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<b><a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - Divinity: Original Sin Enhanced Edition(Native) crash on start"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93551#c36">Comment # 36</a>
on <a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - Divinity: Original Sin Enhanced Edition(Native) crash on start"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93551">bug 93551</a>
from <span class="vcard"><a class="email" href="mailto:stilriv@gmail.com" title="Mikhail Korolev <stilriv@gmail.com>"> <span class="fn">Mikhail Korolev</span></a>
</span></b>
<pre>(In reply to Thomas J. Moore from <a href="show_bug.cgi?id=93551#c35">comment #35</a>)
<span class="quote">> (In reply to Mikhail Korolev from <a href="show_bug.cgi?id=93551#c33">comment #33</a>)
> > Your code calls dlsym at every call of glGetString/glXGetProcAddressARB
> > instead of call it only at startup.
>
> If so, your version of gcc is broken. Just in case my gcc is broken as
> well, I checked with gdb and the lines of code executing dlsym are executed
> exactly once, while the wrappers themselves are called more than once. The
> only error I can see on reviewing my code is that I misspelled Enhanced,
> which is not worth correcting. That's not to say my code is perfect, though.</span >
My fault. I missed `static` part. Sorry for distraction.</pre>
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