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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - "#version 0" crashes glsl_compiler"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=97420">97420</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>"#version 0" crashes glsl_compiler
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>git
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>glsl-compiler
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>mesa-dev@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>karolherbst@gmail.com
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>intel-3d-bugs@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>Created <span class=""><a href="attachment.cgi?id=125920" name="attach_125920" title="vertex shader">attachment 125920</a> <a href="attachment.cgi?id=125920&action=edit" title="vertex shader">[details]</a></span>
vertex shader

mesa-git-a2ae67aa47df6dd41802462105dac7ce5ab676a2

attached vertex shader crashes glsl_compiler with SIGSEGV

backtrace:
#0  glcpp_error (locp=locp@entry=0x0, parser=parser@entry=0x9b8290,
fmt=fmt@entry=0x743998 "Redefinition of macro %s\n") at
../../../src/compiler/glsl/glcpp/pp.c:35
#1  0x000000000064ffda in _define_object_macro (replacements=0x9b89c0,
identifier=0x7439b2 "__VERSION__", loc=0x0, parser=0x9b8290) at
../../../src/compiler/glsl/glcpp/glcpp-parse.y:2104
#2  add_builtin_define (parser=parser@entry=0x9b8290, name=name@entry=0x7439b2
"__VERSION__", value=value@entry=110) at
../../../src/compiler/glsl/glcpp/glcpp-parse.y:1334
#3  0x000000000065599e in _glcpp_parser_handle_version_declaration
(explicitly_set=false, es_identifier=0x0, version=110, parser=0x9b8290) at
../../../src/compiler/glsl/glcpp/glcpp-parse.y:2312
#4  glcpp_parser_resolve_implicit_version (parser=0x9b8290) at
../../../src/compiler/glsl/glcpp/glcpp-parse.y:2356
#5  0x00000000005e6a8c in glcpp_preprocess
(ralloc_ctx=ralloc_ctx@entry=0x9b7610, shader=shader@entry=0x7fffffffd3a8,
info_log=info_log@entry=0x9b78b8, 
    extensions=extensions@entry=0x44de40
<add_builtin_defines(_mesa_glsl_parse_state*, void (*)(glcpp_parser*, char
const*, int), glcpp_parser*, unsigned int, bool)>, state=state@entry=0x9b7610, 
    gl_ctx=gl_ctx@entry=0x979aa0 <standalone_compile_shader::local_ctx>) at
../../../src/compiler/glsl/glcpp/pp.c:233
#6  0x000000000045b9d0 in _mesa_glsl_compile_shader (ctx=ctx@entry=0x979aa0
<standalone_compile_shader::local_ctx>, shader=shader@entry=0x9b6910,
dump_ast=<optimized out>, dump_hir=<optimized out>)
    at ../../../src/compiler/glsl/glsl_parser_extras.cpp:1846
#7  0x000000000040e170 in compile_shader (shader=0x9b6910, ctx=0x979aa0
<standalone_compile_shader::local_ctx>) at
../../../src/compiler/glsl/standalone.cpp:282
#8  standalone_compile_shader (_options=_options@entry=0x979a50 <options>,
num_files=num_files@entry=1, files=<optimized out>) at
../../../src/compiler/glsl/standalone.cpp:386
#9  0x0000000000409045 in main (argc=<optimized out>, argv=0x7fffffffd598) at
../../../src/compiler/glsl/main.cpp:91</pre>
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