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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - BindFragDataLocationIndexed on array fragment shader output."
href="https://bugs.freedesktop.org/show_bug.cgi?id=96765#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - BindFragDataLocationIndexed on array fragment shader output."
href="https://bugs.freedesktop.org/show_bug.cgi?id=96765">bug 96765</a>
from <span class="vcard"><a class="email" href="mailto:corentin@wallez.net" title="Corentin Wallez <corentin@wallez.net>"> <span class="fn">Corentin Wallez</span></a>
</span></b>
<pre>Thanks for taking a look, indeed my understanding was wrong but I found a
Khronos bug related to this that doesn't have a formal resolution but indicates
that while you can't bind array elements individually, "array[0]" should be
equivalent to "array". See
<a href="https://cvs.khronos.org/bugzilla/show_bug.cgi?id=7829">https://cvs.khronos.org/bugzilla/show_bug.cgi?id=7829</a>
Unfortunately Chrome has been testing this on few platforms, so far it only
tested NVIDIA proprietary (passes), fglrx (doesn't pass). It also fails on the
OSX drivers, seemingly for the same reason as for Mesa it seems.
Given all the above, I will fix Chromium's tests to not use indices, can you
still consider making the [0] equivalent to no subscript?
Thank you for your time.</pre>
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