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<b><a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - Divinity: Original Sin Enhanced Edition(Native) crash on start"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93551#c33">Comment # 33</a>
on <a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - Divinity: Original Sin Enhanced Edition(Native) crash on start"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93551">bug 93551</a>
from <span class="vcard"><a class="email" href="mailto:stilriv@gmail.com" title="Mikhail Korolev <stilriv@gmail.com>"> <span class="fn">Mikhail Korolev</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=125311" name="attach_125311" title="divos-hack.patch">attachment 125311</a> <a href="attachment.cgi?id=125311&action=edit" title="divos-hack.patch">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=93551&attachment=125311'>[review]</a>
divos-hack.patch
(In reply to Thomas J. Moore from <a href="show_bug.cgi?id=93551#c32">comment #32</a>)
<span class="quote">> Created <span class=""><a href="attachment.cgi?id=125302" name="attach_125302" title="Simple LD_PRELOAD shim to apply necessary patches for divos">attachment 125302</a> <a href="attachment.cgi?id=125302&action=edit" title="Simple LD_PRELOAD shim to apply necessary patches for divos">[details]</a></span>
> Simple LD_PRELOAD shim to apply necessary patches for divos
>
> Game works great for me with the above patches (thanks to those who figured
> this out!). However, since they are not likely to be incorporated into
> Mesa, and patching my system Mesa just for one poorly written game is a bad
> idea, I think one of two alternate solutions needs to be provided. My
> preference would be to patch the game binaries. I don't really want to mess
> with that right now, though (especially since I can't easily locate where it
> does the vendor check). The other would be to provide the patches in the
> form of an LD_PRELOAD shim. I have attached the source code for one that
> seems to work for me.</span >
Your code calls dlsym at every call of glGetString/glXGetProcAddressARB instead
of call it only at startup. Fix in attachments.</pre>
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