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<body><span class="vcard"><a class="email" href="mailto:maraeo@gmail.com" title="Marek Olšák <maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a>
</span> changed
<a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - Some Ogre 2.1 demos doesn't render properly"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95110">bug 95110</a>
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<table border="1" cellspacing="0" cellpadding="8">
<tr>
<th>What</th>
<th>Removed</th>
<th>Added</th>
</tr>
<tr>
<td style="text-align:right;">Resolution</td>
<td>---
</td>
<td>NOTOURBUG
</td>
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<td style="text-align:right;">Status</td>
<td>NEW
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<td>RESOLVED
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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - Some Ogre 2.1 demos doesn't render properly"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95110#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - Some Ogre 2.1 demos doesn't render properly"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95110">bug 95110</a>
from <span class="vcard"><a class="email" href="mailto:maraeo@gmail.com" title="Marek Olšák <maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a>
</span></b>
<pre>The apitrace contains invalid OpenGL calls, which may work with incorrect
drivers, but not with Mesa. This is the list of GL errors:
Mesa: User error: GL_INVALID_ENUM in glTexImage2D(incompatible format =
GL_DEPTH_COMPONENT, type = GL_DEPTH_COMPONENT)
Mesa: User error: GL_INVALID_ENUM in glTexImage2D(incompatible format =
GL_DEPTH_STENCIL, type = GL_DEPTH_STENCIL)
Mesa: User error: GL_INVALID_OPERATION in glTexImage2D(incompatible format =
GL_BGR, type = GL_UNSIGNED_SHORT_5_6_5)
Mesa: User error: GL_INVALID_OPERATION in glTexImage2D(integer/non-integer
format mismatch)
Mesa: User error: GL_INVALID_VALUE in glBindAttribLocation(index)
Mesa: User error: GL_INVALID_FRAMEBUFFER_OPERATION in glClear(incomplete
framebuffer)
Mesa: User error: GL_INVALID_FRAMEBUFFER_OPERATION in
glMultiDrawElementsIndirect(incomplete framebuffer)
The GLSL compiler also detected uninitialized variables in various shaders:
0:249(28): warning: `nNormal' used uninitialized
0:252(14): warning: `material' used uninitialized
0:252(14): warning: `ROUGHNESS' used uninitialized
0:288(54): warning: `diffuseCol' used uninitialized
0:290(37): warning: `specularCol' used uninitialized
etc.</pre>
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