<p dir="ltr">FYI, I've been putting these into sections in es_EXT.xml. Your call though.</p>
<div class="gmail_extra"><br><div class="gmail_quote">On Aug 1, 2016 12:30 PM, "Kenneth Graunke" <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>> wrote:<br type="attribution"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">The OES_tessellation_shader and EXT_tessellation_shader specifications<br>
have suffixed names.  These are identical to the core function, so just<br>
alias them.<br>
<br>
Signed-off-by: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>><br>
---<br>
 src/mapi/glapi/gen/ARB_tessellation_shader.xml | 10 ++++++++++<br>
 src/mesa/main/tests/dispatch_sanity.cpp        |  3 +++<br>
 2 files changed, 13 insertions(+)<br>
<br>
diff --git a/src/mapi/glapi/gen/ARB_tessellation_shader.xml b/src/mapi/glapi/gen/ARB_tessellation_shader.xml<br>
index cc55f9b..e26f227 100644<br>
--- a/src/mapi/glapi/gen/ARB_tessellation_shader.xml<br>
+++ b/src/mapi/glapi/gen/ARB_tessellation_shader.xml<br>
@@ -58,6 +58,16 @@<br>
         <param name="pname" type="GLenum"/><br>
         <param name="values" type="const GLfloat *"/><br>
     </function><br>
+<br>
+    <function name="PatchParameteriEXT" es2="3.1" alias="PatchParameteri"><br>
+        <param name="pname" type="GLenum"/><br>
+        <param name="value" type="GLint"/><br>
+    </function><br>
+<br>
+    <function name="PatchParameteriOES" es2="3.1" alias="PatchParameteri"><br>
+        <param name="pname" type="GLenum"/><br>
+        <param name="value" type="GLint"/><br>
+    </function><br>
 </category><br>
<br>
 </OpenGLAPI><br>
diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp<br>
index ee3c3d4..cfbf70d 100644<br>
--- a/src/mesa/main/tests/dispatch_sanity.cpp<br>
+++ b/src/mesa/main/tests/dispatch_sanity.cpp<br>
@@ -2594,5 +2594,8 @@ const struct function gles31_functions_possible[] = {<br>
    /* GL_OES_geometry_shader */<br>
    { "glFramebufferTextureOES", 31, -1},<br>
<br>
+   /* GL_OES_tessellation_shader */<br>
+   { "glPatchParameteriOES", 31, -1 },<br>
+<br>
    { NULL, 0, -1 },<br>
  };<br>
--<br>
2.9.2<br>
<br>
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</blockquote></div></div>