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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - Darkness in Dota 2 after Patch "Make Gallium's BlitFramebuffer follow the GL 4.4 sRGB rules""
href="https://bugs.freedesktop.org/show_bug.cgi?id=97285">97285</a>
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<th>Summary</th>
<td>Darkness in Dota 2 after Patch "Make Gallium's BlitFramebuffer follow the GL 4.4 sRGB rules"
</td>
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<th>Product</th>
<td>Mesa
</td>
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<th>Version</th>
<td>unspecified
</td>
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<th>Hardware</th>
<td>Other
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<th>OS</th>
<td>All
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>normal
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<th>Priority</th>
<td>medium
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<th>Component</th>
<td>Mesa core
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<th>Assignee</th>
<td>mesa-dev@lists.freedesktop.org
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<th>Reporter</th>
<td>edmondo@eriadon.com
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<th>QA Contact</th>
<td>mesa-dev@lists.freedesktop.org
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<pre>After updating to mesa master (6575ebdc), Dota 2 colors are much more darker.
>From the IRC log 2016-08-10 it seems haagch already bisected it:
15:53 #radeon: < haagch> anyway, am I the only one seeing some opengl games
being far too dark, like dota 2 and portal 2?
16:03 #radeon: < nha> haagch, since when? maybe since those sRGB changes?
16:38 #radeon: < haagch> nha: you were right,
3190c7ee9727161d627f107c2e7f8ec3a11941c1 is the first bad commit
I can confirm that reverting patch 3190c7ee9727161d627f107c2e7f8ec3a11941c1
takes away the darkness in Dota 2.
My configuration:
OpenGL renderer string: Gallium 0.4 on AMD CYPRESS (DRM 2.46.0 / 4.8.0-rc1,
LLVM 3.8.1)
OpenGL core profile version string: 4.1 (Core Profile) Mesa 12.1.0-devel
(git-796d760)
OpenGL core profile shading language version string: 4.10</pre>
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