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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED WORKSFORME - "gallium: Force blend color to 16-byte alignment" crash with "-march=native -O3" causes some 32bit games to crash"
href="https://bugs.freedesktop.org/show_bug.cgi?id=96835#c11">Comment # 11</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED WORKSFORME - "gallium: Force blend color to 16-byte alignment" crash with "-march=native -O3" causes some 32bit games to crash"
href="https://bugs.freedesktop.org/show_bug.cgi?id=96835">bug 96835</a>
from <span class="vcard"><a class="email" href="mailto:iive@yahoo.com" title="iive@yahoo.com">iive@yahoo.com</a>
</span></b>
<pre>I would actually recommend solving the problem in its root.
Disable auto vectorization.
FFmpeg recently tried removing "-fno-tree-vectorize" for gcc >=4.9 .
After a few weeks they reverted the change.
It caused a bunch of strange regressions, breakages and ICE.
That features has been around for nine years and it is still buggy.
Save yourself some headaches and disable it.</pre>
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