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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - GL_DEPTH_CLAMP doesn't clamp to the far plane"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97231#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - GL_DEPTH_CLAMP doesn't clamp to the far plane"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97231">bug 97231</a>
from <span class="vcard"><a class="email" href="mailto:jules.blok@gmail.com" title="Jules Blok <jules.blok@gmail.com>"> <span class="fn">Jules Blok</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=125603" name="attach_125603" title="FIFO log for Dolphin Emulator">attachment 125603</a> <a href="attachment.cgi?id=125603&action=edit" title="FIFO log for Dolphin Emulator">[details]</a></span>
FIFO log for Dolphin Emulator
(In reply to Roland Scheidegger from <a href="show_bug.cgi?id=97231#c6">comment #6</a>)
<span class="quote">> The replays don't work with llvmpipe since they require glsl 400 and I
> couldn't make them work with version overrides neither.</span >
It probably uses some extensions llvmpipe doesn't support, I'll try and get you
an apitrace from llvmpipe. You can also try and compile the Dolphin Emulator,
I've attached a replay file (FIFO log) you can drag into the emulator.
(In reply to Roland Scheidegger from <a href="show_bug.cgi?id=97231#c6">comment #6</a>)
<span class="quote">> Not sure though why it wouldn't work without reversed depth, I know this
> feature generally works (with d3d10 in particular, which forbids reversing
> depth hence the bug there going unnoticed).</span >
It seems you misunderstood me, it doesn't work with either reversed depth or
normal depth on Mesa. So reverse depth has nothing to do with the issue, it was
just a small thing I changed for reasons unrelated to this issue. I can
reproduce the problem either way.</pre>
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