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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - BindFragDataLocationIndexed on array fragment shader output."
href="https://bugs.freedesktop.org/show_bug.cgi?id=96765#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - BindFragDataLocationIndexed on array fragment shader output."
href="https://bugs.freedesktop.org/show_bug.cgi?id=96765">bug 96765</a>
from <span class="vcard"><a class="email" href="mailto:corentin@wallez.net" title="Corentin Wallez <corentin@wallez.net>"> <span class="fn">Corentin Wallez</span></a>
</span></b>
<pre>Thank you, I'm still figuring out how to test top of tree Mesa and will confirm
if that fixes all the failures.
I've fixed the core profile GL_EXTENSIONS bug locally, will push to the repo.</pre>
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