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      <base href="https://bugs.freedesktop.org/">
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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - possible memory leak in mipmap.c"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=96480">96480</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>possible memory leak in mipmap.c
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>unspecified
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>Other
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>GLU
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>mesa-dev@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>amarnath.valluri@gmail.com
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>mesa-dev@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>There is a possible memory leak in function gluBuild2DMipmapLevelsCore() in
case of OUT_OF_MEMORY

void *newMipmapImage= malloc((size_t) (newRowLength*newheight));
if (newMipmapImage == NULL) {
      glPixelStorei(GL_UNPACK_ALIGNMENT, psm.unpack_alignment);
       glPixelStorei(GL_UNPACK_SKIP_ROWS, psm.unpack_skip_rows);
       glPixelStorei(GL_UNPACK_SKIP_PIXELS, psm.unpack_skip_pixels);
       glPixelStorei(GL_UNPACK_ROW_LENGTH, psm.unpack_row_length);
       glPixelStorei(GL_UNPACK_SWAP_BYTES, psm.unpack_swap_bytes);
       return GLU_OUT_OF_MEMORY;
}

In this case memory allocated for both 'srcImage' and 'dstImage' is leaked.</pre>
        </div>
      </p>


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