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<b><a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - Divinity: Original Sin Enhanced Edition(Native) crash on start"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93551#c40">Comment # 40</a>
on <a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - Divinity: Original Sin Enhanced Edition(Native) crash on start"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93551">bug 93551</a>
from <span class="vcard"><a class="email" href="mailto:kai@dev.carbon-project.org" title="Kai <kai@dev.carbon-project.org>"> <span class="fn">Kai</span></a>
</span></b>
<pre>Shouldn't this bug be closed as "NOTOURBUG", since it's clearly a game bug? Or
at least as "WONTFIX", since the hack is probably never going to land in Mesa
anyway?
On a different note: I can confirm, that the shim from <span class=""><a href="attachment.cgi?id=125302" name="attach_125302" title="Simple LD_PRELOAD shim to apply necessary patches for divos">attachment 125302</a> <a href="attachment.cgi?id=125302&action=edit" title="Simple LD_PRELOAD shim to apply necessary patches for divos">[details]</a></span> in
addition to allowing mid-shader extension directives let me launch and play the
game.</pre>
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