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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - gl_PrimitiveID is zero when rendering points of size > 1"
href="https://bugs.freedesktop.org/show_bug.cgi?id=96853#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - gl_PrimitiveID is zero when rendering points of size > 1"
href="https://bugs.freedesktop.org/show_bug.cgi?id=96853">bug 96853</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>On a quick scan of the logic, the main issue I noticed was that using the
emulated point sprites depends on info->mode (via u_reduced_prim), but instead
it should depend on the output mode of the GS [if present] or DS [if present...
and I know svga doesn't support that yet].</pre>
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