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      <base href="https://bugs.freedesktop.org/">
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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Using glXBindTexImageEXT with a GLXPixmap created out-of-process fails"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=96219">96219</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>Using glXBindTexImageEXT with a GLXPixmap created out-of-process fails
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>git
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>Other
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>GLX
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>mesa-dev@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>andrew@comminos.com
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>mesa-dev@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>When binding a GLXPixmap created in a different process using
glXBindTexImageEXT, we only bind a black texture. I believe this occurs because
the associated DRI drawable is stored in the underlying display- when
dri{2,3}_bind_tex_image is called with a different glx_display than the one
that created (or bound) the GLXPixmap, we find that its drawable table does not
contain the associated DRI drawable, and we return.

I suggest that driFetchDrawable is used in dri{2,3}_bind_tex_image, as it is in
dri{2,3}_bind_context.</pre>
        </div>
      </p>


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