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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - GL_DEPTH_CLAMP doesn't clamp to the far plane"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=97231#c22">Comment # 22</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - GL_DEPTH_CLAMP doesn't clamp to the far plane"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=97231">bug 97231</a>
              from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
        <pre>Like Roland said, if multiple drivers are affected, it's by independent bugs.
However for nv50 and nvc0, this is fixed by:

commit 5c1ccd8053412b6a42098481d2fde3d483208c33
Author: Ilia Mirkin <<a href="mailto:imirkin@alum.mit.edu">imirkin@alum.mit.edu</a>>
Date:   Fri Aug 12 21:40:52 2016 -0400

    nv50,nvc0: fix depth range when halfz is enabled

I'll leave this bug open for now though.</pre>
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