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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - GL_DEPTH_CLAMP doesn't clamp to the far plane"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97231#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - GL_DEPTH_CLAMP doesn't clamp to the far plane"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97231">bug 97231</a>
from <span class="vcard"><a class="email" href="mailto:sroland@vmware.com" title="Roland Scheidegger <sroland@vmware.com>"> <span class="fn">Roland Scheidegger</span></a>
</span></b>
<pre>Some very quick look at the trace shows all glDepthRangef calls set near to 0.0
and far to 1.0. So where's the bug?</pre>
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