<html>
<head>
<base href="https://bugs.freedesktop.org/">
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - GL_DEPTH_CLAMP doesn't clamp to the far plane"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97231#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - GL_DEPTH_CLAMP doesn't clamp to the far plane"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97231">bug 97231</a>
from <span class="vcard"><a class="email" href="mailto:sroland@vmware.com" title="Roland Scheidegger <sroland@vmware.com>"> <span class="fn">Roland Scheidegger</span></a>
</span></b>
<pre>(In reply to Jules Blok from <a href="show_bug.cgi?id=97231#c5">comment #5</a>)
<span class="quote">> (In reply to Roland Scheidegger from <a href="show_bug.cgi?id=97231#c4">comment #4</a>)
> > Oh I could see why it might not work with llvmpipe if you do reverse depth
> > range.
>
> We already had this problem before we reversed the depth range, refer to the
> obsolete apitrace to see the same sample without the reversed depth range.</span >
The replays don't work with llvmpipe since they require glsl 400 and I couldn't
make them work with version overrides neither.
Not sure though why it wouldn't work without reversed depth, I know this
feature generally works (with d3d10 in particular, which forbids reversing
depth hence the bug there going unnoticed).</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the QA Contact for the bug.</li>
<li>You are the assignee for the bug.</li>
</ul>
</body>
</html>