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            <b><a class="bz_bug_link 
          bz_status_ASSIGNED "
   title="ASSIGNED - SSO: wrong interface validation between GS and VS (regresion due to latest gles 3.1)"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=96358#c9">Comment # 9</a>
              on <a class="bz_bug_link 
          bz_status_ASSIGNED "
   title="ASSIGNED - SSO: wrong interface validation between GS and VS (regresion due to latest gles 3.1)"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=96358">bug 96358</a>
              from <span class="vcard"><a class="email" href="mailto:arek.rusi@gmail.com" title="Arek Ruśniak <arek.rusi@gmail.com>"> <span class="fn">Arek Ruśniak</span></a>
</span></b>
        <pre>Hi Gregory, I have a problem with building mesa with:
<a href="https://cgit.freedesktop.org/mesa/mesa/commit/?id=6a524c76f502fe15bb3612065a23ece693aed237">https://cgit.freedesktop.org/mesa/mesa/commit/?id=6a524c76f502fe15bb3612065a23ece693aed237</a>

Is that commit related to this bug? If not just tell me then I open new raport. 


mesa building time error:

main/uniform_query.cpp: In function 'bool
_mesa_sampler_uniforms_pipeline_are_valid(gl_pipeline_object*)':
main/uniform_query.cpp:1086:47: error: cannot convert 'gl_linked_shader* const'
to 'gl_shader*' in assignment
       shader = shProg[idx]->_LinkedShaders[idx];
                                               ^
main/uniform_query.cpp:1087:31: error: 'struct gl_shader' has no member named
'Program'
       if (!shader || !shader->Program)
                               ^~~~~~~
main/uniform_query.cpp:1090:22: error: 'struct gl_shader' has no member named
'Program'
       mask = shader->Program->SamplersUsed;
                      ^~~~~~~
main/uniform_query.cpp:1093:32: error: 'struct gl_shader' has no member named
'SamplerUnits'
          GLuint unit = shader->SamplerUnits[s];
                                ^~~~~~~~~~~~
main/uniform_query.cpp:1094:31: error: 'struct gl_shader' has no member named
'SamplerTargets'
          GLuint tgt = shader->SamplerTargets[s];
                               ^~~~~~~~~~~~~~
main/uniform_query.cpp:1115:34: error: 'struct gl_shader' has no member named
'num_samplers'
       active_samplers += shader->num_samplers;
                                  ^~~~~~~~~~~~
make[5]: *** [Makefile:2971: main/uniform_query.lo] Error 1</pre>
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