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<b><a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - Darkness in Dota 2 after Patch "Make Gallium's BlitFramebuffer follow the GL 4.4 sRGB rules""
href="https://bugs.freedesktop.org/show_bug.cgi?id=97285#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - Darkness in Dota 2 after Patch "Make Gallium's BlitFramebuffer follow the GL 4.4 sRGB rules""
href="https://bugs.freedesktop.org/show_bug.cgi?id=97285">bug 97285</a>
from <span class="vcard"><a class="email" href="mailto:matthew@mjdsystems.ca" title="Matthew Dawson <matthew@mjdsystems.ca>"> <span class="fn">Matthew Dawson</span></a>
</span></b>
<pre>(In reply to Kenneth Graunke from <a href="show_bug.cgi?id=97285#c3">comment #3</a>)
<span class="quote">> It might also be worth testing with and without multisampling...</span >
Oh, I tested this without the patch as well in TF2, and I saw no change
enabling or disabling MSAA.
I also tested the patch on TF2 and it also fixed the darkness issue, at least
on the main screen. I didn't try playing the game.
I'm sure I'm affected (the difference between the two are like night and day),
but I have also seen it switch when using the affected commmit during game
play.</pre>
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