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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - dd_draw.c:949:11: error: implicit declaration of function 'fmemopen' is invalid in C99 [-Werror,-Wimplicit-function-declaration]"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97140">97140</a>
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<th>Summary</th>
<td>dd_draw.c:949:11: error: implicit declaration of function 'fmemopen' is invalid in C99 [-Werror,-Wimplicit-function-declaration]
</td>
</tr>
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<th>Product</th>
<td>Mesa
</td>
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<th>Version</th>
<td>unspecified
</td>
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<th>Hardware</th>
<td>x86-64 (AMD64)
</td>
</tr>
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<th>OS</th>
<td>Mac OS X (All)
</td>
</tr>
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<th>Status</th>
<td>NEW
</td>
</tr>
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<th>Keywords</th>
<td>bisected, regression
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
</td>
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<th>Component</th>
<td>Mesa core
</td>
</tr>
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<th>Assignee</th>
<td>mesa-dev@lists.freedesktop.org
</td>
</tr>
<tr>
<th>Reporter</th>
<td>vlee@freedesktop.org
</td>
</tr>
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<th>QA Contact</th>
<td>mesa-dev@lists.freedesktop.org
</td>
</tr>
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<th>CC</th>
<td>maraeo@gmail.com, nhaehnle@gmail.com
</td>
</tr></table>
<p>
<div>
<pre>mesa: ebdc82d06532f992aea592265c29a11330e698fa (master 12.1.0-devel)
CC dd_draw.lo
dd_draw.c:949:11: error: implicit declaration of function 'fmemopen' is invalid
in C99 [-Werror,-Wimplicit-function-declaration]
f = fmemopen(buf, dctx->max_log_buffer_size, "a");
^
dd_draw.c:949:11: note: did you mean 'freopen'?
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk/usr/include/stdio.h:248:7:
note: 'freopen'
declared here
FILE *freopen(const char * __restrict, const char * __restrict,
^
dd_draw.c:949:9: warning: incompatible integer to pointer conversion assigning
to 'FILE *' (aka 'struct __sFILE *') from 'int' [-Wint-conversion]
f = fmemopen(buf, dctx->max_log_buffer_size, "a");
^ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
commit b47727a83ad6b5386f27b2c174a5c0f110a61038
Author: Marek Olšák <<a href="mailto:marek.olsak@amd.com">marek.olsak@amd.com</a>>
Date: Tue Jul 19 18:28:24 2016 +0200
ddebug: implement pipelined hang detection mode
For good performance while being able to generate decent hang reports.
The report doesn't contain the parsed IB and the buffer list, but it
isolates the draw call and dumps shaders while not having to flush
the context.
This is for GPU hangs that are harder to reproduce and require interactive
playing for minutes or even hours.
dd_pipe.h explains some implementation details. Initializing, copying
(recording) and clearing states is most of the code.
The performance should be at least 50% of the normal performance depending
on the circumstances. (i.e. 50% is expected to be the worst case scenario,
not the best case) The majority of time is spent in
dump_debug_state(PIPE_DUMP_CURRENT_SHADERS) and that's after all
the optimizations in later patches. There is no obvious way to optimize
that further.
Reviewed-by: Nicolai Hähnle <<a href="mailto:nicolai.haehnle@amd.com">nicolai.haehnle@amd.com</a>></pre>
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