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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - GL_DEPTH_CLAMP doesn't clamp to the far plane"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=97231#c21">Comment # 21</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - GL_DEPTH_CLAMP doesn't clamp to the far plane"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=97231">bug 97231</a>
              from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
        <pre>(In reply to Roland Scheidegger from <a href="show_bug.cgi?id=97231#c20">comment #20</a>)
<span class="quote">> That said, it doesn't do the abs part. Is that really required?</span >

I think the abs was an attempt to avoid the swap

<span class="quote">> And don't you need the zmin/zmax swap part too without clip_halfz?</span >

I arrived at a similar conclusion -- seems easier to just avoid cleverness. See
my patch at

<a href="https://patchwork.freedesktop.org/patch/104977/">https://patchwork.freedesktop.org/patch/104977/</a></pre>
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