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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - BindFragDataLocationIndexed on array fragment shader output."
href="https://bugs.freedesktop.org/show_bug.cgi?id=96765#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - BindFragDataLocationIndexed on array fragment shader output."
href="https://bugs.freedesktop.org/show_bug.cgi?id=96765">bug 96765</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>(In reply to Corentin Wallez from <a href="show_bug.cgi?id=96765#c4">comment #4</a>)
<span class="quote">> I also tried the changes you mentioned in <a href="show_bug.cgi?id=96765#c1">Comment 1</a>, while it fixes the
> values queried back from the driver, the triangle is still not being shown.
> Only making FragColor and SecondaryFragColor to be non-array floats make the
> triangle appear.</span >
Ah, right you are. I'm used to seeing piglit print a failure message when it
didn't work. More investigating is left here.</pre>
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