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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - GL_DEPTH_CLAMP doesn't clamp to the far plane"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97231#c16">Comment # 16</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - GL_DEPTH_CLAMP doesn't clamp to the far plane"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97231">bug 97231</a>
from <span class="vcard"><a class="email" href="mailto:sroland@vmware.com" title="Roland Scheidegger <sroland@vmware.com>"> <span class="fn">Roland Scheidegger</span></a>
</span></b>
<pre>(In reply to Jules Blok from <a href="show_bug.cgi?id=97231#c15">comment #15</a>)
<span class="quote">> Created <span class=""><a href="attachment.cgi?id=125671" name="attach_125671" title="apitrace file llvmpipe">attachment 125671</a> <a href="attachment.cgi?id=125671&action=edit" title="apitrace file llvmpipe">[details]</a></span>
> apitrace file llvmpipe
>
> Finally got an apitrace running on llvmpipe by using a VM. Sorry for the
> delay.</span >
Thanks, works much better (although in turn it doesn't work on nvidia blob here
- looks like it doesn't like the offsets used for glBindBufferRange()
there...).
I might be able to look into in some days...
Although I really believe this to be a llvmpipe problem - if other mesa drivers
are affected by it too they probably have their own, different bugs with it.</pre>
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