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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Unreal engine demos segfault after shader compilation error with OpenGL 4.3"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95005#c14">Comment # 14</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Unreal engine demos segfault after shader compilation error with OpenGL 4.3"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95005">bug 95005</a>
from <span class="vcard"><a class="email" href="mailto:alexandre.f.demers@gmail.com" title="Alexandre Demers <alexandre.f.demers@gmail.com>"> <span class="fn">Alexandre Demers</span></a>
</span></b>
<pre>Since both patches were pushed (and the piglit test fixed) and since nouveau
driver is now enabling OpenGL 4.3 by default (for nvc0), what's preventing us
from exposing OpenGL 4.3 for radeonsi also? Both drivers are concerned by the
pushed patches, isn't it?
Was somebody able to test against a UE4 4.5.1 based game with the latest git
code since Shawn's comment?</pre>
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