<div dir="ltr"><br><div class="gmail_extra"><br><div class="gmail_quote">On Mon, Jul 18, 2016 at 1:26 PM, Kenneth Graunke <span dir="ltr"><<a href="mailto:kenneth@whitecape.org" target="_blank">kenneth@whitecape.org</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">This eliminates the need to walk the list of input variables, recurse<br>
into their types (via logic largely redundant with nir_lower_io), and<br>
interpolate all possible inputs up front. The backend no longer has<br>
to care about variables at all, which eliminates complications from<br>
trying to pack multiple variables into the same location. Instead,<br>
each intrinsic specifies exactly what's needed.<br>
<br>
This should unblock Timothy's work on GL_ARB_enhanced_layouts.<br>
<br>
Each load_interpolated_input intrinsic corresponds to PLN instructions,<br>
while load_barycentric_at_* intrinsics correspond to pixel interpolator<br>
messages. The pixel/centroid/sample barycentric intrinsics simply refer<br>
to payload fields (delta_xy[]), and don't actually generate any code.<br>
<br>
Because we use a single intrinsic for both centroid-qualified variables<br>
and interpolateAtCentroid(), they become indistinguishable. We stop<br>
sending pixel interpolator messages for those, and instead use the<br>
payload provided data, which should be considerably faster.<br>
<br>
On Broadwell:<br>
<br>
total instructions in shared programs: 9067751 -> 9067570 (-0.00%)<br>
instructions in affected programs: 145902 -> 145721 (-0.12%)<br>
helped: 422<br>
HURT: 209<br>
<br>
total spills in shared programs: 2849 -> 2899 (1.76%)<br>
spills in affected programs: 760 -> 810 (6.58%)<br>
helped: 0<br>
HURT: 10<br>
<br>
total fills in shared programs: 3910 -> 3950 (1.02%)<br>
fills in affected programs: 617 -> 657 (6.48%)<br>
helped: 0<br>
HURT: 10<br>
<br>
LOST: 3<br>
GAINED: 3<br>
<br>
The differences mostly appear to be slight changes in MOVs.<br>
<br>
Signed-off-by: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>><br>
---<br>
src/mesa/drivers/dri/i965/brw_fs.cpp | 175 ++++---------<br>
src/mesa/drivers/dri/i965/brw_fs.h | 9 +-<br>
src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 410 ++++++++++++++++---------------<br>
src/mesa/drivers/dri/i965/brw_nir.c | 16 +-<br>
4 files changed, 269 insertions(+), 341 deletions(-)<br>
<br>
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp<br>
index 94127bc..06007fe 100644<br>
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp<br>
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp<br>
@@ -1067,21 +1067,27 @@ fs_visitor::emit_fragcoord_interpolation(fs_reg wpos)<br>
bld.MOV(wpos, this->wpos_w);<br>
}<br>
<br>
-static enum brw_barycentric_mode<br>
-barycentric_mode(enum glsl_interp_mode mode,<br>
- bool is_centroid, bool is_sample)<br>
+enum brw_barycentric_mode<br>
+brw_barycentric_mode(enum glsl_interp_mode mode, nir_intrinsic_op op)<br>
{<br>
- unsigned bary;<br>
-<br>
/* Barycentric modes don't make sense for flat inputs. */<br>
assert(mode != INTERP_MODE_FLAT);<br>
<br>
- if (is_sample) {<br>
- bary = BRW_BARYCENTRIC_PERSPECTIVE_SAMPLE;<br>
- } else if (is_centroid) {<br>
- bary = BRW_BARYCENTRIC_PERSPECTIVE_CENTROID;<br>
- } else {<br>
+ unsigned bary;<br>
+ switch (op) {<br>
+ case nir_intrinsic_load_barycentric_pixel:<br>
+ case nir_intrinsic_load_barycentric_at_offset:<br>
bary = BRW_BARYCENTRIC_PERSPECTIVE_PIXEL;<br>
+ break;<br>
+ case nir_intrinsic_load_barycentric_centroid:<br>
+ bary = BRW_BARYCENTRIC_PERSPECTIVE_CENTROID;<br>
+ break;<br>
+ case nir_intrinsic_load_barycentric_sample:<br>
+ case nir_intrinsic_load_barycentric_at_sample:<br>
+ bary = BRW_BARYCENTRIC_PERSPECTIVE_SAMPLE;<br>
+ break;<br>
+ default:<br>
+ assert(!"invalid intrinsic");<br>
}<br>
<br>
if (mode == INTERP_MODE_NOPERSPECTIVE)<br>
@@ -1101,107 +1107,6 @@ centroid_to_pixel(enum brw_barycentric_mode bary)<br>
return (enum brw_barycentric_mode) ((unsigned) bary - 1);<br>
}<br>
<br>
-void<br>
-fs_visitor::emit_general_interpolation(fs_reg *attr, const char *name,<br>
- const glsl_type *type,<br>
- glsl_interp_mode interpolation_mode,<br>
- int *location, bool mod_centroid,<br>
- bool mod_sample)<br>
-{<br>
- assert(stage == MESA_SHADER_FRAGMENT);<br>
- brw_wm_prog_data *prog_data = (brw_wm_prog_data*) this->prog_data;<br>
-<br>
- if (type->is_array() || type->is_matrix()) {<br>
- const glsl_type *elem_type = glsl_get_array_element(type);<br>
- const unsigned length = glsl_get_length(type);<br>
-<br>
- for (unsigned i = 0; i < length; i++) {<br>
- emit_general_interpolation(attr, name, elem_type, interpolation_mode,<br>
- location, mod_centroid, mod_sample);<br>
- }<br>
- } else if (type->is_record()) {<br>
- for (unsigned i = 0; i < type->length; i++) {<br>
- const glsl_type *field_type = type->fields.structure[i].type;<br>
- emit_general_interpolation(attr, name, field_type, interpolation_mode,<br>
- location, mod_centroid, mod_sample);<br>
- }<br>
- } else {<br>
- assert(type->is_scalar() || type->is_vector());<br>
-<br>
- if (prog_data->urb_setup[*location] == -1) {<br>
- /* If there's no incoming setup data for this slot, don't<br>
- * emit interpolation for it.<br>
- */<br>
- *attr = offset(*attr, bld, type->vector_elements);<br>
- (*location)++;<br>
- return;<br>
- }<br>
-<br>
- attr->type = brw_type_for_base_type(type->get_scalar_type());<br>
-<br>
- if (interpolation_mode == INTERP_MODE_FLAT) {<br>
- /* Constant interpolation (flat shading) case. The SF has<br>
- * handed us defined values in only the constant offset<br>
- * field of the setup reg.<br>
- */<br>
- unsigned vector_elements = type->vector_elements;<br>
-<br>
- /* Data starts at suboffet 3 in 32-bit units (12 bytes), so it is not<br>
- * 64-bit aligned and the current implementation fails to read the<br>
- * data properly. Instead, when there is a double input varying,<br>
- * read it as vector of floats with twice the number of components.<br>
- */<br>
- if (attr->type == BRW_REGISTER_TYPE_DF) {<br>
- vector_elements *= 2;<br>
- attr->type = BRW_REGISTER_TYPE_F;<br>
- }<br>
- for (unsigned int i = 0; i < vector_elements; i++) {<br>
- struct brw_reg interp = interp_reg(*location, i);<br>
- interp = suboffset(interp, 3);<br>
- interp.type = attr->type;<br>
- bld.emit(FS_OPCODE_CINTERP, *attr, fs_reg(interp));<br>
- *attr = offset(*attr, bld, 1);<br>
- }<br>
- } else {<br>
- /* Smooth/noperspective interpolation case. */<br>
- enum brw_barycentric_mode bary =<br>
- barycentric_mode(interpolation_mode, mod_centroid, mod_sample);<br>
-<br>
- for (unsigned int i = 0; i < type->vector_elements; i++) {<br>
- fs_reg interp(interp_reg(*location, i));<br>
- if (devinfo->needs_unlit_centroid_workaround && mod_centroid) {<br>
- /* Get the pixel/sample mask into f0 so that we know<br>
- * which pixels are lit. Then, for each channel that is<br>
- * unlit, replace the centroid data with non-centroid<br>
- * data.<br>
- */<br>
- bld.emit(FS_OPCODE_MOV_DISPATCH_TO_FLAGS);<br>
-<br>
- fs_inst *inst;<br>
- inst = bld.emit(FS_OPCODE_LINTERP, *attr,<br>
- delta_xy[centroid_to_pixel(bary)], interp);<br>
- inst->predicate = BRW_PREDICATE_NORMAL;<br>
- inst->predicate_inverse = true;<br>
- inst->no_dd_clear = true;<br>
-<br>
- inst = bld.emit(FS_OPCODE_LINTERP, *attr,<br>
- delta_xy[bary], interp);<br>
- inst->predicate = BRW_PREDICATE_NORMAL;<br>
- inst->predicate_inverse = false;<br>
- inst->no_dd_check = true;<br>
- } else {<br>
- bld.emit(FS_OPCODE_LINTERP, *attr, delta_xy[bary], interp);<br>
- }<br>
- if (devinfo->gen < 6 && interpolation_mode == INTERP_MODE_SMOOTH) {<br>
- bld.MUL(*attr, *attr, this->pixel_w);<br>
- }<br>
- *attr = offset(*attr, bld, 1);<br>
- }<br>
- }<br>
- (*location)++;<br>
- }<br>
-}<br>
-<br>
fs_reg *<br>
fs_visitor::emit_frontfacing_interpolation()<br>
{<br>
@@ -6327,6 +6232,10 @@ fs_visitor::run_cs()<br>
/**<br>
* Return a bitfield where bit n is set if barycentric interpolation mode n<br>
* (see enum brw_barycentric_mode) is needed by the fragment shader.<br>
+ *<br>
+ * We examine the load_barycentric intrinsics rather than looking at input<br>
+ * variables so that we catch interpolateAtCentroid() messages too, which<br>
+ * also need the BRW_BARYCENTRIC_[NON]PERSPECTIVE_CENTROID mode set up.<br>
*/<br>
static unsigned<br>
brw_compute_barycentric_interp_modes(const struct brw_device_info *devinfo,<br>
@@ -6334,29 +6243,37 @@ brw_compute_barycentric_interp_modes(const struct brw_device_info *devinfo,<br>
{<br>
unsigned barycentric_interp_modes = 0;<br>
<br>
- nir_foreach_variable(var, &shader->inputs) {<br>
- /* Ignore WPOS; it doesn't require interpolation. */<br>
- if (var->data.location == VARYING_SLOT_POS)<br>
+ nir_foreach_function(f, shader) {<br>
+ if (!f->impl)<br>
continue;<br>
<br>
- /* Flat inputs don't need barycentric modes. */<br>
- if (var->data.interpolation == INTERP_MODE_FLAT)<br>
- continue;<br>
+ nir_foreach_block(block, f->impl) {<br>
+ nir_foreach_instr(instr, block) {<br>
+ if (instr->type != nir_instr_type_intrinsic)<br>
+ continue;<br>
<br>
- /* Determine the set (or sets) of barycentric coordinates needed to<br>
- * interpolate this variable. Note that when<br>
- * brw->needs_unlit_centroid_workaround is set, centroid interpolation<br>
- * uses PIXEL interpolation for unlit pixels and CENTROID interpolation<br>
- * for lit pixels, so we need both sets of barycentric coordinates.<br>
- */<br>
- enum brw_barycentric_mode bary_mode =<br>
- barycentric_mode((glsl_interp_mode) var->data.interpolation,<br>
- var->data.centroid, var->data.sample);<br>
+ nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);<br>
+ if (intrin->intrinsic != nir_intrinsic_load_interpolated_input)<br>
+ continue;<br></blockquote><div><br></div><div>Any particular reason why you're looking at the source of the load rather than just looking for the load_barycentric intrinsic directly?<br></div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
+<br>
+ /* Ignore WPOS; it doesn't require interpolation. */<br>
+ if (nir_intrinsic_base(intrin) == VARYING_SLOT_POS)<br>
+ continue;<br></blockquote><div><br></div><div>Ugh...<br></div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<br>
- barycentric_interp_modes |= 1 << bary_mode;<br>
+ intrin = nir_instr_as_intrinsic(intrin->src[0].ssa->parent_instr);<br>
+ enum glsl_interp_mode interp = (enum glsl_interp_mode)<br>
+ nir_intrinsic_interp_mode(intrin);<br>
+ nir_intrinsic_op bary_op = intrin->intrinsic;<br>
+ enum brw_barycentric_mode bary =<br>
+ brw_barycentric_mode(interp, bary_op);<br>
<br>
- if (var->data.centroid && devinfo->needs_unlit_centroid_workaround)<br>
- barycentric_interp_modes |= 1 << centroid_to_pixel(bary_mode);<br>
+ barycentric_interp_modes |= 1 << bary;<br>
+<br>
+ if (devinfo->needs_unlit_centroid_workaround &&<br>
+ bary_op == nir_intrinsic_load_barycentric_centroid)<br>
+ barycentric_interp_modes |= 1 << centroid_to_pixel(bary);<br>
+ }<br>
+ }<br>
}<br>
<br>
return barycentric_interp_modes;<br>
diff --git a/src/mesa/drivers/dri/i965/brw_fs.h b/src/mesa/drivers/dri/i965/brw_fs.h<br>
index 7998f51..574475f 100644<br>
--- a/src/mesa/drivers/dri/i965/brw_fs.h<br>
+++ b/src/mesa/drivers/dri/i965/brw_fs.h<br>
@@ -174,11 +174,6 @@ public:<br>
fs_reg *emit_samplepos_setup();<br>
fs_reg *emit_sampleid_setup();<br>
fs_reg *emit_samplemaskin_setup();<br>
- void emit_general_interpolation(fs_reg *attr, const char *name,<br>
- const glsl_type *type,<br>
- glsl_interp_mode interpolation_mode,<br>
- int *location, bool mod_centroid,<br>
- bool mod_sample);<br>
fs_reg *emit_vs_system_value(int location);<br>
void emit_interpolation_setup_gen4();<br>
void emit_interpolation_setup_gen6();<br>
@@ -195,7 +190,6 @@ public:<br>
bool opt_zero_samples();<br>
<br>
void emit_nir_code();<br>
- void nir_setup_inputs();<br>
void nir_setup_single_output_varying(fs_reg *reg, const glsl_type *type,<br>
unsigned *location);<br>
void nir_setup_outputs();<br>
@@ -511,3 +505,6 @@ void shuffle_64bit_data_for_32bit_write(const brw::fs_builder &bld,<br>
uint32_t components);<br>
fs_reg setup_imm_df(const brw::fs_builder &bld,<br>
double v);<br>
+<br>
+enum brw_barycentric_mode brw_barycentric_mode(enum glsl_interp_mode mode,<br>
+ nir_intrinsic_op op);<br>
diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp<br>
index 6265dc6..610c151 100644<br>
--- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp<br>
+++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp<br>
@@ -36,7 +36,6 @@ fs_visitor::emit_nir_code()<br>
/* emit the arrays used for inputs and outputs - load/store intrinsics will<br>
* be converted to reads/writes of these arrays<br>
*/<br>
- nir_setup_inputs();<br>
nir_setup_outputs();<br>
nir_setup_uniforms();<br>
nir_emit_system_values();<br>
@@ -50,38 +49,6 @@ fs_visitor::emit_nir_code()<br>
}<br>
<br>
void<br>
-fs_visitor::nir_setup_inputs()<br>
-{<br>
- if (stage != MESA_SHADER_FRAGMENT)<br>
- return;<br>
-<br>
- nir_inputs = bld.vgrf(BRW_REGISTER_TYPE_F, nir->num_inputs);<br>
-<br>
- nir_foreach_variable(var, &nir->inputs) {<br>
- fs_reg input = offset(nir_inputs, bld, var->data.driver_location);<br>
-<br>
- fs_reg reg;<br>
- if (var->data.location == VARYING_SLOT_POS) {<br>
- emit_fragcoord_interpolation(input);<br>
- } else if (var->data.location == VARYING_SLOT_LAYER) {<br>
- struct brw_reg reg = suboffset(interp_reg(VARYING_SLOT_LAYER, 1), 3);<br>
- reg.type = BRW_REGISTER_TYPE_D;<br>
- bld.emit(FS_OPCODE_CINTERP, retype(input, BRW_REGISTER_TYPE_D), reg);<br>
- } else if (var->data.location == VARYING_SLOT_VIEWPORT) {<br>
- struct brw_reg reg = suboffset(interp_reg(VARYING_SLOT_VIEWPORT, 2), 3);<br>
- reg.type = BRW_REGISTER_TYPE_D;<br>
- bld.emit(FS_OPCODE_CINTERP, retype(input, BRW_REGISTER_TYPE_D), reg);<br>
- } else {<br>
- int location = var->data.location;<br>
- emit_general_interpolation(&input, var->name, var->type,<br>
- (glsl_interp_mode) var->data.interpolation,<br>
- &location, var->data.centroid,<br>
- var->data.sample);<br>
- }<br>
- }<br>
-}<br>
-<br>
-void<br>
fs_visitor::nir_setup_single_output_varying(fs_reg *reg,<br>
const glsl_type *type,<br>
unsigned *location)<br>
@@ -3063,7 +3030,6 @@ fs_visitor::nir_emit_fs_intrinsic(const fs_builder &bld,<br>
nir_intrinsic_instr *instr)<br>
{<br>
assert(stage == MESA_SHADER_FRAGMENT);<br>
- const struct brw_wm_prog_key *wm_key = (const struct brw_wm_prog_key *) key;<br>
<br>
fs_reg dest;<br>
if (nir_intrinsic_infos[instr->intrinsic].has_dest)<br>
@@ -3120,189 +3086,245 @@ fs_visitor::nir_emit_fs_intrinsic(const fs_builder &bld,<br>
break;<br>
}<br>
<br>
- case nir_intrinsic_interp_var_at_centroid:<br>
- case nir_intrinsic_interp_var_at_sample:<br>
- case nir_intrinsic_interp_var_at_offset: {<br>
- /* Handle ARB_gpu_shader5 interpolation intrinsics<br>
- *<br>
- * It's worth a quick word of explanation as to why we handle the full<br>
- * variable-based interpolation intrinsic rather than a lowered version<br>
- * with like we do for other inputs. We have to do that because the way<br>
- * we set up inputs doesn't allow us to use the already setup inputs for<br>
- * interpolation. At the beginning of the shader, we go through all of<br>
- * the input variables and do the initial interpolation and put it in<br>
- * the nir_inputs array based on its location as determined in<br>
- * nir_lower_io. If the input isn't used, dead code cleans up and<br>
- * everything works fine. However, when we get to the ARB_gpu_shader5<br>
- * interpolation intrinsics, we need to reinterpolate the input<br>
- * differently. If we used an intrinsic that just had an index it would<br>
- * only give us the offset into the nir_inputs array. However, this is<br>
- * useless because that value is post-interpolation and we need<br>
- * pre-interpolation. In order to get the actual location of the bits<br>
- * we get from the vertex fetching hardware, we need the variable.<br>
- */<br>
- fs_reg dst_xy = bld.vgrf(BRW_REGISTER_TYPE_F, 2);<br>
- const glsl_interp_mode interpolation =<br>
- (glsl_interp_mode) instr->variables[0]->var->data.interpolation;<br>
+ case nir_intrinsic_load_input: {<br>
+ /* load_input is only used for flat inputs */<br>
+ unsigned base = nir_intrinsic_base(instr);<br>
+ unsigned component = nir_intrinsic_component(instr);<br>
+ unsigned num_components = instr->num_components;<br>
+ enum brw_reg_type type = dest.type;<br>
<br>
- switch (instr->intrinsic) {<br>
- case nir_intrinsic_interp_var_at_centroid:<br>
- emit_pixel_interpolater_send(bld,<br>
- FS_OPCODE_INTERPOLATE_AT_CENTROID,<br>
- dst_xy,<br>
- fs_reg(), /* src */<br>
- brw_imm_ud(0u),<br>
- interpolation);<br>
- break;<br>
+ /* Special case fields in the VUE header */<br>
+ if (base == VARYING_SLOT_LAYER)<br>
+ component = 1;<br>
+ else if (base == VARYING_SLOT_VIEWPORT)<br>
+ component = 2;<br>
<br>
- case nir_intrinsic_interp_var_at_sample: {<br>
- if (!wm_key->multisample_fbo) {<br>
- /* From the ARB_gpu_shader5 specification:<br>
- * "If multisample buffers are not available, the input varying<br>
- * will be evaluated at the center of the pixel."<br>
- */<br>
- emit_pixel_interpolater_send(bld,<br>
- FS_OPCODE_INTERPOLATE_AT_CENTROID,<br>
- dst_xy,<br>
- fs_reg(), /* src */<br>
- brw_imm_ud(0u),<br>
- interpolation);<br>
- break;<br>
- }<br>
+ if (nir_dest_bit_size(instr->dest) == 64) {<br>
+ /* const_index is in 32-bit type size units that could not be aligned<br>
+ * with DF. We need to read the double vector as if it was a float<br>
+ * vector of twice the number of components to fetch the right data.<br>
+ */<br>
+ type = BRW_REGISTER_TYPE_F;<br>
+ num_components *= 2;<br>
+ }<br>
<br>
- nir_const_value *const_sample = nir_src_as_const_value(instr->src[0]);<br>
+ for (unsigned int i = 0; i < num_components; i++) {<br>
+ struct brw_reg interp = interp_reg(base, component + i);<br>
+ interp = suboffset(interp, 3);<br>
+ bld.emit(FS_OPCODE_CINTERP, offset(retype(dest, type), bld, i),<br>
+ retype(fs_reg(interp), type));<br>
+ }<br>
<br>
- if (const_sample) {<br>
- unsigned msg_data = const_sample->i32[0] << 4;<br>
+ if (nir_dest_bit_size(instr->dest) == 64) {<br>
+ shuffle_32bit_load_result_to_64bit_data(bld,<br>
+ dest,<br>
+ retype(dest, type),<br>
+ instr->num_components);<br>
+ }<br>
+ break;<br>
+ }<br>
+<br>
+ case nir_intrinsic_load_barycentric_pixel:<br>
+ case nir_intrinsic_load_barycentric_centroid:<br>
+ case nir_intrinsic_load_barycentric_sample:<br>
+ /* Do nothing - load_interpolated_input handling will handle it later. */<br>
+ break;<br></blockquote><div><br></div><div>I'm very courious why you made this choice. It seems odd to me.<br></div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<br>
+ case nir_intrinsic_load_barycentric_at_sample: {<br>
+ const glsl_interp_mode interpolation =<br>
+ (enum glsl_interp_mode) nir_intrinsic_interp_mode(instr);<br>
+<br>
+ nir_const_value *const_sample = nir_src_as_const_value(instr->src[0]);<br>
+<br>
+ if (const_sample) {<br>
+ unsigned msg_data = const_sample->i32[0] << 4;<br>
+<br>
+ emit_pixel_interpolater_send(bld,<br>
+ FS_OPCODE_INTERPOLATE_AT_SAMPLE,<br>
+ dest,<br>
+ fs_reg(), /* src */<br>
+ brw_imm_ud(msg_data),<br>
+ interpolation);<br>
+ } else {<br>
+ const fs_reg sample_src = retype(get_nir_src(instr->src[0]),<br>
+ BRW_REGISTER_TYPE_UD);<br>
+<br>
+ if (nir_src_is_dynamically_uniform(instr->src[0])) {<br>
+ const fs_reg sample_id = bld.emit_uniformize(sample_src);<br>
+ const fs_reg msg_data = vgrf(glsl_type::uint_type);<br>
+ bld.exec_all().group(1, 0)<br>
+ .SHL(msg_data, sample_id, brw_imm_ud(4u));<br>
emit_pixel_interpolater_send(bld,<br>
FS_OPCODE_INTERPOLATE_AT_SAMPLE,<br>
- dst_xy,<br>
+ dest,<br>
fs_reg(), /* src */<br>
- brw_imm_ud(msg_data),<br>
+ msg_data,<br>
interpolation);<br>
} else {<br>
- const fs_reg sample_src = retype(get_nir_src(instr->src[0]),<br>
- BRW_REGISTER_TYPE_UD);<br>
-<br>
- if (nir_src_is_dynamically_uniform(instr->src[0])) {<br>
- const fs_reg sample_id = bld.emit_uniformize(sample_src);<br>
- const fs_reg msg_data = vgrf(glsl_type::uint_type);<br>
- bld.exec_all().group(1, 0)<br>
- .SHL(msg_data, sample_id, brw_imm_ud(4u));<br>
+ /* Make a loop that sends a message to the pixel interpolater<br>
+ * for the sample number in each live channel. If there are<br>
+ * multiple channels with the same sample number then these<br>
+ * will be handled simultaneously with a single interation of<br>
+ * the loop.<br>
+ */<br>
+ bld.emit(BRW_OPCODE_DO);<br>
+<br>
+ /* Get the next live sample number into sample_id_reg */<br>
+ const fs_reg sample_id = bld.emit_uniformize(sample_src);<br>
+<br>
+ /* Set the flag register so that we can perform the send<br>
+ * message on all channels that have the same sample number<br>
+ */<br>
+ bld.CMP(bld.null_reg_ud(),<br>
+ sample_src, sample_id,<br>
+ BRW_CONDITIONAL_EQ);<br>
+ const fs_reg msg_data = vgrf(glsl_type::uint_type);<br>
+ bld.exec_all().group(1, 0)<br>
+ .SHL(msg_data, sample_id, brw_imm_ud(4u));<br>
+ fs_inst *inst =<br>
emit_pixel_interpolater_send(bld,<br>
FS_OPCODE_INTERPOLATE_AT_SAMPLE,<br>
- dst_xy,<br>
+ dest,<br>
fs_reg(), /* src */<br>
msg_data,<br>
interpolation);<br>
- } else {<br>
- /* Make a loop that sends a message to the pixel interpolater<br>
- * for the sample number in each live channel. If there are<br>
- * multiple channels with the same sample number then these<br>
- * will be handled simultaneously with a single interation of<br>
- * the loop.<br>
- */<br>
- bld.emit(BRW_OPCODE_DO);<br>
-<br>
- /* Get the next live sample number into sample_id_reg */<br>
- const fs_reg sample_id = bld.emit_uniformize(sample_src);<br>
+ set_predicate(BRW_PREDICATE_NORMAL, inst);<br>
<br>
- /* Set the flag register so that we can perform the send<br>
- * message on all channels that have the same sample number<br>
- */<br>
- bld.CMP(bld.null_reg_ud(),<br>
- sample_src, sample_id,<br>
- BRW_CONDITIONAL_EQ);<br>
- const fs_reg msg_data = vgrf(glsl_type::uint_type);<br>
- bld.exec_all().group(1, 0)<br>
- .SHL(msg_data, sample_id, brw_imm_ud(4u));<br>
- fs_inst *inst =<br>
- emit_pixel_interpolater_send(bld,<br>
- FS_OPCODE_INTERPOLATE_AT_SAMPLE,<br>
- dst_xy,<br>
- fs_reg(), /* src */<br>
- msg_data,<br>
- interpolation);<br>
- set_predicate(BRW_PREDICATE_NORMAL, inst);<br>
-<br>
- /* Continue the loop if there are any live channels left */<br>
- set_predicate_inv(BRW_PREDICATE_NORMAL,<br>
- true, /* inverse */<br>
- bld.emit(BRW_OPCODE_WHILE));<br>
- }<br>
+ /* Continue the loop if there are any live channels left */<br>
+ set_predicate_inv(BRW_PREDICATE_NORMAL,<br>
+ true, /* inverse */<br>
+ bld.emit(BRW_OPCODE_WHILE));<br>
}<br>
-<br>
- break;<br>
}<br>
+ break;<br>
+ }<br>
<br>
- case nir_intrinsic_interp_var_at_offset: {<br>
- nir_const_value *const_offset = nir_src_as_const_value(instr->src[0]);<br>
+ case nir_intrinsic_load_barycentric_at_offset: {<br>
+ const glsl_interp_mode interpolation =<br>
+ (enum glsl_interp_mode) nir_intrinsic_interp_mode(instr);<br>
<br>
- if (const_offset) {<br>
- unsigned off_x = MIN2((int)(const_offset->f32[0] * 16), 7) & 0xf;<br>
- unsigned off_y = MIN2((int)(const_offset->f32[1] * 16), 7) & 0xf;<br>
+ nir_const_value *const_offset = nir_src_as_const_value(instr->src[0]);<br>
<br>
- emit_pixel_interpolater_send(bld,<br>
- FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET,<br>
- dst_xy,<br>
- fs_reg(), /* src */<br>
- brw_imm_ud(off_x | (off_y << 4)),<br>
- interpolation);<br>
- } else {<br>
- fs_reg src = vgrf(glsl_type::ivec2_type);<br>
- fs_reg offset_src = retype(get_nir_src(instr->src[0]),<br>
- BRW_REGISTER_TYPE_F);<br>
- for (int i = 0; i < 2; i++) {<br>
- fs_reg temp = vgrf(glsl_type::float_type);<br>
- bld.MUL(temp, offset(offset_src, bld, i), brw_imm_f(16.0f));<br>
- fs_reg itemp = vgrf(glsl_type::int_type);<br>
- /* float to int */<br>
- bld.MOV(itemp, temp);<br>
-<br>
- /* Clamp the upper end of the range to +7/16.<br>
- * ARB_gpu_shader5 requires that we support a maximum offset<br>
- * of +0.5, which isn't representable in a S0.4 value -- if<br>
- * we didn't clamp it, we'd end up with -8/16, which is the<br>
- * opposite of what the shader author wanted.<br>
- *<br>
- * This is legal due to ARB_gpu_shader5's quantization<br>
- * rules:<br>
- *<br>
- * "Not all values of <offset> may be supported; x and y<br>
- * offsets may be rounded to fixed-point values with the<br>
- * number of fraction bits given by the<br>
- * implementation-dependent constant<br>
- * FRAGMENT_INTERPOLATION_OFFSET_BITS"<br>
- */<br>
- set_condmod(BRW_CONDITIONAL_L,<br>
- bld.SEL(offset(src, bld, i), itemp, brw_imm_d(7)));<br>
- }<br>
+ if (const_offset) {<br>
+ unsigned off_x = MIN2((int)(const_offset->f32[0] * 16), 7) & 0xf;<br>
+ unsigned off_y = MIN2((int)(const_offset->f32[1] * 16), 7) & 0xf;<br>
<br>
- const enum opcode opcode = FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET;<br>
- emit_pixel_interpolater_send(bld,<br>
- opcode,<br>
- dst_xy,<br>
- src,<br>
- brw_imm_ud(0u),<br>
- interpolation);<br>
+ emit_pixel_interpolater_send(bld,<br>
+ FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET,<br>
+ dest,<br>
+ fs_reg(), /* src */<br>
+ brw_imm_ud(off_x | (off_y << 4)),<br>
+ interpolation);<br>
+ } else {<br>
+ fs_reg src = vgrf(glsl_type::ivec2_type);<br>
+ fs_reg offset_src = retype(get_nir_src(instr->src[0]),<br>
+ BRW_REGISTER_TYPE_F);<br>
+ for (int i = 0; i < 2; i++) {<br>
+ fs_reg temp = vgrf(glsl_type::float_type);<br>
+ bld.MUL(temp, offset(offset_src, bld, i), brw_imm_f(16.0f));<br>
+ fs_reg itemp = vgrf(glsl_type::int_type);<br>
+ /* float to int */<br>
+ bld.MOV(itemp, temp);<br>
+<br>
+ /* Clamp the upper end of the range to +7/16.<br>
+ * ARB_gpu_shader5 requires that we support a maximum offset<br>
+ * of +0.5, which isn't representable in a S0.4 value -- if<br>
+ * we didn't clamp it, we'd end up with -8/16, which is the<br>
+ * opposite of what the shader author wanted.<br>
+ *<br>
+ * This is legal due to ARB_gpu_shader5's quantization<br>
+ * rules:<br>
+ *<br>
+ * "Not all values of <offset> may be supported; x and y<br>
+ * offsets may be rounded to fixed-point values with the<br>
+ * number of fraction bits given by the<br>
+ * implementation-dependent constant<br>
+ * FRAGMENT_INTERPOLATION_OFFSET_BITS"<br>
+ */<br>
+ set_condmod(BRW_CONDITIONAL_L,<br>
+ bld.SEL(offset(src, bld, i), itemp, brw_imm_d(7)));<br>
}<br>
+<br>
+ const enum opcode opcode = FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET;<br>
+ emit_pixel_interpolater_send(bld,<br>
+ opcode,<br>
+ dest,<br>
+ src,<br>
+ brw_imm_ud(0u),<br>
+ interpolation);<br>
+ }<br>
+ break;<br>
+ }<br>
+<br>
+ case nir_intrinsic_load_interpolated_input: {<br>
+ if (nir_intrinsic_base(instr) == VARYING_SLOT_POS) {<br>
+ emit_fragcoord_interpolation(dest);<br>
break;<br>
}<br>
<br>
- default:<br>
- unreachable("Invalid intrinsic");<br>
+ assert(instr->src[0].ssa &&<br>
+ instr->src[0].ssa->parent_instr->type == nir_instr_type_intrinsic);<br>
+ nir_intrinsic_instr *bary_intrinsic =<br>
+ nir_instr_as_intrinsic(instr->src[0].ssa->parent_instr);<br>
+ nir_intrinsic_op bary_intrin = bary_intrinsic->intrinsic;<br>
+ enum glsl_interp_mode interp_mode =<br>
+ (enum glsl_interp_mode) nir_intrinsic_interp_mode(bary_intrinsic);<br>
+ fs_reg dst_xy;<br>
+<br>
+ if (bary_intrin == nir_intrinsic_load_barycentric_at_offset ||<br>
+ bary_intrin == nir_intrinsic_load_barycentric_at_sample) {<br>
+ /* Use the result of the PI message */<br>
+ dst_xy = retype(get_nir_src(instr->src[0]), BRW_REGISTER_TYPE_F);<br>
+ } else {<br>
+ /* Use the delta_xy values computed from the payload */<br>
+ enum brw_barycentric_mode bary =<br>
+ brw_barycentric_mode(interp_mode, bary_intrin);<br>
+<br>
+ dst_xy = this->delta_xy[bary];<br>
}<br>
<br>
- for (unsigned j = 0; j < instr->num_components; j++) {<br>
- fs_reg src = interp_reg(instr->variables[0]->var->data.location, j);<br>
- src.type = dest.type;<br>
+ for (unsigned int i = 0; i < instr->num_components; i++) {<br>
+ fs_reg interp =<br>
+ fs_reg(interp_reg(nir_intrinsic_base(instr),<br>
+ nir_intrinsic_component(instr) + i));<br>
+ interp.type = BRW_REGISTER_TYPE_F;<br>
+ dest.type = BRW_REGISTER_TYPE_F;<br>
<br>
- bld.emit(FS_OPCODE_LINTERP, dest, dst_xy, src);<br>
- dest = offset(dest, bld, 1);<br>
+ if (devinfo->needs_unlit_centroid_workaround &&<br>
+ bary_intrin == nir_intrinsic_load_barycentric_centroid) {<br>
+<br>
+ /* Get the pixel/sample mask into f0 so that we know which<br>
+ * pixels are lit. Then, for each channel that is unlit,<br>
+ * replace the centroid data with non-centroid data.<br>
+ */<br>
+ bld.emit(FS_OPCODE_MOV_DISPATCH_TO_FLAGS);<br>
+<br>
+ fs_reg dest_i = offset(dest, bld, i);<br>
+ fs_reg dst_xy_pixel =<br>
+ delta_xy[brw_barycentric_mode(interp_mode,<br>
+ nir_intrinsic_load_barycentric_pixel)];<br>
+<br>
+ fs_inst *inst;<br>
+ inst = bld.emit(FS_OPCODE_LINTERP, dest_i, dst_xy_pixel, interp);<br>
+ inst->predicate = BRW_PREDICATE_NORMAL;<br>
+ inst->predicate_inverse = true;<br>
+ inst->no_dd_clear = true;<br>
+<br>
+ inst = bld.emit(FS_OPCODE_LINTERP, dest_i, dst_xy, interp);<br>
+ inst->predicate = BRW_PREDICATE_NORMAL;<br>
+ inst->predicate_inverse = false;<br>
+ inst->no_dd_check = true;<br>
+ } else if (devinfo->gen < 6 && interp_mode == INTERP_MODE_SMOOTH) {<br>
+ fs_reg tmp = vgrf(glsl_type::float_type);<br>
+ bld.emit(FS_OPCODE_LINTERP, tmp, dst_xy, interp);<br>
+ bld.MUL(offset(dest, bld, i), tmp, this->pixel_w);<br>
+ } else {<br>
+ bld.emit(FS_OPCODE_LINTERP, offset(dest, bld, i), dst_xy, interp);<br>
+ }<br></blockquote><div><br></div><div>Ugh... I think I see why you're handling the barycentric load here now. Eventually, I think we could probably be doing this better but I'm not seeing an easy path at the moment.<br></div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
}<br>
break;<br>
}<br>
+<br>
default:<br>
nir_emit_intrinsic(bld, instr);<br>
break;<br>
@@ -3869,26 +3891,10 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr<br>
}<br>
<br>
case nir_intrinsic_load_input: {<br>
- fs_reg src;<br>
+ fs_reg src = fs_reg(ATTR, instr->const_index[0], dest.type);<br>
unsigned num_components = instr->num_components;<br>
enum brw_reg_type type = dest.type;<br>
<br>
- if (stage == MESA_SHADER_VERTEX) {<br>
- src = fs_reg(ATTR, instr->const_index[0], dest.type);<br>
- } else {<br>
- assert(type_sz(type) >= 4);<br>
- if (type == BRW_REGISTER_TYPE_DF) {<br>
- /* const_index is in 32-bit type size units that could not be aligned<br>
- * with DF. We need to read the double vector as if it was a float<br>
- * vector of twice the number of components to fetch the right data.<br>
- */<br>
- dest = retype(dest, BRW_REGISTER_TYPE_F);<br>
- num_components *= 2;<br>
- }<br>
- src = offset(retype(nir_inputs, dest.type), bld,<br>
- instr->const_index[0]);<br>
- }<br></blockquote><div><br></div><div>This hunk seems odd... It doesn't look like it really has anything to do with FS. Is that else clause really FS-only or does it apply to GS and tess stages?<br></div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
-<br>
nir_const_value *const_offset = nir_src_as_const_value(instr->src[0]);<br>
assert(const_offset && "Indirect input loads not allowed");<br>
src = offset(src, bld, const_offset->u32[0]);<br>
diff --git a/src/mesa/drivers/dri/i965/brw_nir.c b/src/mesa/drivers/dri/i965/brw_nir.c<br>
index caf9fe0..d1a823a 100644<br>
--- a/src/mesa/drivers/dri/i965/brw_nir.c<br>
+++ b/src/mesa/drivers/dri/i965/brw_nir.c<br>
@@ -30,7 +30,8 @@ static bool<br>
is_input(nir_intrinsic_instr *intrin)<br>
{<br>
return intrin->intrinsic == nir_intrinsic_load_input ||<br>
- intrin->intrinsic == nir_intrinsic_load_per_vertex_input;<br>
+ intrin->intrinsic == nir_intrinsic_load_per_vertex_input ||<br>
+ intrin->intrinsic == nir_intrinsic_load_interpolated_input;<br>
}<br>
<br>
static bool<br>
@@ -282,9 +283,16 @@ brw_nir_lower_tes_inputs(nir_shader *nir, const struct brw_vue_map *vue_map)<br>
void<br>
brw_nir_lower_fs_inputs(nir_shader *nir)<br>
{<br>
- nir_assign_var_locations(&nir->inputs, &nir->num_inputs, VARYING_SLOT_VAR0,<br>
- type_size_scalar);<br>
- nir_lower_io(nir, nir_var_shader_in, type_size_scalar, false);<br>
+ foreach_list_typed(nir_variable, var, node, &nir->inputs) {<br>
+ var->data.driver_location = var->data.location;<br>
+ }<br>
+<br>
+ nir_lower_io(nir, nir_var_shader_in, type_size_vec4, true);<br>
+<br>
+ /* This pass needs actual constants */<br>
+ nir_opt_constant_folding(nir);<br>
+<br>
+ add_const_offset_to_base(nir, nir_var_shader_in);<br>
}<br>
<br>
void<br>
<span class="HOEnZb"><font color="#888888">--<br>
2.9.0<br>
<br>
_______________________________________________<br>
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<a href="mailto:mesa-dev@lists.freedesktop.org">mesa-dev@lists.freedesktop.org</a><br>
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</font></span></blockquote></div><br></div></div>