<html>
<head>
<base href="https://bugs.freedesktop.org/">
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Incorrect packing of struct"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97291#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Incorrect packing of struct"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97291">bug 97291</a>
from <span class="vcard"><a class="email" href="mailto:dark_sylinc@yahoo.com.ar" title="Matias N. Goldberg <dark_sylinc@yahoo.com.ar>"> <span class="fn">Matias N. Goldberg</span></a>
</span></b>
<pre>OK I'm fully re-powered and thinking straight now:
I've built Mesa from scratch. Tried commits git-edfc17a (current head of branch
12.0) and commit 17f1c49b9ad05af4f6482f6fa950e5dcc1a779d1 (current head of
master branch)
In both, I don't have compute shaders. Googling around it appears for Southern
Island radeon it could be buggy so it was turned off. Not 100% sure but I think
that's what's happening.
Anyway, not a big deal on that. WIP. Move on.
Like I said our Forward3D demo was glitching and I didn't know why. I've
investigated the problem and located it:
* glGetIntegerv w/ GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT is returning 4, should
return 256 for my HW.
* glGetIntegerv w/ GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT is returning 4, should
return 256 for my HW.
This is clearly not a shader issue which is why I reported it in this ticket:
<a class="bz_bug_link
bz_status_NEW "
title="NEW - Wrong values returned by GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT & GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT randomly breaks stuff"
href="show_bug.cgi?id=97305">https://bugs.freedesktop.org/show_bug.cgi?id=97305</a>
Thanks for assistance, and I'm sorry for having bothered you earlier.
Cheers</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the assignee for the bug.</li>
</ul>
</body>
</html>