<p dir="ltr"></p>
<p dir="ltr">On Aug 4, 2016 13:17, "Marek Olšák" <<a href="mailto:maraeo@gmail.com">maraeo@gmail.com</a>> wrote:<br>
><br>
> On Thu, Aug 4, 2016 at 8:04 PM, Ilia Mirkin <<a href="mailto:imirkin@alum.mit.edu">imirkin@alum.mit.edu</a>> wrote:<br>
> > I believe that clear depth stencil is meant to respect the render condition,<br>
> > while clear texture is not. In nouveau I "solved" this by ignoring the<br>
> > render condition in the clear depth stencil function too, since nothing in<br>
> > Mesa relied on it iirc.<br>
><br>
> OK. v2 is coming.<br>
><br>
> BTW, did you notice that your clear_render_target implementation is<br>
> wrong with respect to Gallium? :)</p>
<p dir="ltr">Yes, I just never bothered to fix it up, since afaik only the proprietary d3d10 st depends on that.</p>
<p dir="ltr">More important that clear texture ignores the condition, as that's a real use case.</p>