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<b><a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - Darkness in Dota 2 after Patch "Make Gallium's BlitFramebuffer follow the GL 4.4 sRGB rules""
href="https://bugs.freedesktop.org/show_bug.cgi?id=97285#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - Darkness in Dota 2 after Patch "Make Gallium's BlitFramebuffer follow the GL 4.4 sRGB rules""
href="https://bugs.freedesktop.org/show_bug.cgi?id=97285">bug 97285</a>
from <span class="vcard"><a class="email" href="mailto:network723@rkmail.ru" title="network723@rkmail.ru">network723@rkmail.ru</a>
</span></b>
<pre>The patched fixed brightness issues for me, tested in TF2, CS:Source,
Left4Dead2, ETS2.
OpenGL renderer string: Gallium 0.4 on AMD TAHITI (DRM 2.45.0 /
4.7.0-4.g89a2ada-default, LLVM 4.0.0)
OpenGL core profile version string: 4.3 (Core Profile) Mesa 12.1.0-devel</pre>
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