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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Unreal engine demos segfault after shader compilation error with OpenGL 4.3"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95005#c19">Comment # 19</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Unreal engine demos segfault after shader compilation error with OpenGL 4.3"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95005">bug 95005</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>(In reply to Mike Lothian from <a href="show_bug.cgi?id=95005#c17">comment #17</a>)
<span class="quote">> Running this on Skylake doesn't seem to render anything for me, I just see
> what was behind the window previously - the music plays.</span >
Odd. It used to work earlier on, but now I get one frame of rendering (same as
when nouveau was avoiding writing to images with the wrong number of components
declared), and then black and then it dies with
intel_batchbuffer.c:421: _intel_batchbuffer_flush: Assertion
`!brw->no_batch_wrap' failed.
I think this might need jljusten's series among other things, not sure.
<span class="quote">>
> On Tonga the demo loads but it seems some of the textures aren't working
> properly, it's really noticeable on the running lava which looks like grey
> squares glued together</span >
The grayish lava instead of orange/red is something I saw on nouveau as well.</pre>
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