
>> > src/mesa/drivers/dri/i965/brw_wm.c | 3 ++-<br>
>> > 7 files changed, 28 insertions(+), 20 deletions(-)<br>
>> ><br>
>> > diff --git a/src/intel/vulkan/anv_pipeline.c<br>
> b/src/intel/vulkan/anv_pipeline.c<br>
>> > index a8e31b1..7d265d8 100644<br>
>> > --- a/src/intel/vulkan/anv_pipeline.c<br>
>> > +++ b/src/intel/vulkan/anv_pipeline.c<br>
>> > @@ -675,7 +675,8 @@ anv_pipeline_compile_fs(struct anv_pipeline<br>
> *pipeline,<br>
>> > unsigned code_size;<br>
>> > const unsigned *shader_code =<br>
>> > brw_compile_fs(compiler, NULL, mem_ctx, &key, &prog_data, nir,<br>
>> > - NULL, -1, -1, pipeline->use_repclear,<br>
> &code_size, NULL);<br>
>> > + NULL, -1, -1, true, pipeline->use_repclear,<br>
>> > + &code_size, NULL);<br>
>> > if (shader_code == NULL) {<br>
>> > ralloc_free(mem_ctx);<br>
>> > return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);<br>
>> > diff --git a/src/mesa/drivers/dri/i965/brw_blorp.c<br>
> b/src/mesa/drivers/dri/i965/brw_blorp.c<br>
>> > index 09a0fd1..9590968 100644<br>
>> > --- a/src/mesa/drivers/dri/i965/brw_blorp.c<br>
>> > +++ b/src/mesa/drivers/dri/i965/brw_blorp.c<br>
>> > @@ -223,7 +223,7 @@ brw_blorp_compile_nir_shader(struct brw_context<br>
> *brw, struct nir_shader *nir,<br>
>> ><br>
>> > const unsigned *program =<br>
>> > brw_compile_fs(compiler, brw, mem_ctx, wm_key, &wm_prog_data,<br>
> nir,<br>
>> > - NULL, -1, -1, use_repclear, program_size, NULL);<br>
>> > + NULL, -1, -1, false, use_repclear, program_size,<br>
> NULL);<br>
>> ><br>
>> > /* Copy the relavent bits of wm_prog_data over into the blorp prog<br>
> data */<br>
>> > prog_data->dispatch_8 = wm_prog_data.dispatch_8;<br>
>> > diff --git a/src/mesa/drivers/dri/i965/brw_compiler.h<br>
> b/src/mesa/drivers/dri/i965/brw_compiler.h<br>
>> > index a2148ae..15f32be 100644<br>
>> > --- a/src/mesa/drivers/dri/i965/brw_compiler.h<br>
>> > +++ b/src/mesa/drivers/dri/i965/brw_compiler.h<br>
>> > @@ -789,6 +789,7 @@ brw_compile_fs(const struct brw_compiler *compiler,<br>
> void *log_data,<br>
>> > struct gl_program *prog,<br>
>> > int shader_time_index8,<br>
>> > int shader_time_index16,<br>
>> > + bool allow_spilling,<br>
>> > bool use_rep_send,<br>
>> > unsigned *final_assembly_size,<br>
>> > char **error_str);<br>
>> > diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp<br>
> b/src/mesa/drivers/dri/i965/brw_fs.cpp<br>
>> > index 2de5533..55d10fc 100644<br>
>> > --- a/src/mesa/drivers/dri/i965/brw_fs.cpp<br>
>> > +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp<br>
>> > @@ -5462,7 +5462,7 @@ fs_visitor::fixup_3src_null_dest()<br>
>> > }<br>
>> ><br>
>> > void<br>
>> > -fs_visitor::allocate_registers()<br>
>> > +fs_visitor::allocate_registers(bool allow_spilling)<br>
>> > {<br>
>> > bool allocated_without_spills;<br>
>> ><br>
>> > @@ -5472,6 +5472,8 @@ fs_visitor::allocate_registers()<br>
>> > SCHEDULE_PRE_LIFO,<br>
>> > };<br>
>> ><br>
>> > + bool spill_all = allow_spilling && (INTEL_DEBUG & DEBUG_SPILL_FS);<br>
>> > +<br>
>> > /* Try each scheduling heuristic to see if it can successfully<br>
> register<br>
>> > * allocate without spilling. They should be ordered by decreasing<br>
>> > * performance but increasing likelihood of allocating.<br>
>> > @@ -5483,7 +5485,7 @@ fs_visitor::allocate_registers()<br>
>> > assign_regs_trivial();<br>
>> > allocated_without_spills = true;<br>
>> > } else {<br>
>> > - allocated_without_spills = assign_regs(false);<br>
>> > + allocated_without_spills = assign_regs(false, spill_all);<br>
>> > }<br>
>> > if (allocated_without_spills)<br>
>> > break;<br>
>> > @@ -5508,12 +5510,14 @@ fs_visitor::allocate_registers()<br>
>> > /* Since we're out of heuristics, just go spill registers until<br>
> we<br>
>> > * get an allocation.<br>
>> > */<br>
>> > - while (!assign_regs(true)) {<br>
>> > + while (!assign_regs(true, spill_all)) {<br>
>> > if (failed)<br>
>> > break;<br>
>> > }<br>
>> > }<br>
>> ><br>
>> > + assert(last_scratch == 0 || allow_spilling);<br>
>> > +<br>
>> > /* This must come after all optimization and register allocation,<br>
> since<br>
>> > * it inserts dead code that happens to have side effects, and it<br>
> does<br>
>> > * so based on the actual physical registers in use.<br>
>> > @@ -5559,7 +5563,7 @@ fs_visitor::run_vs(gl_clip_plane *clip_planes)<br>
>> > assign_vs_urb_setup();<br>
>> ><br>
>> > fixup_3src_null_dest();<br>
>> > - allocate_registers();<br>
>> > + allocate_registers(true);<br>
>> ><br>
>> > return !failed;<br>
>> > }<br>
>> > @@ -5641,7 +5645,7 @@ fs_visitor::run_tcs_single_patch()<br>
>> > assign_tcs_single_patch_urb_setup();<br>
>> ><br>
>> > fixup_3src_null_dest();<br>
>> > - allocate_registers();<br>
>> > + allocate_registers(true);<br>
>> ><br>
>> > return !failed;<br>
>> > }<br>
>> > @@ -5675,7 +5679,7 @@ fs_visitor::run_tes()<br>
>> > assign_tes_urb_setup();<br>
>> ><br>
>> > fixup_3src_null_dest();<br>
>> > - allocate_registers();<br>
>> > + allocate_registers(true);<br>
>> ><br>
>> > return !failed;<br>
>> > }<br>
>> > @@ -5724,13 +5728,13 @@ fs_visitor::run_gs()<br>
>> > assign_gs_urb_setup();<br>
>> ><br>
>> > fixup_3src_null_dest();<br>
>> > - allocate_registers();<br>
>> > + allocate_registers(true);<br>
>> ><br>
>> > return !failed;<br>
>> > }<br>
>> ><br>
>> > bool<br>
>> > -fs_visitor::run_fs(bool do_rep_send)<br>
>> > +fs_visitor::run_fs(bool allow_spilling, bool do_rep_send)<br>
>> > {<br>
>> > brw_wm_prog_data *wm_prog_data = (brw_wm_prog_data *)<br>
> this->prog_data;<br>
>> > brw_wm_prog_key *wm_key = (brw_wm_prog_key *) this->key;<br>
>> > @@ -5794,7 +5798,7 @@ fs_visitor::run_fs(bool do_rep_send)<br>
>> > assign_urb_setup();<br>
>> ><br>
>> > fixup_3src_null_dest();<br>
>> > - allocate_registers();<br>
>> > + allocate_registers(allow_spilling);<br>
>> ><br>
>> > if (failed)<br>
>> > return false;<br>
>> > @@ -5837,7 +5841,7 @@ fs_visitor::run_cs()<br>
>> > assign_curb_setup();<br>
>> ><br>
>> > fixup_3src_null_dest();<br>
>> > - allocate_registers();<br>
>> > + allocate_registers(true);<br>
>> ><br>
>> > if (failed)<br>
>> > return false;<br>
>> > @@ -5962,6 +5966,7 @@ brw_compile_fs(const struct brw_compiler<br>
> *compiler, void *log_data,<br>
>> > const nir_shader *src_shader,<br>
>> > struct gl_program *prog,<br>
>> > int shader_time_index8, int shader_time_index16,<br>
>> > + bool allow_spilling,<br>
>> > bool use_rep_send,<br>
>> > unsigned *final_assembly_size,<br>
>> > char **error_str)<br>
>> > @@ -6005,7 +6010,7 @@ brw_compile_fs(const struct brw_compiler<br>
> *compiler, void *log_data,<br>
>> > fs_visitor v8(compiler, log_data, mem_ctx, key,<br>
>> > &prog_data->base, prog, shader, 8,<br>
>> > shader_time_index8);<br>
>> > - if (!v8.run_fs(false /* do_rep_send */)) {<br>
>> > + if (!v8.run_fs(allow_spilling, false /* do_rep_send */)) {<br>
>> > if (error_str)<br>
>> > *error_str = ralloc_strdup(mem_ctx, v8.fail_msg);<br>
>> ><br>
>> > @@ -6023,7 +6028,7 @@ brw_compile_fs(const struct brw_compiler<br>
> *compiler, void *log_data,<br>
>> > &prog_data->base, prog, shader, 16,<br>
>> > shader_time_index16);<br>
>> > v16.import_uniforms(&v8);<br>
>> > - if (!v16.run_fs(use_rep_send)) {<br>
>> > + if (!v16.run_fs(allow_spilling, use_rep_send)) {<br>
>> > compiler->shader_perf_log(log_data,<br>
>> > "SIMD16 shader failed to compile:<br>
> %s",<br>
>> > v16.fail_msg);<br>
>> > diff --git a/src/mesa/drivers/dri/i965/brw_fs.h<br>
> b/src/mesa/drivers/dri/i965/brw_fs.h<br>
>> > index d4eb8fb..b6fe564 100644<br>
>> > --- a/src/mesa/drivers/dri/i965/brw_fs.h<br>
>> > +++ b/src/mesa/drivers/dri/i965/brw_fs.h<br>
>> > @@ -105,14 +105,14 @@ public:<br>
>> > uint32_t const_offset);<br>
>> > void DEP_RESOLVE_MOV(const brw::fs_builder &bld, int grf);<br>
>> ><br>
>> > - bool run_fs(bool do_rep_send);<br>
>> > + bool run_fs(bool allow_spilling, bool do_rep_send);<br>
>> > bool run_vs(gl_clip_plane *clip_planes);<br>
>> > bool run_tcs_single_patch();<br>
>> > bool run_tes();<br>
>> > bool run_gs();<br>
>> > bool run_cs();<br>
>> > void optimize();<br>
>> > - void allocate_registers();<br>
>> > + void allocate_registers(bool allow_spilling);<br>
>> > void setup_fs_payload_gen4();<br>
>> > void setup_fs_payload_gen6();<br>
>> > void setup_vs_payload();<br>
>> > @@ -127,7 +127,7 @@ public:<br>
>> > void assign_tcs_single_patch_urb_setup();<br>
>> > void assign_tes_urb_setup();<br>
>> > void assign_gs_urb_setup();<br>
>> > - bool assign_regs(bool allow_spilling);<br>
>> > + bool assign_regs(bool allow_spilling, bool spill_all);<br>
>> > void assign_regs_trivial();<br>
>> > void calculate_payload_ranges(int payload_node_count,<br>
>> > int *payload_last_use_ip);<br>
>> > diff --git a/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp<br>
> b/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp<br>
>> > index 2347cd5..e65f73b 100644<br>
>> > --- a/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp<br>
>> > +++ b/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp<br>
>> > @@ -542,7 +542,7 @@ setup_mrf_hack_interference(fs_visitor *v, struct<br>
> ra_graph *g,<br>
>> > }<br>
>> ><br>
>> > bool<br>
>> > -fs_visitor::assign_regs(bool allow_spilling)<br>
>> > +fs_visitor::assign_regs(bool allow_spilling, bool spill_all)<br>
>> > {<br>
>> > /* Most of this allocation was written for a reg_width of 1<br>
>> > * (dispatch_width == 8). In extending to SIMD16, the code was<br>
>> > @@ -668,7 +668,7 @@ fs_visitor::assign_regs(bool allow_spilling)<br>
>> > }<br>
>> ><br>
>> > /* Debug of register spilling: Go spill everything. */<br>
>> > - if (unlikely(INTEL_DEBUG & DEBUG_SPILL_FS)) {<br>
>> > + if (unlikely(spill_all)) {<br>
>> > int reg = choose_spill_reg(g);<br>
>> ><br>
>> > if (reg != -1) {<br>
>> > diff --git a/src/mesa/drivers/dri/i965/brw_wm.c<br>
> b/src/mesa/drivers/dri/i965/brw_wm.c<br>
>> > index 395b0b8..8af1ff7 100644<br>
>> > --- a/src/mesa/drivers/dri/i965/brw_wm.c<br>
>> > +++ b/src/mesa/drivers/dri/i965/brw_wm.c<br>
>> > @@ -137,7 +137,8 @@ brw_codegen_wm_prog(struct brw_context *brw,<br>
>> > program = brw_compile_fs(brw->intelScreen->compiler, brw, mem_ctx,<br>
>> > key, &prog_data, fp->program.Base.nir,<br>
>> > &fp->program.Base, st_index8, st_index16,<br>
>> > - brw->use_rep_send, &program_size,<br>
> &error_str);<br>
>> > + true, brw->use_rep_send,<br>
>> > + &program_size, &error_str);<br>
>> > if (program == NULL) {<br>
>> > if (prog) {<br>
>> > prog->LinkStatus = false;<br>
>> > --<br>
>> > 2.5.0.400.gff86faf<br>
</div></div></blockquote></div><br></div></div>