<div dir="ltr"><br><div class="gmail_extra"><br><div class="gmail_quote">On Tue, Aug 23, 2016 at 8:28 AM, Pohjolainen, Topi <span dir="ltr"><<a href="mailto:topi.pohjolainen@gmail.com" target="_blank">topi.pohjolainen@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class="HOEnZb"><div class="h5">On Fri, Aug 19, 2016 at 09:55:53AM -0700, Jason Ekstrand wrote:<br>
> ---<br>
> src/mesa/drivers/dri/i965/<wbr>Makefile.sources | 15 +-<br>
> src/mesa/drivers/dri/i965/<wbr>blorp_priv.h | 2 +-<br>
> src/mesa/drivers/dri/i965/<wbr>genX_blorp_exec.c | 1113 +-------------------------<br>
> src/mesa/drivers/dri/i965/<wbr>genX_blorp_exec.h | 1121 +++++++++++++++++++++++++++<br>
> 4 files changed, 1133 insertions(+), 1118 deletions(-)<br>
> create mode 100644 src/mesa/drivers/dri/i965/<wbr>genX_blorp_exec.h<br>
><br>
> diff --git a/src/mesa/drivers/dri/i965/<wbr>Makefile.sources b/src/mesa/drivers/dri/i965/<wbr>Makefile.sources<br>
> index 5ea7b96..c97486c 100644<br>
> --- a/src/mesa/drivers/dri/i965/<wbr>Makefile.sources<br>
> +++ b/src/mesa/drivers/dri/i965/<wbr>Makefile.sources<br>
> @@ -259,16 +259,21 @@ i965_FILES = \<br>
> intel_upload.c<br>
><br>
> i965_gen6_FILES = \<br>
> - genX_blorp_exec.c<br>
> + genX_blorp_exec.c \<br>
> + genX_blorp_exec.h<br>
><br>
> i965_gen7_FILES = \<br>
> - genX_blorp_exec.c<br>
> + genX_blorp_exec.c \<br>
> + genX_blorp_exec.h<br>
><br>
> i965_gen75_FILES = \<br>
> - genX_blorp_exec.c<br>
> + genX_blorp_exec.c \<br>
> + genX_blorp_exec.h<br>
><br>
> i965_gen8_FILES = \<br>
> - genX_blorp_exec.c<br>
> + genX_blorp_exec.c \<br>
> + genX_blorp_exec.h<br>
><br>
> i965_gen9_FILES = \<br>
> - genX_blorp_exec.c<br>
> + genX_blorp_exec.c \<br>
> + genX_blorp_exec.h<br>
> diff --git a/src/mesa/drivers/dri/i965/<wbr>blorp_priv.h b/src/mesa/drivers/dri/i965/<wbr>blorp_priv.h<br>
> index 977f54d..9b987a8 100644<br>
> --- a/src/mesa/drivers/dri/i965/<wbr>blorp_priv.h<br>
> +++ b/src/mesa/drivers/dri/i965/<wbr>blorp_priv.h<br>
> @@ -141,7 +141,7 @@ struct brw_blorp_prog_data<br>
> */<br>
> uint32_t flat_inputs;<br>
> unsigned num_varying_inputs;<br>
> - GLbitfield64 inputs_read;<br>
> + uint64_t inputs_read;<br>
> };<br>
><br>
> static inline unsigned<br>
> diff --git a/src/mesa/drivers/dri/i965/<wbr>genX_blorp_exec.c b/src/mesa/drivers/dri/i965/<wbr>genX_blorp_exec.c<br>
> index 8c15b16..e07fa0a 100644<br>
> --- a/src/mesa/drivers/dri/i965/<wbr>genX_blorp_exec.c<br>
> +++ b/src/mesa/drivers/dri/i965/<wbr>genX_blorp_exec.c<br>
> @@ -29,9 +29,7 @@<br>
> #include "brw_context.h"<br>
> #include "brw_state.h"<br>
><br>
> -#include "blorp_priv.h"<br>
> -<br>
> -#include "genxml/gen_macros.h"<br>
> +#include "genX_blorp_exec.h"<br>
><br>
> static void *<br>
> blorp_emit_dwords(struct blorp_context *blorp, void *batch, unsigned n)<br>
> @@ -168,1115 +166,6 @@ blorp_emit_3dstate_<wbr>multisample(struct blorp_context *blorp, void *batch,<br>
> #endif<br>
> }<br>
><br>
> -struct blorp_batch {<br>
> - struct blorp_context *blorp;<br>
> - void *batch;<br>
> -};<br>
> -<br>
> -#define __gen_address_type struct blorp_address<br>
> -#define __gen_user_data struct blorp_batch<br>
> -<br>
> -static uint64_t<br>
> -__gen_combine_address(struct blorp_batch *batch, void *location,<br>
> - struct blorp_address address, uint32_t delta)<br>
> -{<br>
> - if (address.buffer == NULL) {<br>
> - return address.offset + delta;<br>
> - } else {<br>
> - return blorp_emit_reloc(batch->blorp, batch->batch,<br>
> - location, address, delta);<br>
> - }<br>
> -}<br>
> -<br>
> -#include "genxml/genX_pack.h"<br>
> -<br>
> -#define _blorp_cmd_length(cmd) cmd ## _length<br>
> -#define _blorp_cmd_length_bias(cmd) cmd ## _length_bias<br>
> -#define _blorp_cmd_header(cmd) cmd ## _header<br>
> -#define _blorp_cmd_pack(cmd) cmd ## _pack<br>
> -<br>
> -#define blorp_emit(batch, cmd, name) \<br>
> - for (struct cmd name = { _blorp_cmd_header(cmd) }, \<br>
> - *_dst = blorp_emit_dwords(batch.blorp, batch.batch, \<br>
> - _blorp_cmd_length(cmd)); \<br>
> - __builtin_expect(_dst != NULL, 1); \<br>
> - _blorp_cmd_pack(cmd)(&batch, (void *)_dst, &name), \<br>
> - _dst = NULL)<br>
> -<br>
> -#define blorp_emitn(batch, cmd, n) ({ \<br>
> - uint32_t *_dw = blorp_emit_dwords(batch.blorp, batch.batch, n); \<br>
> - struct cmd template = { \<br>
> - _blorp_cmd_header(cmd), \<br>
> - .DWordLength = n - _blorp_cmd_length_bias(cmd), \<br>
> - }; \<br>
> - _blorp_cmd_pack(cmd)(&batch, _dw, &template); \<br>
> - _dw + 1; /* Array starts at dw[1] */ \<br>
> - })<br>
> -<br>
> -/* Once vertex fetcher has written full VUE entries with complete<br>
> - * header the space requirement is as follows per vertex (in bytes):<br>
> - *<br>
> - * Header Position Program constants<br>
> - * +--------+------------+-------<wbr>------------+<br>
> - * | 16 | 16 | n x 16 |<br>
> - * +--------+------------+-------<wbr>------------+<br>
> - *<br>
> - * where 'n' stands for number of varying inputs expressed as vec4s.<br>
> - *<br>
> - * The URB size is in turn expressed in 64 bytes (512 bits).<br>
> - */<br>
> -static inline unsigned<br>
> -gen7_blorp_get_vs_entry_size(<wbr>const struct brw_blorp_params *params)<br>
> -{<br>
> - const unsigned num_varyings =<br>
> - params->wm_prog_data ? params->wm_prog_data->num_<wbr>varying_inputs : 0;<br>
> - const unsigned total_needed = 16 + 16 + num_varyings * 16;<br>
> -<br>
> - return DIV_ROUND_UP(total_needed, 64);<br>
> -}<br>
> -<br>
> -/* 3DSTATE_URB<br>
> -/* 3DSTATE_URB_VS<br>
> - * 3DSTATE_URB_HS<br>
> - * 3DSTATE_URB_DS<br>
> - * 3DSTATE_URB_GS<br>
> - *<br>
> - * Assign the entire URB to the VS. Even though the VS disabled, URB space<br>
> - * is still needed because the clipper loads the VUE's from the URB. From<br>
> - * the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE,<br>
> - * Dword 1.15:0 "VS Number of URB Entries":<br>
> - * This field is always used (even if VS Function Enable is DISABLED).<br>
> - *<br>
> - * The warning below appears in the PRM (Section 3DSTATE_URB), but we can<br>
> - * safely ignore it because this batch contains only one draw call.<br>
> - * Because of URB corruption caused by allocating a previous GS unit<br>
</div></div>> - * URB entry to the VS unit, software is required to send a ???GS NULL<br>
> - * Fence??? (Send URB fence with VS URB size == 1 and GS URB size == 0)<br>
<span class="">> - * plus a dummy DRAW call before any case where VS will be taking over<br>
> - * GS URB space.<br>
<br>
</span>You are dropping all the documentation above.<br></blockquote><div><br></div><div>Yes, that was a rebase fail. I've fixed it locally.<br></div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div><div class="h5">
> - *<br>
> - * If the 3DSTATE_URB_VS is emitted, than the others must be also.<br>
> - * From the Ivybridge PRM, Volume 2 Part 1, section 1.7.1 3DSTATE_URB_VS:<br>
> - *<br>
> - * 3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be<br>
> - * programmed in order for the programming of this state to be<br>
> - * valid.<br>
> - */<br>
> -static void<br>
> -emit_urb_config(struct blorp_batch batch,<br>
> - const struct brw_blorp_params *params)<br>
> -{<br>
> - blorp_emit_urb_config(batch.<wbr>blorp, batch.batch,<br>
> - gen7_blorp_get_vs_entry_size(<wbr>params));<br>
> -}<br>
> -<br>
> -static void<br>
> -blorp_emit_vertex_data(struct blorp_batch batch,<br>
> - const struct brw_blorp_params *params,<br>
> - struct blorp_address *addr,<br>
> - uint32_t *size)<br>
> -{<br>
> - const float vertices[] = {<br>
> - /* v0 */ (float)params->x0, (float)params->y1,<br>
> - /* v1 */ (float)params->x1, (float)params->y1,<br>
> - /* v2 */ (float)params->x0, (float)params->y0,<br>
> - };<br>
> -<br>
> - void *data = blorp_alloc_vertex_buffer(<wbr>batch.blorp, sizeof(vertices), addr);<br>
> - memcpy(data, vertices, sizeof(vertices));<br>
> - *size = sizeof(vertices);<br>
> -}<br>
> -<br>
> -static void<br>
> -blorp_emit_input_varying_<wbr>data(struct blorp_batch batch,<br>
> - const struct brw_blorp_params *params,<br>
> - struct blorp_address *addr,<br>
> - uint32_t *size)<br>
> -{<br>
> - const unsigned vec4_size_in_bytes = 4 * sizeof(float);<br>
> - const unsigned max_num_varyings =<br>
> - DIV_ROUND_UP(sizeof(params-><wbr>wm_inputs), vec4_size_in_bytes);<br>
> - const unsigned num_varyings = params->wm_prog_data->num_<wbr>varying_inputs;<br>
> -<br>
> - *size = num_varyings * vec4_size_in_bytes;<br>
> -<br>
> - const float *const inputs_src = (const float *)¶ms->wm_inputs;<br>
> - float *inputs = blorp_alloc_vertex_buffer(<wbr>batch.blorp, *size, addr);<br>
> -<br>
> - /* Walk over the attribute slots, determine if the attribute is used by<br>
> - * the program and when necessary copy the values from the input storage to<br>
> - * the vertex data buffer.<br>
> - */<br>
> - for (unsigned i = 0; i < max_num_varyings; i++) {<br>
> - const gl_varying_slot attr = VARYING_SLOT_VAR0 + i;<br>
> -<br>
> - if (!(params->wm_prog_data-><wbr>inputs_read & BITFIELD64_BIT(attr)))<br>
> - continue;<br>
> -<br>
> - memcpy(inputs, inputs_src + i * 4, vec4_size_in_bytes);<br>
> -<br>
> - inputs += 4;<br>
> - }<br>
> -}<br>
> -<br>
> -static void<br>
> -blorp_emit_vertex_buffers(<wbr>struct blorp_batch batch,<br>
> - const struct brw_blorp_params *params)<br>
> -{<br>
> - struct GENX(VERTEX_BUFFER_STATE) vb[2];<br>
> - memset(vb, 0, sizeof(vb));<br>
> -<br>
> - unsigned num_buffers = 1;<br>
> -<br>
> - uint32_t size;<br>
> - blorp_emit_vertex_data(batch, params, &vb[0].BufferStartingAddress, &size);<br>
> - vb[0].VertexBufferIndex = 0;<br>
> - vb[0].BufferPitch = 2 * sizeof(float);<br>
> - vb[0].VertexBufferMOCS = batch.blorp->mocs.vb;<br>
> -#if GEN_GEN >= 7<br>
> - vb[0].AddressModifyEnable = true;<br>
> -#endif<br>
> -#if GEN_GEN >= 8<br>
> - vb[0].BufferSize = size;<br>
> -#else<br>
> - vb[0].BufferAccessType = VERTEXDATA;<br>
> - vb[0].EndAddress = vb[0].BufferStartingAddress;<br>
> - vb[0].EndAddress.offset += size - 1;<br>
> -#endif<br>
> -<br>
> - if (params->wm_prog_data && params->wm_prog_data->num_<wbr>varying_inputs) {<br>
> - blorp_emit_input_varying_data(<wbr>batch, params,<br>
> - &vb[1].BufferStartingAddress, &size);<br>
> - vb[1].VertexBufferIndex = 1;<br>
> - vb[1].BufferPitch = 0;<br>
> - vb[1].VertexBufferMOCS = batch.blorp->mocs.vb;<br>
> -#if GEN_GEN >= 7<br>
> - vb[1].AddressModifyEnable = true;<br>
> -#endif<br>
> -#if GEN_GEN >= 8<br>
> - vb[1].BufferSize = size;<br>
> -#else<br>
> - vb[1].BufferAccessType = INSTANCEDATA;<br>
> - vb[1].EndAddress = vb[1].BufferStartingAddress;<br>
> - vb[1].EndAddress.offset += size - 1;<br>
> -#endif<br>
> - num_buffers++;<br>
> - }<br>
> -<br>
> - const unsigned num_dwords =<br>
> - 1 + GENX(VERTEX_BUFFER_STATE_<wbr>length) * num_buffers;<br>
> - uint32_t *dw = blorp_emitn(batch, GENX(3DSTATE_VERTEX_BUFFERS), num_dwords);<br>
> -<br>
> - for (unsigned i = 0; i < num_buffers; i++) {<br>
> - GENX(VERTEX_BUFFER_STATE_pack)<wbr>(&batch, dw, &vb[i]);<br>
> - dw += GENX(VERTEX_BUFFER_STATE_<wbr>length);<br>
> - }<br>
> -}<br>
> -<br>
> -static void<br>
> -blorp_emit_vertex_elements(<wbr>struct blorp_batch batch,<br>
> - const struct brw_blorp_params *params)<br>
> -{<br>
> - const unsigned num_varyings =<br>
> - params->wm_prog_data ? params->wm_prog_data->num_<wbr>varying_inputs : 0;<br>
> - const unsigned num_elements = 2 + num_varyings;<br>
> -<br>
> - struct GENX(VERTEX_ELEMENT_STATE) ve[num_elements];<br>
> - memset(ve, 0, num_elements * sizeof(*ve));<br>
> -<br>
> - /* Setup VBO for the rectangle primitive..<br>
> - *<br>
> - * A rectangle primitive (3DPRIM_RECTLIST) consists of only three<br>
> - * vertices. The vertices reside in screen space with DirectX<br>
> - * coordinates (that is, (0, 0) is the upper left corner).<br>
> - *<br>
> - * v2 ------ implied<br>
> - * | |<br>
> - * | |<br>
> - * v0 ----- v1<br>
> - *<br>
> - * Since the VS is disabled, the clipper loads each VUE directly from<br>
> - * the URB. This is controlled by the 3DSTATE_VERTEX_BUFFERS and<br>
> - * 3DSTATE_VERTEX_ELEMENTS packets below. The VUE contents are as follows:<br>
> - * dw0: Reserved, MBZ.<br>
> - * dw1: Render Target Array Index. The HiZ op does not use indexed<br>
> - * vertices, so set the dword to 0.<br>
> - * dw2: Viewport Index. The HiZ op disables viewport mapping and<br>
> - * scissoring, so set the dword to 0.<br>
> - * dw3: Point Width: The HiZ op does not emit the POINTLIST primitive,<br>
> - * so set the dword to 0.<br>
> - * dw4: Vertex Position X.<br>
> - * dw5: Vertex Position Y.<br>
> - * dw6: Vertex Position Z.<br>
> - * dw7: Vertex Position W.<br>
> - *<br>
> - * dw8: Flat vertex input 0<br>
> - * dw9: Flat vertex input 1<br>
> - * ...<br>
> - * dwn: Flat vertex input n - 8<br>
> - *<br>
> - * For details, see the Sandybridge PRM, Volume 2, Part 1, Section 1.5.1<br>
> - * "Vertex URB Entry (VUE) Formats".<br>
> - *<br>
> - * Only vertex position X and Y are going to be variable, Z is fixed to<br>
> - * zero and W to one. Header words dw0-3 are all zero. There is no need to<br>
> - * include the fixed values in the vertex buffer. Vertex fetcher can be<br>
> - * instructed to fill vertex elements with constant values of one and zero<br>
> - * instead of reading them from the buffer.<br>
> - * Flat inputs are program constants that are not interpolated. Moreover<br>
> - * their values will be the same between vertices.<br>
> - *<br>
> - * See the vertex element setup below.<br>
> - */<br>
> - ve[0].VertexBufferIndex = 0;<br>
> - ve[0].Valid = true;<br>
> - ve[0].SourceElementFormat = ISL_FORMAT_R32G32B32A32_FLOAT;<br>
> - ve[0].SourceElementOffset = 0;<br>
> - ve[0].Component0Control = VFCOMP_STORE_0;<br>
> - ve[0].Component1Control = VFCOMP_STORE_0;<br>
> - ve[0].Component2Control = VFCOMP_STORE_0;<br>
> - ve[0].Component3Control = VFCOMP_STORE_0;<br>
> -<br>
> - ve[1].VertexBufferIndex = 0;<br>
> - ve[1].Valid = true;<br>
> - ve[1].SourceElementFormat = ISL_FORMAT_R32G32_FLOAT;<br>
> - ve[1].SourceElementOffset = 0;<br>
> - ve[1].Component0Control = VFCOMP_STORE_SRC;<br>
> - ve[1].Component1Control = VFCOMP_STORE_SRC;<br>
> - ve[1].Component2Control = VFCOMP_STORE_0;<br>
> - ve[1].Component3Control = VFCOMP_STORE_1_FP;<br>
> -<br>
> - for (unsigned i = 0; i < num_varyings; ++i) {<br>
> - ve[i + 2].VertexBufferIndex = 1;<br>
> - ve[i + 2].Valid = true;<br>
> - ve[i + 2].SourceElementFormat = ISL_FORMAT_R32G32B32A32_FLOAT;<br>
> - ve[i + 2].SourceElementOffset = i * 4 * sizeof(float);<br>
> - ve[i + 2].Component0Control = VFCOMP_STORE_SRC;<br>
> - ve[i + 2].Component1Control = VFCOMP_STORE_SRC;<br>
> - ve[i + 2].Component2Control = VFCOMP_STORE_SRC;<br>
> - ve[i + 2].Component3Control = VFCOMP_STORE_SRC;<br>
> - }<br>
> -<br>
> - const unsigned num_dwords =<br>
> - 1 + GENX(VERTEX_ELEMENT_STATE_<wbr>length) * num_elements;<br>
> - uint32_t *dw = blorp_emitn(batch, GENX(3DSTATE_VERTEX_ELEMENTS), num_dwords);<br>
> -<br>
> - for (unsigned i = 0; i < num_elements; i++) {<br>
> - GENX(VERTEX_ELEMENT_STATE_<wbr>pack)(&batch, dw, &ve[i]);<br>
> - dw += GENX(VERTEX_ELEMENT_STATE_<wbr>length);<br>
> - }<br>
> -<br>
> -#if GEN_GEN >= 8<br>
> - blorp_emit(batch, GENX(3DSTATE_VF_SGVS), sgvs);<br>
> -<br>
> - for (unsigned i = 0; i < num_elements; i++) {<br>
> - blorp_emit(batch, GENX(3DSTATE_VF_INSTANCING), vf) {<br>
> - vf.VertexElementIndex = i;<br>
> - vf.InstancingEnable = false;<br>
> - }<br>
> - }<br>
> -<br>
> - blorp_emit(batch, GENX(3DSTATE_VF_TOPOLOGY), topo) {<br>
> - topo.PrimitiveTopologyType = _3DPRIM_RECTLIST;<br>
> - }<br>
> -#endif<br>
> -}<br>
> -<br>
> -static void<br>
> -blorp_emit_sf_config(struct blorp_batch batch,<br>
> - const struct brw_blorp_params *params)<br>
> -{<br>
> - const struct brw_blorp_prog_data *prog_data = params->wm_prog_data;<br>
> -<br>
> - /* 3DSTATE_SF<br>
> - *<br>
> - * Disable ViewportTransformEnable (dw2.1)<br>
> - *<br>
> - * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D<br>
> - * Primitives Overview":<br>
> - * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the<br>
> - * use of screen- space coordinates).<br>
> - *<br>
> - * A solid rectangle must be rendered, so set FrontFaceFillMode (dw2.4:3)<br>
> - * and BackFaceFillMode (dw2.5:6) to SOLID(0).<br>
> - *<br>
> - * From the Sandy Bridge PRM, Volume 2, Part 1, Section<br>
> - * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:<br>
> - * SOLID: Any triangle or rectangle object found to be front-facing<br>
> - * is rendered as a solid object. This setting is required when<br>
> - * (rendering rectangle (RECTLIST) objects.<br>
> - */<br>
<br>
</div></div>And all this.<br>
<div><div class="h5"><br>
> -<br>
> -#if GEN_GEN >= 8<br>
> -<br>
> - blorp_emit(batch, GENX(3DSTATE_SF), sf);<br>
> -<br>
> - blorp_emit(batch, GENX(3DSTATE_RASTER), raster) {<br>
> - raster.CullMode = CULLMODE_NONE;<br>
> - }<br>
> -<br>
> - blorp_emit(batch, GENX(3DSTATE_SBE), sbe) {<br>
> - sbe.VertexURBEntryReadOffset = BRW_SF_URB_ENTRY_READ_OFFSET;<br>
> - sbe.NumberofSFOutputAttributes = prog_data->num_varying_inputs;<br>
> - sbe.VertexURBEntryReadLength = brw_blorp_get_urb_length(prog_<wbr>data);<br>
> - sbe.<wbr>ForceVertexURBEntryReadLength = true;<br>
> - sbe.<wbr>ForceVertexURBEntryReadOffset = true;<br>
> - sbe.<wbr>ConstantInterpolationEnable = prog_data->flat_inputs;<br>
> -<br>
> -#if GEN_GEN >= 9<br>
> - for (unsigned i = 0; i < 32; i++)<br>
> - sbe.<wbr>AttributeActiveComponentFormat<wbr>[i] = ACF_XYZW;<br>
> -#endif<br>
> - }<br>
> -<br>
> -#elif GEN_GEN >= 7<br>
> -<br>
> - blorp_emit(batch, GENX(3DSTATE_SF), sf) {<br>
> - sf.FrontFaceFillMode = FILL_MODE_SOLID;<br>
> - sf.BackFaceFillMode = FILL_MODE_SOLID;<br>
> -<br>
> - sf.<wbr>MultisampleRasterizationMode = params->dst.surf.samples > 1 ?<br>
> - MSRASTMODE_ON_PATTERN : MSRASTMODE_OFF_PIXEL;<br>
> -<br>
> -#if GEN_GEN == 7<br>
> - sf.DepthBufferSurfaceFormat = params->depth_format;<br>
> -#endif<br>
> - }<br>
> -<br>
> - blorp_emit(batch, GENX(3DSTATE_SBE), sbe) {<br>
> - sbe.VertexURBEntryReadOffset = BRW_SF_URB_ENTRY_READ_OFFSET;<br>
> - if (prog_data) {<br>
> - sbe.NumberofSFOutputAttributes = prog_data->num_varying_inputs;<br>
> - sbe.VertexURBEntryReadLength = brw_blorp_get_urb_length(prog_<wbr>data);<br>
> - sbe.<wbr>ConstantInterpolationEnable = prog_data->flat_inputs;<br>
> - } else {<br>
> - sbe.NumberofSFOutputAttributes = 0;<br>
> - sbe.VertexURBEntryReadLength = 1;<br>
> - }<br>
> - }<br>
> -<br>
> -#else /* GEN_GEN <= 6 */<br>
> -<br>
> - blorp_emit(batch, GENX(3DSTATE_SF), sf) {<br>
> - sf.FrontFaceFillMode = FILL_MODE_SOLID;<br>
> - sf.BackFaceFillMode = FILL_MODE_SOLID;<br>
> -<br>
> - sf.<wbr>MultisampleRasterizationMode = params->dst.surf.samples > 1 ?<br>
> - MSRASTMODE_ON_PATTERN : MSRASTMODE_OFF_PIXEL;<br>
> -<br>
> - sf.VertexURBEntryReadOffset = BRW_SF_URB_ENTRY_READ_OFFSET;<br>
> - if (prog_data) {<br>
> - sf.NumberofSFOutputAttributes = prog_data->num_varying_inputs;<br>
> - sf.VertexURBEntryReadLength = brw_blorp_get_urb_length(prog_<wbr>data);<br>
> - sf.ConstantInterpolationEnable = prog_data->flat_inputs;<br>
> - } else {<br>
> - sf.NumberofSFOutputAttributes = 0;<br>
> - sf.VertexURBEntryReadLength = 1;<br>
> - }<br>
> - }<br>
> -<br>
> -#endif /* GEN_GEN */<br>
> -}<br>
> -<br>
> -static void<br>
> -blorp_emit_ps_config(struct blorp_batch batch,<br>
> - const struct brw_blorp_params *params)<br>
> -{<br>
> - const struct brw_blorp_prog_data *prog_data = params->wm_prog_data;<br>
> -<br>
> - /* Even when thread dispatch is disabled, max threads (dw5.25:31) must be<br>
> - * nonzero to prevent the GPU from hanging. While the documentation doesn't<br>
> - * mention this explicitly, it notes that the valid range for the field is<br>
> - * [1,39] = [2,40] threads, which excludes zero.<br>
> - *<br>
> - * To be safe (and to minimize extraneous code) we go ahead and fully<br>
> - * configure the WM state whether or not there is a WM program.<br>
> - */<br>
<br>
</div></div>And here.<br>
<div><div class="h5"><br>
> -<br>
> -#if GEN_GEN >= 8<br>
> -<br>
> - blorp_emit(batch, GENX(3DSTATE_WM), wm);<br>
> -<br>
> - blorp_emit(batch, GENX(3DSTATE_PS), ps) {<br>
> - if (params->src.addr.buffer) {<br>
> - ps.SamplerCount = 1; /* Up to 4 samplers */<br>
> - ps.BindingTableEntryCount = 2;<br>
> - } else {<br>
> - ps.BindingTableEntryCount = 1;<br>
> - }<br>
> -<br>
> - ps.<wbr>DispatchGRFStartRegisterForCon<wbr>stantSetupData0 =<br>
> - prog_data->first_curbe_grf_0;<br>
> - ps.<wbr>DispatchGRFStartRegisterForCon<wbr>stantSetupData2 =<br>
> - prog_data->first_curbe_grf_2;<br>
> -<br>
> - ps._8PixelDispatchEnable = prog_data->dispatch_8;<br>
> - ps._16PixelDispatchEnable = prog_data->dispatch_16;<br>
> -<br>
> - ps.KernelStartPointer0 = params->wm_prog_kernel;<br>
> - ps.KernelStartPointer2 =<br>
> - params->wm_prog_kernel + prog_data->ksp_offset_2;<br>
> -<br>
> - /* 3DSTATE_PS expects the number of threads per PSD, which is always 64;<br>
> - * it implicitly scales for different GT levels (which have some # of<br>
> - * PSDs).<br>
> - *<br>
> - * In Gen8 the format is U8-2 whereas in Gen9 it is U8-1.<br>
> - */<br>
> - if (GEN_GEN >= 9)<br>
> - ps.<wbr>MaximumNumberofThreadsPerPSD = 64 - 1;<br>
> - else<br>
> - ps.<wbr>MaximumNumberofThreadsPerPSD = 64 - 2;<br>
> -<br>
> - switch (params->fast_clear_op) {<br>
> -#if GEN_GEN >= 9<br>
> - case (1 << 6): /* GEN7_PS_RENDER_TARGET_RESOLVE_<wbr>ENABLE */<br>
> - ps.RenderTargetResolveType = RESOLVE_PARTIAL;<br>
> - break;<br>
> - case (3 << 6): /* GEN9_PS_RENDER_TARGET_RESOLVE_<wbr>FULL */<br>
> - ps.RenderTargetResolveType = RESOLVE_FULL;<br>
> - break;<br>
> -#else<br>
> - case (1 << 6): /* GEN7_PS_RENDER_TARGET_RESOLVE_<wbr>ENABLE */<br>
> - ps.RenderTargetResolveEnable = true;<br>
> - break;<br>
> -#endif<br>
> - case (1 << 8): /* GEN7_PS_RENDER_TARGET_FAST_<wbr>CLEAR_ENABLE */<br>
> - ps.RenderTargetFastClearEnable = true;<br>
> - break;<br>
> - }<br>
> - }<br>
> -<br>
> - blorp_emit(batch, GENX(3DSTATE_PS_EXTRA), psx) {<br>
> - psx.PixelShaderValid = true;<br>
> -<br>
> - if (params->src.addr.buffer)<br>
> - psx.PixelShaderKillsPixel = true;<br>
> -<br>
> - psx.AttributeEnable = prog_data->num_varying_inputs > 0;<br>
> -<br>
> - if (prog_data && prog_data->persample_msaa_<wbr>dispatch)<br>
> - psx.PixelShaderIsPerSample = true;<br>
> - }<br>
> -<br>
> -#elif GEN_GEN >= 7<br>
> -<br>
> - blorp_emit(batch, GENX(3DSTATE_WM), wm) {<br>
> - switch (params->hiz_op) {<br>
> - case GEN6_HIZ_OP_DEPTH_CLEAR:<br>
> - wm.DepthBufferClear = true;<br>
> - break;<br>
> - case GEN6_HIZ_OP_DEPTH_RESOLVE:<br>
> - wm.DepthBufferResolveEnable = true;<br>
> - break;<br>
> - case GEN6_HIZ_OP_HIZ_RESOLVE:<br>
> - wm.<wbr>HierarchicalDepthBufferResolve<wbr>Enable = true;<br>
> - break;<br>
> - case GEN6_HIZ_OP_NONE:<br>
> - break;<br>
> - default:<br>
> - unreachable("not reached");<br>
> - }<br>
> -<br>
> - if (prog_data)<br>
> - wm.ThreadDispatchEnable = true;<br>
> -<br>
> - if (params->src.addr.buffer)<br>
> - wm.PixelShaderKillPixel = true;<br>
> -<br>
> - if (params->dst.surf.samples > 1) {<br>
> - wm.<wbr>MultisampleRasterizationMode = MSRASTMODE_ON_PATTERN;<br>
> - wm.MultisampleDispatchMode =<br>
> - (prog_data && prog_data->persample_msaa_<wbr>dispatch) ?<br>
> - MSDISPMODE_PERSAMPLE : MSDISPMODE_PERPIXEL;<br>
> - } else {<br>
> - wm.<wbr>MultisampleRasterizationMode = MSRASTMODE_OFF_PIXEL;<br>
> - wm.MultisampleDispatchMode = MSDISPMODE_PERSAMPLE;<br>
> - }<br>
> - }<br>
> -<br>
> - blorp_emit(batch, GENX(3DSTATE_PS), ps) {<br>
> - ps.MaximumNumberofThreads = batch.blorp->isl_dev->info-><wbr>max_wm_threads - 1;<br>
> -<br>
> -#if GEN_IS_HASWELL<br>
> - ps.SampleMask = 1;<br>
> -#endif<br>
> -<br>
> - if (prog_data) {<br>
> - ps.<wbr>DispatchGRFStartRegisterforCon<wbr>stantSetupData0 =<br>
> - prog_data->first_curbe_grf_0;<br>
> - ps.<wbr>DispatchGRFStartRegisterforCon<wbr>stantSetupData2 =<br>
> - prog_data->first_curbe_grf_2;<br>
> -<br>
> - ps.KernelStartPointer0 = params->wm_prog_kernel;<br>
> - ps.KernelStartPointer2 =<br>
> - params->wm_prog_kernel + prog_data->ksp_offset_2;<br>
> -<br>
> - ps._8PixelDispatchEnable = prog_data->dispatch_8;<br>
> - ps._16PixelDispatchEnable = prog_data->dispatch_16;<br>
> -<br>
> - ps.AttributeEnable = prog_data->num_varying_inputs > 0;<br>
> - } else {<br>
> - /* Gen7 hardware gets angry if we don't enable at least one dispatch<br>
> - * mode, so just enable 16-pixel dispatch if we don't have a program.<br>
> - */<br>
> - ps._16PixelDispatchEnable = true;<br>
> - }<br>
> -<br>
> - if (params->src.addr.buffer)<br>
> - ps.SamplerCount = 1; /* Up to 4 samplers */<br>
> -<br>
> - switch (params->fast_clear_op) {<br>
> - case (1 << 6): /* GEN7_PS_RENDER_TARGET_RESOLVE_<wbr>ENABLE */<br>
> - ps.RenderTargetResolveEnable = true;<br>
> - break;<br>
> - case (1 << 8): /* GEN7_PS_RENDER_TARGET_FAST_<wbr>CLEAR_ENABLE */<br>
> - ps.RenderTargetFastClearEnable = true;<br>
> - break;<br>
> - }<br>
> - }<br>
> -<br>
> -#else /* GEN_GEN <= 6 */<br>
> -<br>
> - blorp_emit(batch, GENX(3DSTATE_WM), wm) {<br>
> - wm.MaximumNumberofThreads = batch.blorp->isl_dev->info-><wbr>max_wm_threads - 1;<br>
> -<br>
> - switch (params->hiz_op) {<br>
> - case GEN6_HIZ_OP_DEPTH_CLEAR:<br>
> - wm.DepthBufferClear = true;<br>
> - break;<br>
> - case GEN6_HIZ_OP_DEPTH_RESOLVE:<br>
> - wm.DepthBufferResolveEnable = true;<br>
> - break;<br>
> - case GEN6_HIZ_OP_HIZ_RESOLVE:<br>
> - wm.<wbr>HierarchicalDepthBufferResolve<wbr>Enable = true;<br>
> - break;<br>
> - case GEN6_HIZ_OP_NONE:<br>
> - break;<br>
> - default:<br>
> - unreachable("not reached");<br>
> - }<br>
> -<br>
> - if (prog_data) {<br>
> - wm.ThreadDispatchEnable = true;<br>
> -<br>
> - wm.<wbr>DispatchGRFStartRegisterforCon<wbr>stantSetupData0 =<br>
> - prog_data->first_curbe_grf_0;<br>
> - wm.<wbr>DispatchGRFStartRegisterforCon<wbr>stantSetupData2 =<br>
> - prog_data->first_curbe_grf_2;<br>
> -<br>
> - wm.KernelStartPointer0 = params->wm_prog_kernel;<br>
> - wm.KernelStartPointer2 =<br>
> - params->wm_prog_kernel + prog_data->ksp_offset_2;<br>
> -<br>
> - wm._8PixelDispatchEnable = prog_data->dispatch_8;<br>
> - wm._16PixelDispatchEnable = prog_data->dispatch_16;<br>
> -<br>
> - wm.NumberofSFOutputAttributes = prog_data->num_varying_inputs;<br>
> - }<br>
> -<br>
> - if (params->src.addr.buffer) {<br>
> - wm.SamplerCount = 1; /* Up to 4 samplers */<br>
> - wm.PixelShaderKillPixel = true; /* TODO: temporarily smash on */<br>
> - }<br>
> -<br>
> - if (params->dst.surf.samples > 1) {<br>
> - wm.<wbr>MultisampleRasterizationMode = MSRASTMODE_ON_PATTERN;<br>
> - wm.MultisampleDispatchMode =<br>
> - (prog_data && prog_data->persample_msaa_<wbr>dispatch) ?<br>
> - MSDISPMODE_PERSAMPLE : MSDISPMODE_PERPIXEL;<br>
> - } else {<br>
> - wm.<wbr>MultisampleRasterizationMode = MSRASTMODE_OFF_PIXEL;<br>
> - wm.MultisampleDispatchMode = MSDISPMODE_PERSAMPLE;<br>
> - }<br>
> - }<br>
> -<br>
> -#endif /* GEN_GEN */<br>
> -}<br>
> -<br>
> -<br>
> -static void<br>
> -blorp_emit_depth_stencil_<wbr>config(struct blorp_batch batch,<br>
> - const struct brw_blorp_params *params)<br>
> -{<br>
> -#if GEN_GEN >= 7<br>
> - const uint32_t mocs = 1; /* GEN7_MOCS_L3 */<br>
> -#else<br>
> - const uint32_t mocs = 0;<br>
> -#endif<br>
> -<br>
> - blorp_emit(batch, GENX(3DSTATE_DEPTH_BUFFER), db) {<br>
> - switch (params->depth.surf.dim) {<br>
> - case ISL_SURF_DIM_1D:<br>
> - db.SurfaceType = SURFTYPE_1D;<br>
> - break;<br>
> - case ISL_SURF_DIM_2D:<br>
> - db.SurfaceType = SURFTYPE_2D;<br>
> - break;<br>
> - case ISL_SURF_DIM_3D:<br>
> - db.SurfaceType = SURFTYPE_3D;<br>
> - break;<br>
> - }<br>
> -<br>
> - db.SurfaceFormat = params->depth_format;<br>
> -<br>
> -#if GEN_GEN >= 7<br>
> - db.DepthWriteEnable = true;<br>
> -#endif<br>
> -<br>
> -#if GEN_GEN <= 6<br>
> - db.TiledSurface = true;<br>
> - db.TileWalk = TILEWALK_YMAJOR;<br>
> - db.MIPMapLayoutMode = MIPLAYOUT_BELOW;<br>
> - db.SeparateStencilBufferEnable = true;<br>
> -#endif<br>
> -<br>
> - db.<wbr>HierarchicalDepthBufferEnable = true;<br>
> -<br>
> - db.Width = params->depth.surf.logical_<wbr>level0_px.width - 1;<br>
> - db.Height = params->depth.surf.logical_<wbr>level0_px.height - 1;<br>
> - db.RenderTargetViewExtent = db.Depth =<br>
> - MAX2(params->depth.surf.<wbr>logical_level0_px.depth,<br>
> - params->depth.surf.logical_<wbr>level0_px.array_len) - 1;<br>
> -<br>
> - db.LOD = params->depth.view.base_level;<br>
> - db.MinimumArrayElement = params->depth.view.base_array_<wbr>layer;<br>
> -<br>
> - db.SurfacePitch = params->depth.surf.row_pitch - 1;<br>
> - db.SurfaceBaseAddress = params->depth.addr;<br>
> - db.DepthBufferMOCS = mocs;<br>
> - }<br>
> -<br>
> - blorp_emit(batch, GENX(3DSTATE_HIER_DEPTH_<wbr>BUFFER), hiz) {<br>
> - hiz.SurfacePitch = params->depth.aux_surf.row_<wbr>pitch - 1;<br>
> - hiz.SurfaceBaseAddress = params->depth.aux_addr;<br>
> - hiz.<wbr>HierarchicalDepthBufferMOCS = mocs;<br>
> - }<br>
> -<br>
> - blorp_emit(batch, GENX(3DSTATE_STENCIL_BUFFER), sb);<br>
> -}<br>
> -<br>
> -static uint32_t<br>
> -blorp_emit_blend_state(struct blorp_batch batch,<br>
> - const struct brw_blorp_params *params)<br>
> -{<br>
> - struct GENX(BLEND_STATE) blend;<br>
> - memset(&blend, 0, sizeof(blend));<br>
> -<br>
> - for (unsigned i = 0; i < params->num_draw_buffers; ++i) {<br>
> - blend.Entry[i].<wbr>PreBlendColorClampEnable = true;<br>
> - blend.Entry[i].<wbr>PostBlendColorClampEnable = true;<br>
> - blend.Entry[i].ColorClampRange = COLORCLAMP_RTFORMAT;<br>
> -<br>
> - blend.Entry[i].WriteDisableRed = params->color_write_disable[0]<wbr>;<br>
> - blend.Entry[i].<wbr>WriteDisableGreen = params->color_write_disable[1]<wbr>;<br>
> - blend.Entry[i].<wbr>WriteDisableBlue = params->color_write_disable[2]<wbr>;<br>
> - blend.Entry[i].<wbr>WriteDisableAlpha = params->color_write_disable[3]<wbr>;<br>
> - }<br>
> -<br>
> - uint32_t offset;<br>
> - void *state = blorp_alloc_dynamic_state(<wbr>batch.blorp,<br>
> - AUB_TRACE_BLEND_STATE,<br>
> - GENX(BLEND_STATE_length) * 4,<br>
> - 64, &offset);<br>
> - GENX(BLEND_STATE_pack)(NULL, state, &blend);<br>
> -<br>
> -#if GEN_GEN >= 7<br>
> - blorp_emit(batch, GENX(3DSTATE_BLEND_STATE_<wbr>POINTERS), sp) {<br>
> - sp.BlendStatePointer = offset;<br>
> -#if GEN_GEN >= 8<br>
> - sp.BlendStatePointerValid = true;<br>
> -#endif<br>
> - }<br>
> -#endif<br>
> -<br>
> -#if GEN_GEN >= 8<br>
> - blorp_emit(batch, GENX(3DSTATE_PS_BLEND), ps_blend) {<br>
> - ps_blend.HasWriteableRT = true;<br>
> - }<br>
> -#endif<br>
> -<br>
> - return offset;<br>
> -}<br>
> -<br>
> -static uint32_t<br>
> -blorp_emit_color_calc_state(<wbr>struct blorp_batch batch,<br>
> - const struct brw_blorp_params *params)<br>
> -{<br>
> - uint32_t offset;<br>
> - void *state = blorp_alloc_dynamic_state(<wbr>batch.blorp,<br>
> - AUB_TRACE_CC_STATE,<br>
> - GENX(COLOR_CALC_STATE_length) * 4,<br>
> - 64, &offset);<br>
> - memset(state, 0, GENX(COLOR_CALC_STATE_length) * 4);<br>
> -<br>
> -#if GEN_GEN >= 7<br>
> - blorp_emit(batch, GENX(3DSTATE_CC_STATE_<wbr>POINTERS), sp) {<br>
> - sp.ColorCalcStatePointer = offset;<br>
> -#if GEN_GEN >= 8<br>
> - sp.ColorCalcStatePointerValid = true;<br>
> -#endif<br>
> - }<br>
> -#endif<br>
> -<br>
> - return offset;<br>
> -}<br>
> -<br>
> -static uint32_t<br>
> -blorp_emit_depth_stencil_<wbr>state(struct blorp_batch batch,<br>
> - const struct brw_blorp_params *params)<br>
> -{<br>
> -#if GEN_GEN >= 8<br>
> -<br>
> - /* On gen8+, DEPTH_STENCIL state is simply an instruction */<br>
> - blorp_emit(batch, GENX(3DSTATE_WM_DEPTH_STENCIL)<wbr>, ds);<br>
> - return 0;<br>
> -<br>
> -#else /* GEN_GEN <= 7 */<br>
> -<br>
> - /* See the following sections of the Sandy Bridge PRM, Volume 1, Part2:<br>
> - * - 7.5.3.1 Depth Buffer Clear<br>
> - * - 7.5.3.2 Depth Buffer Resolve<br>
> - * - 7.5.3.3 Hierarchical Depth Buffer Resolve<br>
> - */<br>
> - struct GENX(DEPTH_STENCIL_STATE) ds = {<br>
> - .DepthBufferWriteEnable = true,<br>
> - };<br>
> -<br>
> - if (params->hiz_op == GEN6_HIZ_OP_DEPTH_RESOLVE) {<br>
> - ds.DepthTestEnable = true;<br>
> - ds.DepthTestFunction = COMPAREFUNCTION_NEVER;<br>
> - }<br>
> -<br>
> - uint32_t offset;<br>
> - void *state = blorp_alloc_dynamic_state(<wbr>batch.blorp,<br>
> - AUB_TRACE_DEPTH_STENCIL_STATE,<br>
> - GENX(DEPTH_STENCIL_STATE_<wbr>length) * 4,<br>
> - 64, &offset);<br>
> - GENX(DEPTH_STENCIL_STATE_pack)<wbr>(NULL, state, &ds);<br>
> -<br>
> -#if GEN_GEN >= 7<br>
> - blorp_emit(batch, GENX(3DSTATE_DEPTH_STENCIL_<wbr>STATE_POINTERS), sp) {<br>
> - sp.PointertoDEPTH_STENCIL_<wbr>STATE = offset;<br>
> - }<br>
> -#endif<br>
> -<br>
> - return offset;<br>
> -<br>
> -#endif /* GEN_GEN */<br>
> -}<br>
> -<br>
> -struct surface_state_info {<br>
> - unsigned num_dwords;<br>
> - unsigned ss_align; /* Required alignment of RENDER_SURFACE_STATE in bytes */<br>
> - unsigned reloc_dw;<br>
> - unsigned aux_reloc_dw;<br>
> -};<br>
> -<br>
> -static const struct surface_state_info surface_state_infos[] = {<br>
> - [6] = {6, 32, 1, 0},<br>
> - [7] = {8, 32, 1, 6},<br>
> - [8] = {13, 64, 8, 10},<br>
> - [9] = {16, 64, 8, 10},<br>
> -};<br>
> -<br>
> -static void<br>
> -blorp_emit_surface_state(<wbr>struct blorp_context *blorp,<br>
> - const struct brw_blorp_surface_info *surface,<br>
> - uint32_t *state, uint32_t state_offset,<br>
> - bool is_render_target)<br>
> -{<br>
> - const struct surface_state_info ss_info = surface_state_infos[GEN_GEN];<br>
> -<br>
> - struct isl_surf surf = surface->surf;<br>
> -<br>
> - if (surf.dim == ISL_SURF_DIM_1D &&<br>
> - surf.dim_layout == ISL_DIM_LAYOUT_GEN4_2D) {<br>
> - assert(surf.logical_level0_px.<wbr>height == 1);<br>
> - surf.dim = ISL_SURF_DIM_2D;<br>
> - }<br>
> -<br>
> - /* Blorp doesn't support HiZ in any of the blit or slow-clear paths */<br>
> - enum isl_aux_usage aux_usage = surface->aux_usage;<br>
> - if (aux_usage == ISL_AUX_USAGE_HIZ)<br>
> - aux_usage = ISL_AUX_USAGE_NONE;<br>
> -<br>
> - const uint32_t mocs = is_render_target ? blorp->mocs.rb : blorp->mocs.tex;<br>
> -<br>
> - isl_surf_fill_state(blorp-><wbr>isl_dev, state,<br>
> - .surf = &surf, .view = &surface->view,<br>
> - .aux_surf = &surface->aux_surf, .aux_usage = aux_usage,<br>
> - .mocs = mocs, .clear_color = surface->clear_color,<br>
> - .x_offset_sa = surface->tile_x_sa,<br>
> - .y_offset_sa = surface->tile_y_sa);<br>
> -<br>
> - blorp_surface_reloc(blorp, state_offset + ss_info.reloc_dw * 4,<br>
> - surface->addr, 0);<br>
> -<br>
> - if (aux_usage != ISL_AUX_USAGE_NONE) {<br>
> - /* On gen7 and prior, the bottom 12 bits of the MCS base address are<br>
> - * used to store other information. This should be ok, however, because<br>
> - * surface buffer addresses are always 4K page alinged.<br>
> - */<br>
> - assert((surface->aux_addr.<wbr>offset & 0xfff) == 0);<br>
> - blorp_surface_reloc(blorp, state_offset + ss_info.aux_reloc_dw * 4,<br>
> - surface->aux_addr, state[ss_info.aux_reloc_dw]);<br>
> - }<br>
> -}<br>
> -<br>
> -static void<br>
> -blorp_emit_surface_states(<wbr>struct blorp_batch batch,<br>
> - const struct brw_blorp_params *params)<br>
> -{<br>
> - uint32_t bind_offset, *bind_map;<br>
> - void *surface_maps[2];<br>
> -<br>
> - const unsigned ss_size = GENX(RENDER_SURFACE_STATE_<wbr>length) * 4;<br>
> - const unsigned ss_align = GENX(RENDER_SURFACE_STATE_<wbr>length) > 8 ? 64 : 32;<br>
> -<br>
> - unsigned num_surfaces = 1 + (params->src.addr.buffer != NULL);<br>
> - blorp_alloc_binding_table(<wbr>batch.blorp, num_surfaces, ss_size, ss_align,<br>
> - &bind_offset, &bind_map, surface_maps);<br>
> -<br>
> - blorp_emit_surface_state(<wbr>batch.blorp, ¶ms->dst,<br>
> - surface_maps[BLORP_<wbr>RENDERBUFFER_BT_INDEX],<br>
> - bind_map[BLORP_RENDERBUFFER_<wbr>BT_INDEX], true);<br>
> - if (params->src.addr.buffer) {<br>
> - blorp_emit_surface_state(<wbr>batch.blorp, ¶ms->src,<br>
> - surface_maps[BLORP_TEXTURE_BT_<wbr>INDEX],<br>
> - bind_map[BLORP_TEXTURE_BT_<wbr>INDEX], false);<br>
> - }<br>
> -<br>
> -#if GEN_GEN >= 7<br>
> - blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_<wbr>POINTERS_PS), bt) {<br>
> - bt.PointertoPSBindingTable = bind_offset;<br>
> - }<br>
> -#else<br>
> - blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_<wbr>POINTERS), bt) {<br>
> - bt.PSBindingTableChange = true;<br>
> - bt.PointertoPSBindingTable = bind_offset;<br>
> - }<br>
> -#endif<br>
> -}<br>
> -<br>
> -static void<br>
> -blorp_emit_sampler_state(<wbr>struct blorp_batch batch,<br>
> - const struct brw_blorp_params *params)<br>
> -{<br>
> - struct GENX(SAMPLER_STATE) sampler = {<br>
> - .MipModeFilter = MIPFILTER_NONE,<br>
> - .MagModeFilter = MAPFILTER_LINEAR,<br>
> - .MinModeFilter = MAPFILTER_LINEAR,<br>
> - .MinLOD = 0,<br>
> - .MaxLOD = 0,<br>
> - .TCXAddressControlMode = TCM_CLAMP,<br>
> - .TCYAddressControlMode = TCM_CLAMP,<br>
> - .TCZAddressControlMode = TCM_CLAMP,<br>
> - .MaximumAnisotropy = RATIO21,<br>
> - .<wbr>RAddressMinFilterRoundingEnabl<wbr>e = true,<br>
> - .<wbr>RAddressMagFilterRoundingEnabl<wbr>e = true,<br>
> - .<wbr>VAddressMinFilterRoundingEnabl<wbr>e = true,<br>
> - .<wbr>VAddressMagFilterRoundingEnabl<wbr>e = true,<br>
> - .<wbr>UAddressMinFilterRoundingEnabl<wbr>e = true,<br>
> - .<wbr>UAddressMagFilterRoundingEnabl<wbr>e = true,<br>
> - .NonnormalizedCoordinateEnable = true,<br>
> - };<br>
> -<br>
> - uint32_t offset;<br>
> - void *state = blorp_alloc_dynamic_state(<wbr>batch.blorp,<br>
> - AUB_TRACE_SAMPLER_STATE,<br>
> - GENX(SAMPLER_STATE_length) * 4,<br>
> - 32, &offset);<br>
> - GENX(SAMPLER_STATE_pack)(NULL, state, &sampler);<br>
> -<br>
> -#if GEN_GEN >= 7<br>
> - blorp_emit(batch, GENX(3DSTATE_SAMPLER_STATE_<wbr>POINTERS_PS), ssp) {<br>
> - ssp.PointertoPSSamplerState = offset;<br>
> - }<br>
> -#else<br>
> - blorp_emit(batch, GENX(3DSTATE_SAMPLER_STATE_<wbr>POINTERS), ssp) {<br>
> - ssp.VSSamplerStateChange = true;<br>
> - ssp.GSSamplerStateChange = true;<br>
> - ssp.PSSamplerStateChange = true;<br>
> - ssp.PointertoPSSamplerState = offset;<br>
> - }<br>
> -#endif<br>
> -}<br>
> -<br>
> -/* 3DSTATE_VIEWPORT_STATE_<wbr>POINTERS */<br>
> -static void<br>
> -blorp_emit_viewport_state(<wbr>struct blorp_batch batch,<br>
> - const struct brw_blorp_params *params)<br>
> -{<br>
> - uint32_t cc_vp_offset;<br>
> -<br>
> - void *state = blorp_alloc_dynamic_state(<wbr>batch.blorp,<br>
> - AUB_TRACE_CC_VP_STATE,<br>
> - GENX(CC_VIEWPORT_length) * 4, 32,<br>
> - &cc_vp_offset);<br>
> -<br>
> - GENX(CC_VIEWPORT_pack)(&batch, state,<br>
> - &(struct GENX(CC_VIEWPORT)) {<br>
> - .MinimumDepth = 0.0,<br>
> - .MaximumDepth = 1.0,<br>
> - });<br>
> -<br>
> -#if GEN_GEN >= 7<br>
> - blorp_emit(batch, GENX(3DSTATE_VIEWPORT_STATE_<wbr>POINTERS_CC), vsp) {<br>
> - vsp.CCViewportPointer = cc_vp_offset;<br>
> - }<br>
> -#else<br>
> - blorp_emit(batch, GENX(3DSTATE_VIEWPORT_STATE_<wbr>POINTERS), vsp) {<br>
> - vsp.CCViewportStateChange = true;<br>
> - vsp.PointertoCC_VIEWPORT = cc_vp_offset;<br>
> - }<br>
> -#endif<br>
> -}<br>
> -<br>
> -<br>
> -/**<br>
> - * \brief Execute a blit or render pass operation.<br>
> - *<br>
> - * To execute the operation, this function manually constructs and emits a<br>
> - * batch to draw a rectangle primitive. The batchbuffer is flushed before<br>
> - * constructing and after emitting the batch.<br>
> - *<br>
> - * This function alters no GL state.<br>
> - */<br>
> -static void<br>
> -blorp_exec(struct blorp_context *blorp, void *batch_data,<br>
> - const struct brw_blorp_params *params)<br>
> -{<br>
> - struct blorp_batch batch = {<br>
> - .blorp = blorp,<br>
> - .batch = batch_data,<br>
> - };<br>
> -<br>
> - uint32_t blend_state_offset = 0;<br>
> - uint32_t color_calc_state_offset = 0;<br>
> - uint32_t depth_stencil_state_offset;<br>
> -<br>
> - blorp_emit_vertex_buffers(<wbr>batch, params);<br>
> - blorp_emit_vertex_elements(<wbr>batch, params);<br>
> -<br>
> - emit_urb_config(batch, params);<br>
> -<br>
> - if (params->wm_prog_data) {<br>
> - blend_state_offset = blorp_emit_blend_state(batch, params);<br>
> - color_calc_state_offset = blorp_emit_color_calc_state(<wbr>batch, params);<br>
> - }<br>
> - depth_stencil_state_offset = blorp_emit_depth_stencil_<wbr>state(batch, params);<br>
> -<br>
> -#if GEN_GEN <= 6<br>
> - /* 3DSTATE_CC_STATE_POINTERS<br>
> - *<br>
> - * The pointer offsets are relative to<br>
> - * CMD_STATE_BASE_ADDRESS.<wbr>DynamicStateBaseAddress.<br>
> - *<br>
> - * The HiZ op doesn't use BLEND_STATE or COLOR_CALC_STATE.<br>
<br>
</div></div>Here also.<br>
<div><div class="h5"><br>
> - *<br>
> - * The dynamic state emit helpers emit their own STATE_POINTERS packets on<br>
> - * gen7+. However, on gen6 and earlier, they're all lumpped together in<br>
> - * one CC_STATE_POINTERS packet so we have to emit that here.<br>
> - */<br>
> - blorp_emit(batch, GENX(3DSTATE_CC_STATE_<wbr>POINTERS), cc) {<br>
> - cc.BLEND_STATEChange = true;<br>
> - cc.COLOR_CALC_STATEChange = true;<br>
> - cc.DEPTH_STENCIL_STATEChange = true;<br>
> - cc.PointertoBLEND_STATE = blend_state_offset;<br>
> - cc.PointertoCOLOR_CALC_STATE = color_calc_state_offset;<br>
> - cc.PointertoDEPTH_STENCIL_<wbr>STATE = depth_stencil_state_offset;<br>
> - }<br>
> -#else<br>
> - (void)blend_state_offset;<br>
> - (void)color_calc_state_offset;<br>
> - (void)depth_stencil_state_<wbr>offset;<br>
> -#endif<br>
> -<br>
> - blorp_emit(batch, GENX(3DSTATE_CONSTANT_VS), vs);<br>
> -#if GEN_GEN >= 7<br>
> - blorp_emit(batch, GENX(3DSTATE_CONSTANT_HS), hs);<br>
> - blorp_emit(batch, GENX(3DSTATE_CONSTANT_DS), DS);<br>
> -#endif<br>
> - blorp_emit(batch, GENX(3DSTATE_CONSTANT_GS), gs);<br>
> - blorp_emit(batch, GENX(3DSTATE_CONSTANT_PS), ps);<br>
> -<br>
> - if (params->wm_prog_data)<br>
> - blorp_emit_surface_states(<wbr>batch, params);<br>
> -<br>
> - if (params->src.addr.buffer)<br>
> - blorp_emit_sampler_state(<wbr>batch, params);<br>
> -<br>
> - blorp_emit_3dstate_<wbr>multisample(batch.blorp, batch.batch,<br>
> - params->dst.surf.samples);<br>
> -<br>
> - blorp_emit(batch, GENX(3DSTATE_SAMPLE_MASK), mask) {<br>
> - mask.SampleMask = (1 << params->dst.surf.samples) - 1;<br>
> - }<br>
> -<br>
> - /* From the BSpec, 3D Pipeline > Geometry > Vertex Shader > State,<br>
> - * 3DSTATE_VS, Dword 5.0 "VS Function Enable":<br>
> - *<br>
> - * [DevSNB] A pipeline flush must be programmed prior to a<br>
> - * 3DSTATE_VS command that causes the VS Function Enable to<br>
> - * toggle. Pipeline flush can be executed by sending a PIPE_CONTROL<br>
> - * command with CS stall bit set and a post sync operation.<br>
> - *<br>
> - * We've already done one at the start of the BLORP operation.<br>
<br>
</div></div>And here.<br>
<br>
> - */<br>
<div><div class="h5">> - blorp_emit(batch, GENX(3DSTATE_VS), vs);<br>
> -#if GEN_GEN >= 7<br>
> - blorp_emit(batch, GENX(3DSTATE_HS), hs);<br>
> - blorp_emit(batch, GENX(3DSTATE_TE), te);<br>
> - blorp_emit(batch, GENX(3DSTATE_DS), DS);<br>
> - blorp_emit(batch, GENX(3DSTATE_STREAMOUT), so);<br>
> -#endif<br>
> - blorp_emit(batch, GENX(3DSTATE_GS), gs);<br>
> -<br>
> - blorp_emit(batch, GENX(3DSTATE_CLIP), clip) {<br>
> - clip.PerspectiveDivideDisable = true;<br>
> - }<br>
> -<br>
> - blorp_emit_sf_config(batch, params);<br>
> - blorp_emit_ps_config(batch, params);<br>
> -<br>
> - blorp_emit_viewport_state(<wbr>batch, params);<br>
> -<br>
> - if (params->depth.addr.buffer) {<br>
> - blorp_emit_depth_stencil_<wbr>config(batch, params);<br>
> - } else {<br>
> - blorp_emit(batch, GENX(3DSTATE_DEPTH_BUFFER), db) {<br>
> - db.SurfaceType = SURFTYPE_NULL;<br>
> - db.SurfaceFormat = D32_FLOAT;<br>
> - }<br>
> - blorp_emit(batch, GENX(3DSTATE_HIER_DEPTH_<wbr>BUFFER), hiz);<br>
> - blorp_emit(batch, GENX(3DSTATE_STENCIL_BUFFER), sb);<br>
> - }<br>
> -<br>
> - /* 3DSTATE_CLEAR_PARAMS<br>
> - *<br>
> - * From the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE_CLEAR_PARAMS:<br>
> - * [DevSNB] 3DSTATE_CLEAR_PARAMS packet must follow the DEPTH_BUFFER_STATE<br>
> - * packet when HiZ is enabled and the DEPTH_BUFFER_STATE changes.<br>
<br>
</div></div>And finally here. Otherwise it looks that code is just moved.<br>
<br>
I would keep the documentation, and with that:<br>
<br>
Reviewed-by: Topi Pohjolainen <<a href="mailto:topi.pohjolainen@intel.com">topi.pohjolainen@intel.com</a>><br>
<div><div class="h5"><br>
> - */<br>
> - blorp_emit(batch, GENX(3DSTATE_CLEAR_PARAMS), clear) {<br>
> - clear.DepthClearValueValid = true;<br>
> - clear.DepthClearValue = params->depth.clear_color.u32[<wbr>0];<br>
> - }<br>
> -<br>
> - blorp_emit(batch, GENX(3DSTATE_DRAWING_<wbr>RECTANGLE), rect) {<br>
> - rect.<wbr>ClippedDrawingRectangleXMax = MAX2(params->x1, params->x0) - 1;<br>
> - rect.<wbr>ClippedDrawingRectangleYMax = MAX2(params->y1, params->y0) - 1;<br>
> - }<br>
> -<br>
> - blorp_emit(batch, GENX(3DPRIMITIVE), prim) {<br>
> - prim.VertexAccessType = SEQUENTIAL;<br>
> - prim.PrimitiveTopologyType = _3DPRIM_RECTLIST;<br>
> - prim.VertexCountPerInstance = 3;<br>
> - prim.InstanceCount = params->num_layers;<br>
> - }<br>
> -}<br>
> -<br>
> void<br>
> genX(blorp_exec)(struct brw_context *brw,<br>
> const struct brw_blorp_params *params)<br>
> diff --git a/src/mesa/drivers/dri/i965/<wbr>genX_blorp_exec.h b/src/mesa/drivers/dri/i965/<wbr>genX_blorp_exec.h<br>
> new file mode 100644<br>
> index 0000000..02a0397<br>
> --- /dev/null<br>
> +++ b/src/mesa/drivers/dri/i965/<wbr>genX_blorp_exec.h<br>
> @@ -0,0 +1,1121 @@<br>
> +/*<br>
> + * Copyright © 2016 Intel Corporation<br>
> + *<br>
> + * Permission is hereby granted, free of charge, to any person obtaining a<br>
> + * copy of this software and associated documentation files (the "Software"),<br>
> + * to deal in the Software without restriction, including without limitation<br>
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,<br>
> + * and/or sell copies of the Software, and to permit persons to whom the<br>
> + * Software is furnished to do so, subject to the following conditions:<br>
> + *<br>
> + * The above copyright notice and this permission notice (including the next<br>
> + * paragraph) shall be included in all copies or substantial portions of the<br>
> + * Software.<br>
> + *<br>
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR<br>
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,<br>
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL<br>
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER<br>
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING<br>
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS<br>
> + * IN THE SOFTWARE.<br>
> + */<br>
> +<br>
> +#include "blorp_priv.h"<br>
> +#include "brw_device_info.h"<br>
> +#include "intel_aub.h"<br>
> +<br>
> +/**<br>
> + * This file provides the blorp pipeline setup and execution functionality.<br>
> + * It defines the following function:<br>
> + *<br>
> + * static void<br>
> + * blorp_exec(struct blorp_context *blorp, void *batch_data,<br>
> + * const struct brw_blorp_params *params);<br>
> + *<br>
> + * It is the job of whoever includes this header to wrap this in something<br>
> + * to get an externally visible symbol.<br>
> + *<br>
> + * In order for the blorp_exec function to work, the driver must provide<br>
> + * implementations of the following static helper functions.<br>
> + */<br>
> +<br>
> +static void *<br>
> +blorp_emit_dwords(struct blorp_context *blorp, void *batch, unsigned n);<br>
> +<br>
> +static uint64_t<br>
> +blorp_emit_reloc(struct blorp_context *blorp, void *batch,<br>
> + void *location, struct blorp_address address, uint32_t delta);<br>
> +<br>
> +static void *<br>
> +blorp_alloc_dynamic_state(<wbr>struct blorp_context *blorp,<br>
> + enum aub_state_struct_type type,<br>
> + uint32_t size,<br>
> + uint32_t alignment,<br>
> + uint32_t *offset);<br>
> +static void *<br>
> +blorp_alloc_vertex_buffer(<wbr>struct blorp_context *blorp, uint32_t size,<br>
> + struct blorp_address *addr);<br>
> +<br>
> +static void<br>
> +blorp_alloc_binding_table(<wbr>struct blorp_context *blorp, unsigned num_entries,<br>
> + unsigned state_size, unsigned state_alignment,<br>
> + uint32_t *bt_offset, uint32_t **bt_map,<br>
> + void **surface_maps);<br>
> +static void<br>
> +blorp_surface_reloc(struct blorp_context *blorp, uint32_t ss_offset,<br>
> + struct blorp_address address, uint32_t delta);<br>
> +<br>
> +static void<br>
> +blorp_emit_urb_config(struct blorp_context *blorp, void *batch,<br>
> + unsigned vs_entry_size);<br>
> +static void<br>
> +blorp_emit_3dstate_<wbr>multisample(struct blorp_context *blorp, void *batch,<br>
> + unsigned samples);<br>
> +<br>
> +/***** BEGIN blorp_exec implementation ******/<br>
> +<br>
> +#include "genxml/gen_macros.h"<br>
> +<br>
> +struct blorp_batch {<br>
> + struct blorp_context *blorp;<br>
> + void *batch;<br>
> +};<br>
> +<br>
> +#define __gen_address_type struct blorp_address<br>
> +#define __gen_user_data struct blorp_batch<br>
> +<br>
> +static uint64_t<br>
> +__gen_combine_address(struct blorp_batch *batch, void *location,<br>
> + struct blorp_address address, uint32_t delta)<br>
> +{<br>
> + if (address.buffer == NULL) {<br>
> + return address.offset + delta;<br>
> + } else {<br>
> + return blorp_emit_reloc(batch->blorp, batch->batch,<br>
> + location, address, delta);<br>
> + }<br>
> +}<br>
> +<br>
> +#include "genxml/genX_pack.h"<br>
> +<br>
> +#define _blorp_cmd_length(cmd) cmd ## _length<br>
> +#define _blorp_cmd_length_bias(cmd) cmd ## _length_bias<br>
> +#define _blorp_cmd_header(cmd) cmd ## _header<br>
> +#define _blorp_cmd_pack(cmd) cmd ## _pack<br>
> +<br>
> +#define blorp_emit(batch, cmd, name) \<br>
> + for (struct cmd name = { _blorp_cmd_header(cmd) }, \<br>
> + *_dst = blorp_emit_dwords(batch.blorp, batch.batch, \<br>
> + _blorp_cmd_length(cmd)); \<br>
> + __builtin_expect(_dst != NULL, 1); \<br>
> + _blorp_cmd_pack(cmd)(&batch, (void *)_dst, &name), \<br>
> + _dst = NULL)<br>
> +<br>
> +#define blorp_emitn(batch, cmd, n) ({ \<br>
> + uint32_t *_dw = blorp_emit_dwords(batch.blorp, batch.batch, n); \<br>
> + struct cmd template = { \<br>
> + _blorp_cmd_header(cmd), \<br>
> + .DWordLength = n - _blorp_cmd_length_bias(cmd), \<br>
> + }; \<br>
> + _blorp_cmd_pack(cmd)(&batch, _dw, &template); \<br>
> + _dw + 1; /* Array starts at dw[1] */ \<br>
> + })<br>
> +<br>
> +/* Once vertex fetcher has written full VUE entries with complete<br>
> + * header the space requirement is as follows per vertex (in bytes):<br>
> + *<br>
> + * Header Position Program constants<br>
> + * +--------+------------+-------<wbr>------------+<br>
> + * | 16 | 16 | n x 16 |<br>
> + * +--------+------------+-------<wbr>------------+<br>
> + *<br>
> + * where 'n' stands for number of varying inputs expressed as vec4s.<br>
> + *<br>
> + * The URB size is in turn expressed in 64 bytes (512 bits).<br>
> + */<br>
> +static inline unsigned<br>
> +gen7_blorp_get_vs_entry_size(<wbr>const struct brw_blorp_params *params)<br>
> +{<br>
> + const unsigned num_varyings =<br>
> + params->wm_prog_data ? params->wm_prog_data->num_<wbr>varying_inputs : 0;<br>
> + const unsigned total_needed = 16 + 16 + num_varyings * 16;<br>
> +<br>
> + return DIV_ROUND_UP(total_needed, 64);<br>
> +}<br>
> +<br>
> +/* 3DSTATE_URB_VS<br>
> + * 3DSTATE_URB_HS<br>
> + * 3DSTATE_URB_DS<br>
> + * 3DSTATE_URB_GS<br>
> + *<br>
> + * If the 3DSTATE_URB_VS is emitted, than the others must be also.<br>
> + * From the Ivybridge PRM, Volume 2 Part 1, section 1.7.1 3DSTATE_URB_VS:<br>
> + *<br>
> + * 3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be<br>
> + * programmed in order for the programming of this state to be<br>
> + * valid.<br>
> + */<br>
> +static void<br>
> +emit_urb_config(struct blorp_batch batch,<br>
> + const struct brw_blorp_params *params)<br>
> +{<br>
> + blorp_emit_urb_config(batch.<wbr>blorp, batch.batch,<br>
> + gen7_blorp_get_vs_entry_size(<wbr>params));<br>
> +}<br>
> +<br>
> +static void<br>
> +blorp_emit_vertex_data(struct blorp_batch batch,<br>
> + const struct brw_blorp_params *params,<br>
> + struct blorp_address *addr,<br>
> + uint32_t *size)<br>
> +{<br>
> + const float vertices[] = {<br>
> + /* v0 */ (float)params->x0, (float)params->y1,<br>
> + /* v1 */ (float)params->x1, (float)params->y1,<br>
> + /* v2 */ (float)params->x0, (float)params->y0,<br>
> + };<br>
> +<br>
> + void *data = blorp_alloc_vertex_buffer(<wbr>batch.blorp, sizeof(vertices), addr);<br>
> + memcpy(data, vertices, sizeof(vertices));<br>
> + *size = sizeof(vertices);<br>
> +}<br>
> +<br>
> +static void<br>
> +blorp_emit_input_varying_<wbr>data(struct blorp_batch batch,<br>
> + const struct brw_blorp_params *params,<br>
> + struct blorp_address *addr,<br>
> + uint32_t *size)<br>
> +{<br>
> + const unsigned vec4_size_in_bytes = 4 * sizeof(float);<br>
> + const unsigned max_num_varyings =<br>
> + DIV_ROUND_UP(sizeof(params-><wbr>wm_inputs), vec4_size_in_bytes);<br>
> + const unsigned num_varyings = params->wm_prog_data->num_<wbr>varying_inputs;<br>
> +<br>
> + *size = num_varyings * vec4_size_in_bytes;<br>
> +<br>
> + const float *const inputs_src = (const float *)¶ms->wm_inputs;<br>
> + float *inputs = blorp_alloc_vertex_buffer(<wbr>batch.blorp, *size, addr);<br>
> +<br>
> + /* Walk over the attribute slots, determine if the attribute is used by<br>
> + * the program and when necessary copy the values from the input storage to<br>
> + * the vertex data buffer.<br>
> + */<br>
> + for (unsigned i = 0; i < max_num_varyings; i++) {<br>
> + const gl_varying_slot attr = VARYING_SLOT_VAR0 + i;<br>
> +<br>
> + if (!(params->wm_prog_data-><wbr>inputs_read & BITFIELD64_BIT(attr)))<br>
> + continue;<br>
> +<br>
> + memcpy(inputs, inputs_src + i * 4, vec4_size_in_bytes);<br>
> +<br>
> + inputs += 4;<br>
> + }<br>
> +}<br>
> +<br>
> +static void<br>
> +blorp_emit_vertex_buffers(<wbr>struct blorp_batch batch,<br>
> + const struct brw_blorp_params *params)<br>
> +{<br>
> + struct GENX(VERTEX_BUFFER_STATE) vb[2];<br>
> + memset(vb, 0, sizeof(vb));<br>
> +<br>
> + unsigned num_buffers = 1;<br>
> +<br>
> + uint32_t size;<br>
> + blorp_emit_vertex_data(batch, params, &vb[0].BufferStartingAddress, &size);<br>
> + vb[0].VertexBufferIndex = 0;<br>
> + vb[0].BufferPitch = 2 * sizeof(float);<br>
> + vb[0].VertexBufferMOCS = batch.blorp->mocs.vb;<br>
> +#if GEN_GEN >= 7<br>
> + vb[0].AddressModifyEnable = true;<br>
> +#endif<br>
> +#if GEN_GEN >= 8<br>
> + vb[0].BufferSize = size;<br>
> +#else<br>
> + vb[0].BufferAccessType = VERTEXDATA;<br>
> + vb[0].EndAddress = vb[0].BufferStartingAddress;<br>
> + vb[0].EndAddress.offset += size - 1;<br>
> +#endif<br>
> +<br>
> + if (params->wm_prog_data && params->wm_prog_data->num_<wbr>varying_inputs) {<br>
> + blorp_emit_input_varying_data(<wbr>batch, params,<br>
> + &vb[1].BufferStartingAddress, &size);<br>
> + vb[1].VertexBufferIndex = 1;<br>
> + vb[1].BufferPitch = 0;<br>
> + vb[1].VertexBufferMOCS = batch.blorp->mocs.vb;<br>
> +#if GEN_GEN >= 7<br>
> + vb[1].AddressModifyEnable = true;<br>
> +#endif<br>
> +#if GEN_GEN >= 8<br>
> + vb[1].BufferSize = size;<br>
> +#else<br>
> + vb[1].BufferAccessType = INSTANCEDATA;<br>
> + vb[1].EndAddress = vb[1].BufferStartingAddress;<br>
> + vb[1].EndAddress.offset += size - 1;<br>
> +#endif<br>
> + num_buffers++;<br>
> + }<br>
> +<br>
> + const unsigned num_dwords =<br>
> + 1 + GENX(VERTEX_BUFFER_STATE_<wbr>length) * num_buffers;<br>
> + uint32_t *dw = blorp_emitn(batch, GENX(3DSTATE_VERTEX_BUFFERS), num_dwords);<br>
> +<br>
> + for (unsigned i = 0; i < num_buffers; i++) {<br>
> + GENX(VERTEX_BUFFER_STATE_pack)<wbr>(&batch, dw, &vb[i]);<br>
> + dw += GENX(VERTEX_BUFFER_STATE_<wbr>length);<br>
> + }<br>
> +}<br>
> +<br>
> +static void<br>
> +blorp_emit_vertex_elements(<wbr>struct blorp_batch batch,<br>
> + const struct brw_blorp_params *params)<br>
> +{<br>
> + const unsigned num_varyings =<br>
> + params->wm_prog_data ? params->wm_prog_data->num_<wbr>varying_inputs : 0;<br>
> + const unsigned num_elements = 2 + num_varyings;<br>
> +<br>
> + struct GENX(VERTEX_ELEMENT_STATE) ve[num_elements];<br>
> + memset(ve, 0, num_elements * sizeof(*ve));<br>
> +<br>
> + /* Setup VBO for the rectangle primitive..<br>
> + *<br>
> + * A rectangle primitive (3DPRIM_RECTLIST) consists of only three<br>
> + * vertices. The vertices reside in screen space with DirectX<br>
> + * coordinates (that is, (0, 0) is the upper left corner).<br>
> + *<br>
> + * v2 ------ implied<br>
> + * | |<br>
> + * | |<br>
> + * v0 ----- v1<br>
> + *<br>
> + * Since the VS is disabled, the clipper loads each VUE directly from<br>
> + * the URB. This is controlled by the 3DSTATE_VERTEX_BUFFERS and<br>
> + * 3DSTATE_VERTEX_ELEMENTS packets below. The VUE contents are as follows:<br>
> + * dw0: Reserved, MBZ.<br>
> + * dw1: Render Target Array Index. The HiZ op does not use indexed<br>
> + * vertices, so set the dword to 0.<br>
> + * dw2: Viewport Index. The HiZ op disables viewport mapping and<br>
> + * scissoring, so set the dword to 0.<br>
> + * dw3: Point Width: The HiZ op does not emit the POINTLIST primitive,<br>
> + * so set the dword to 0.<br>
> + * dw4: Vertex Position X.<br>
> + * dw5: Vertex Position Y.<br>
> + * dw6: Vertex Position Z.<br>
> + * dw7: Vertex Position W.<br>
> + *<br>
> + * dw8: Flat vertex input 0<br>
> + * dw9: Flat vertex input 1<br>
> + * ...<br>
> + * dwn: Flat vertex input n - 8<br>
> + *<br>
> + * For details, see the Sandybridge PRM, Volume 2, Part 1, Section 1.5.1<br>
> + * "Vertex URB Entry (VUE) Formats".<br>
> + *<br>
> + * Only vertex position X and Y are going to be variable, Z is fixed to<br>
> + * zero and W to one. Header words dw0-3 are all zero. There is no need to<br>
> + * include the fixed values in the vertex buffer. Vertex fetcher can be<br>
> + * instructed to fill vertex elements with constant values of one and zero<br>
> + * instead of reading them from the buffer.<br>
> + * Flat inputs are program constants that are not interpolated. Moreover<br>
> + * their values will be the same between vertices.<br>
> + *<br>
> + * See the vertex element setup below.<br>
> + */<br>
> + ve[0].VertexBufferIndex = 0;<br>
> + ve[0].Valid = true;<br>
> + ve[0].SourceElementFormat = ISL_FORMAT_R32G32B32A32_FLOAT;<br>
> + ve[0].SourceElementOffset = 0;<br>
> + ve[0].Component0Control = VFCOMP_STORE_0;<br>
> + ve[0].Component1Control = VFCOMP_STORE_0;<br>
> + ve[0].Component2Control = VFCOMP_STORE_0;<br>
> + ve[0].Component3Control = VFCOMP_STORE_0;<br>
> +<br>
> + ve[1].VertexBufferIndex = 0;<br>
> + ve[1].Valid = true;<br>
> + ve[1].SourceElementFormat = ISL_FORMAT_R32G32_FLOAT;<br>
> + ve[1].SourceElementOffset = 0;<br>
> + ve[1].Component0Control = VFCOMP_STORE_SRC;<br>
> + ve[1].Component1Control = VFCOMP_STORE_SRC;<br>
> + ve[1].Component2Control = VFCOMP_STORE_0;<br>
> + ve[1].Component3Control = VFCOMP_STORE_1_FP;<br>
> +<br>
> + for (unsigned i = 0; i < num_varyings; ++i) {<br>
> + ve[i + 2].VertexBufferIndex = 1;<br>
> + ve[i + 2].Valid = true;<br>
> + ve[i + 2].SourceElementFormat = ISL_FORMAT_R32G32B32A32_FLOAT;<br>
> + ve[i + 2].SourceElementOffset = i * 4 * sizeof(float);<br>
> + ve[i + 2].Component0Control = VFCOMP_STORE_SRC;<br>
> + ve[i + 2].Component1Control = VFCOMP_STORE_SRC;<br>
> + ve[i + 2].Component2Control = VFCOMP_STORE_SRC;<br>
> + ve[i + 2].Component3Control = VFCOMP_STORE_SRC;<br>
> + }<br>
> +<br>
> + const unsigned num_dwords =<br>
> + 1 + GENX(VERTEX_ELEMENT_STATE_<wbr>length) * num_elements;<br>
> + uint32_t *dw = blorp_emitn(batch, GENX(3DSTATE_VERTEX_ELEMENTS), num_dwords);<br>
> +<br>
> + for (unsigned i = 0; i < num_elements; i++) {<br>
> + GENX(VERTEX_ELEMENT_STATE_<wbr>pack)(&batch, dw, &ve[i]);<br>
> + dw += GENX(VERTEX_ELEMENT_STATE_<wbr>length);<br>
> + }<br>
> +<br>
> +#if GEN_GEN >= 8<br>
> + blorp_emit(batch, GENX(3DSTATE_VF_SGVS), sgvs);<br>
> +<br>
> + for (unsigned i = 0; i < num_elements; i++) {<br>
> + blorp_emit(batch, GENX(3DSTATE_VF_INSTANCING), vf) {<br>
> + vf.VertexElementIndex = i;<br>
> + vf.InstancingEnable = false;<br>
> + }<br>
> + }<br>
> +<br>
> + blorp_emit(batch, GENX(3DSTATE_VF_TOPOLOGY), topo) {<br>
> + topo.PrimitiveTopologyType = _3DPRIM_RECTLIST;<br>
> + }<br>
> +#endif<br>
> +}<br>
> +<br>
> +static void<br>
> +blorp_emit_sf_config(struct blorp_batch batch,<br>
> + const struct brw_blorp_params *params)<br>
> +{<br>
> + const struct brw_blorp_prog_data *prog_data = params->wm_prog_data;<br>
> +<br>
> +#if GEN_GEN >= 8<br>
> +<br>
> + blorp_emit(batch, GENX(3DSTATE_SF), sf);<br>
> +<br>
> + blorp_emit(batch, GENX(3DSTATE_RASTER), raster) {<br>
> + raster.CullMode = CULLMODE_NONE;<br>
> + }<br>
> +<br>
> + blorp_emit(batch, GENX(3DSTATE_SBE), sbe) {<br>
> + sbe.VertexURBEntryReadOffset = BRW_SF_URB_ENTRY_READ_OFFSET;<br>
> + sbe.NumberofSFOutputAttributes = prog_data->num_varying_inputs;<br>
> + sbe.VertexURBEntryReadLength = brw_blorp_get_urb_length(prog_<wbr>data);<br>
> + sbe.<wbr>ForceVertexURBEntryReadLength = true;<br>
> + sbe.<wbr>ForceVertexURBEntryReadOffset = true;<br>
> + sbe.<wbr>ConstantInterpolationEnable = prog_data->flat_inputs;<br>
> +<br>
> +#if GEN_GEN >= 9<br>
> + for (unsigned i = 0; i < 32; i++)<br>
> + sbe.<wbr>AttributeActiveComponentFormat<wbr>[i] = ACF_XYZW;<br>
> +#endif<br>
> + }<br>
> +<br>
> +#elif GEN_GEN >= 7<br>
> +<br>
> + blorp_emit(batch, GENX(3DSTATE_SF), sf) {<br>
> + sf.FrontFaceFillMode = FILL_MODE_SOLID;<br>
> + sf.BackFaceFillMode = FILL_MODE_SOLID;<br>
> +<br>
> + sf.<wbr>MultisampleRasterizationMode = params->dst.surf.samples > 1 ?<br>
> + MSRASTMODE_ON_PATTERN : MSRASTMODE_OFF_PIXEL;<br>
> +<br>
> +#if GEN_GEN == 7<br>
> + sf.DepthBufferSurfaceFormat = params->depth_format;<br>
> +#endif<br>
> + }<br>
> +<br>
> + blorp_emit(batch, GENX(3DSTATE_SBE), sbe) {<br>
> + sbe.VertexURBEntryReadOffset = BRW_SF_URB_ENTRY_READ_OFFSET;<br>
> + if (prog_data) {<br>
> + sbe.NumberofSFOutputAttributes = prog_data->num_varying_inputs;<br>
> + sbe.VertexURBEntryReadLength = brw_blorp_get_urb_length(prog_<wbr>data);<br>
> + sbe.<wbr>ConstantInterpolationEnable = prog_data->flat_inputs;<br>
> + } else {<br>
> + sbe.NumberofSFOutputAttributes = 0;<br>
> + sbe.VertexURBEntryReadLength = 1;<br>
> + }<br>
> + }<br>
> +<br>
> +#else /* GEN_GEN <= 6 */<br>
> +<br>
> + blorp_emit(batch, GENX(3DSTATE_SF), sf) {<br>
> + sf.FrontFaceFillMode = FILL_MODE_SOLID;<br>
> + sf.BackFaceFillMode = FILL_MODE_SOLID;<br>
> +<br>
> + sf.<wbr>MultisampleRasterizationMode = params->dst.surf.samples > 1 ?<br>
> + MSRASTMODE_ON_PATTERN : MSRASTMODE_OFF_PIXEL;<br>
> +<br>
> + sf.VertexURBEntryReadOffset = BRW_SF_URB_ENTRY_READ_OFFSET;<br>
> + if (prog_data) {<br>
> + sf.NumberofSFOutputAttributes = prog_data->num_varying_inputs;<br>
> + sf.VertexURBEntryReadLength = brw_blorp_get_urb_length(prog_<wbr>data);<br>
> + sf.ConstantInterpolationEnable = prog_data->flat_inputs;<br>
> + } else {<br>
> + sf.NumberofSFOutputAttributes = 0;<br>
> + sf.VertexURBEntryReadLength = 1;<br>
> + }<br>
> + }<br>
> +<br>
> +#endif /* GEN_GEN */<br>
> +}<br>
> +<br>
> +static void<br>
> +blorp_emit_ps_config(struct blorp_batch batch,<br>
> + const struct brw_blorp_params *params)<br>
> +{<br>
> + const struct brw_blorp_prog_data *prog_data = params->wm_prog_data;<br>
> +<br>
> +#if GEN_GEN >= 8<br>
> +<br>
> + blorp_emit(batch, GENX(3DSTATE_WM), wm);<br>
> +<br>
> + blorp_emit(batch, GENX(3DSTATE_PS), ps) {<br>
> + if (params->src.addr.buffer) {<br>
> + ps.SamplerCount = 1; /* Up to 4 samplers */<br>
> + ps.BindingTableEntryCount = 2;<br>
> + } else {<br>
> + ps.BindingTableEntryCount = 1;<br>
> + }<br>
> +<br>
> + ps.<wbr>DispatchGRFStartRegisterForCon<wbr>stantSetupData0 =<br>
> + prog_data->first_curbe_grf_0;<br>
> + ps.<wbr>DispatchGRFStartRegisterForCon<wbr>stantSetupData2 =<br>
> + prog_data->first_curbe_grf_2;<br>
> +<br>
> + ps._8PixelDispatchEnable = prog_data->dispatch_8;<br>
> + ps._16PixelDispatchEnable = prog_data->dispatch_16;<br>
> +<br>
> + ps.KernelStartPointer0 = params->wm_prog_kernel;<br>
> + ps.KernelStartPointer2 =<br>
> + params->wm_prog_kernel + prog_data->ksp_offset_2;<br>
> +<br>
> + /* 3DSTATE_PS expects the number of threads per PSD, which is always 64;<br>
> + * it implicitly scales for different GT levels (which have some # of<br>
> + * PSDs).<br>
> + *<br>
> + * In Gen8 the format is U8-2 whereas in Gen9 it is U8-1.<br>
> + */<br>
> + if (GEN_GEN >= 9)<br>
> + ps.<wbr>MaximumNumberofThreadsPerPSD = 64 - 1;<br>
> + else<br>
> + ps.<wbr>MaximumNumberofThreadsPerPSD = 64 - 2;<br>
> +<br>
> + switch (params->fast_clear_op) {<br>
> +#if GEN_GEN >= 9<br>
> + case (1 << 6): /* GEN7_PS_RENDER_TARGET_RESOLVE_<wbr>ENABLE */<br>
> + ps.RenderTargetResolveType = RESOLVE_PARTIAL;<br>
> + break;<br>
> + case (3 << 6): /* GEN9_PS_RENDER_TARGET_RESOLVE_<wbr>FULL */<br>
> + ps.RenderTargetResolveType = RESOLVE_FULL;<br>
> + break;<br>
> +#else<br>
> + case (1 << 6): /* GEN7_PS_RENDER_TARGET_RESOLVE_<wbr>ENABLE */<br>
> + ps.RenderTargetResolveEnable = true;<br>
> + break;<br>
> +#endif<br>
> + case (1 << 8): /* GEN7_PS_RENDER_TARGET_FAST_<wbr>CLEAR_ENABLE */<br>
> + ps.RenderTargetFastClearEnable = true;<br>
> + break;<br>
> + }<br>
> + }<br>
> +<br>
> + blorp_emit(batch, GENX(3DSTATE_PS_EXTRA), psx) {<br>
> + psx.PixelShaderValid = true;<br>
> +<br>
> + if (params->src.addr.buffer)<br>
> + psx.PixelShaderKillsPixel = true;<br>
> +<br>
> + psx.AttributeEnable = prog_data->num_varying_inputs > 0;<br>
> +<br>
> + if (prog_data && prog_data->persample_msaa_<wbr>dispatch)<br>
> + psx.PixelShaderIsPerSample = true;<br>
> + }<br>
> +<br>
> +#elif GEN_GEN >= 7<br>
> +<br>
> + blorp_emit(batch, GENX(3DSTATE_WM), wm) {<br>
> + switch (params->hiz_op) {<br>
> + case GEN6_HIZ_OP_DEPTH_CLEAR:<br>
> + wm.DepthBufferClear = true;<br>
> + break;<br>
> + case GEN6_HIZ_OP_DEPTH_RESOLVE:<br>
> + wm.DepthBufferResolveEnable = true;<br>
> + break;<br>
> + case GEN6_HIZ_OP_HIZ_RESOLVE:<br>
> + wm.<wbr>HierarchicalDepthBufferResolve<wbr>Enable = true;<br>
> + break;<br>
> + case GEN6_HIZ_OP_NONE:<br>
> + break;<br>
> + default:<br>
> + unreachable("not reached");<br>
> + }<br>
> +<br>
> + if (prog_data)<br>
> + wm.ThreadDispatchEnable = true;<br>
> +<br>
> + if (params->src.addr.buffer)<br>
> + wm.PixelShaderKillPixel = true;<br>
> +<br>
> + if (params->dst.surf.samples > 1) {<br>
> + wm.<wbr>MultisampleRasterizationMode = MSRASTMODE_ON_PATTERN;<br>
> + wm.MultisampleDispatchMode =<br>
> + (prog_data && prog_data->persample_msaa_<wbr>dispatch) ?<br>
> + MSDISPMODE_PERSAMPLE : MSDISPMODE_PERPIXEL;<br>
> + } else {<br>
> + wm.<wbr>MultisampleRasterizationMode = MSRASTMODE_OFF_PIXEL;<br>
> + wm.MultisampleDispatchMode = MSDISPMODE_PERSAMPLE;<br>
> + }<br>
> + }<br>
> +<br>
> + blorp_emit(batch, GENX(3DSTATE_PS), ps) {<br>
> + ps.MaximumNumberofThreads = batch.blorp->isl_dev->info-><wbr>max_wm_threads - 1;<br>
> +<br>
> +#if GEN_IS_HASWELL<br>
> + ps.SampleMask = 1;<br>
> +#endif<br>
> +<br>
> + if (prog_data) {<br>
> + ps.<wbr>DispatchGRFStartRegisterforCon<wbr>stantSetupData0 =<br>
> + prog_data->first_curbe_grf_0;<br>
> + ps.<wbr>DispatchGRFStartRegisterforCon<wbr>stantSetupData2 =<br>
> + prog_data->first_curbe_grf_2;<br>
> +<br>
> + ps.KernelStartPointer0 = params->wm_prog_kernel;<br>
> + ps.KernelStartPointer2 =<br>
> + params->wm_prog_kernel + prog_data->ksp_offset_2;<br>
> +<br>
> + ps._8PixelDispatchEnable = prog_data->dispatch_8;<br>
> + ps._16PixelDispatchEnable = prog_data->dispatch_16;<br>
> +<br>
> + ps.AttributeEnable = prog_data->num_varying_inputs > 0;<br>
> + } else {<br>
> + /* Gen7 hardware gets angry if we don't enable at least one dispatch<br>
> + * mode, so just enable 16-pixel dispatch if we don't have a program.<br>
> + */<br>
> + ps._16PixelDispatchEnable = true;<br>
> + }<br>
> +<br>
> + if (params->src.addr.buffer)<br>
> + ps.SamplerCount = 1; /* Up to 4 samplers */<br>
> +<br>
> + switch (params->fast_clear_op) {<br>
> + case (1 << 6): /* GEN7_PS_RENDER_TARGET_RESOLVE_<wbr>ENABLE */<br>
> + ps.RenderTargetResolveEnable = true;<br>
> + break;<br>
> + case (1 << 8): /* GEN7_PS_RENDER_TARGET_FAST_<wbr>CLEAR_ENABLE */<br>
> + ps.RenderTargetFastClearEnable = true;<br>
> + break;<br>
> + }<br>
> + }<br>
> +<br>
> +#else /* GEN_GEN <= 6 */<br>
> +<br>
> + blorp_emit(batch, GENX(3DSTATE_WM), wm) {<br>
> + wm.MaximumNumberofThreads = batch.blorp->isl_dev->info-><wbr>max_wm_threads - 1;<br>
> +<br>
> + switch (params->hiz_op) {<br>
> + case GEN6_HIZ_OP_DEPTH_CLEAR:<br>
> + wm.DepthBufferClear = true;<br>
> + break;<br>
> + case GEN6_HIZ_OP_DEPTH_RESOLVE:<br>
> + wm.DepthBufferResolveEnable = true;<br>
> + break;<br>
> + case GEN6_HIZ_OP_HIZ_RESOLVE:<br>
> + wm.<wbr>HierarchicalDepthBufferResolve<wbr>Enable = true;<br>
> + break;<br>
> + case GEN6_HIZ_OP_NONE:<br>
> + break;<br>
> + default:<br>
> + unreachable("not reached");<br>
> + }<br>
> +<br>
> + if (prog_data) {<br>
> + wm.ThreadDispatchEnable = true;<br>
> +<br>
> + wm.<wbr>DispatchGRFStartRegisterforCon<wbr>stantSetupData0 =<br>
> + prog_data->first_curbe_grf_0;<br>
> + wm.<wbr>DispatchGRFStartRegisterforCon<wbr>stantSetupData2 =<br>
> + prog_data->first_curbe_grf_2;<br>
> +<br>
> + wm.KernelStartPointer0 = params->wm_prog_kernel;<br>
> + wm.KernelStartPointer2 =<br>
> + params->wm_prog_kernel + prog_data->ksp_offset_2;<br>
> +<br>
> + wm._8PixelDispatchEnable = prog_data->dispatch_8;<br>
> + wm._16PixelDispatchEnable = prog_data->dispatch_16;<br>
> +<br>
> + wm.NumberofSFOutputAttributes = prog_data->num_varying_inputs;<br>
> + }<br>
> +<br>
> + if (params->src.addr.buffer) {<br>
> + wm.SamplerCount = 1; /* Up to 4 samplers */<br>
> + wm.PixelShaderKillPixel = true; /* TODO: temporarily smash on */<br>
> + }<br>
> +<br>
> + if (params->dst.surf.samples > 1) {<br>
> + wm.<wbr>MultisampleRasterizationMode = MSRASTMODE_ON_PATTERN;<br>
> + wm.MultisampleDispatchMode =<br>
> + (prog_data && prog_data->persample_msaa_<wbr>dispatch) ?<br>
> + MSDISPMODE_PERSAMPLE : MSDISPMODE_PERPIXEL;<br>
> + } else {<br>
> + wm.<wbr>MultisampleRasterizationMode = MSRASTMODE_OFF_PIXEL;<br>
> + wm.MultisampleDispatchMode = MSDISPMODE_PERSAMPLE;<br>
> + }<br>
> + }<br>
> +<br>
> +#endif /* GEN_GEN */<br>
> +}<br>
> +<br>
> +<br>
> +static void<br>
> +blorp_emit_depth_stencil_<wbr>config(struct blorp_batch batch,<br>
> + const struct brw_blorp_params *params)<br>
> +{<br>
> +#if GEN_GEN >= 7<br>
> + const uint32_t mocs = 1; /* GEN7_MOCS_L3 */<br>
> +#else<br>
> + const uint32_t mocs = 0;<br>
> +#endif<br>
> +<br>
> + blorp_emit(batch, GENX(3DSTATE_DEPTH_BUFFER), db) {<br>
> + switch (params->depth.surf.dim) {<br>
> + case ISL_SURF_DIM_1D:<br>
> + db.SurfaceType = SURFTYPE_1D;<br>
> + break;<br>
> + case ISL_SURF_DIM_2D:<br>
> + db.SurfaceType = SURFTYPE_2D;<br>
> + break;<br>
> + case ISL_SURF_DIM_3D:<br>
> + db.SurfaceType = SURFTYPE_3D;<br>
> + break;<br>
> + }<br>
> +<br>
> + db.SurfaceFormat = params->depth_format;<br>
> +<br>
> +#if GEN_GEN >= 7<br>
> + db.DepthWriteEnable = true;<br>
> +#endif<br>
> +<br>
> +#if GEN_GEN <= 6<br>
> + db.TiledSurface = true;<br>
> + db.TileWalk = TILEWALK_YMAJOR;<br>
> + db.MIPMapLayoutMode = MIPLAYOUT_BELOW;<br>
> + db.SeparateStencilBufferEnable = true;<br>
> +#endif<br>
> +<br>
> + db.<wbr>HierarchicalDepthBufferEnable = true;<br>
> +<br>
> + db.Width = params->depth.surf.logical_<wbr>level0_px.width - 1;<br>
> + db.Height = params->depth.surf.logical_<wbr>level0_px.height - 1;<br>
> + db.RenderTargetViewExtent = db.Depth =<br>
> + MAX2(params->depth.surf.<wbr>logical_level0_px.depth,<br>
> + params->depth.surf.logical_<wbr>level0_px.array_len) - 1;<br>
> +<br>
> + db.LOD = params->depth.view.base_level;<br>
> + db.MinimumArrayElement = params->depth.view.base_array_<wbr>layer;<br>
> +<br>
> + db.SurfacePitch = params->depth.surf.row_pitch - 1;<br>
> + db.SurfaceBaseAddress = params->depth.addr;<br>
> + db.DepthBufferMOCS = mocs;<br>
> + }<br>
> +<br>
> + blorp_emit(batch, GENX(3DSTATE_HIER_DEPTH_<wbr>BUFFER), hiz) {<br>
> + hiz.SurfacePitch = params->depth.aux_surf.row_<wbr>pitch - 1;<br>
> + hiz.SurfaceBaseAddress = params->depth.aux_addr;<br>
> + hiz.<wbr>HierarchicalDepthBufferMOCS = mocs;<br>
> + }<br>
> +<br>
> + blorp_emit(batch, GENX(3DSTATE_STENCIL_BUFFER), sb);<br>
> +}<br>
> +<br>
> +static uint32_t<br>
> +blorp_emit_blend_state(struct blorp_batch batch,<br>
> + const struct brw_blorp_params *params)<br>
> +{<br>
> + struct GENX(BLEND_STATE) blend;<br>
> + memset(&blend, 0, sizeof(blend));<br>
> +<br>
> + for (unsigned i = 0; i < params->num_draw_buffers; ++i) {<br>
> + blend.Entry[i].<wbr>PreBlendColorClampEnable = true;<br>
> + blend.Entry[i].<wbr>PostBlendColorClampEnable = true;<br>
> + blend.Entry[i].ColorClampRange = COLORCLAMP_RTFORMAT;<br>
> +<br>
> + blend.Entry[i].WriteDisableRed = params->color_write_disable[0]<wbr>;<br>
> + blend.Entry[i].<wbr>WriteDisableGreen = params->color_write_disable[1]<wbr>;<br>
> + blend.Entry[i].<wbr>WriteDisableBlue = params->color_write_disable[2]<wbr>;<br>
> + blend.Entry[i].<wbr>WriteDisableAlpha = params->color_write_disable[3]<wbr>;<br>
> + }<br>
> +<br>
> + uint32_t offset;<br>
> + void *state = blorp_alloc_dynamic_state(<wbr>batch.blorp,<br>
> + AUB_TRACE_BLEND_STATE,<br>
> + GENX(BLEND_STATE_length) * 4,<br>
> + 64, &offset);<br>
> + GENX(BLEND_STATE_pack)(NULL, state, &blend);<br>
> +<br>
> +#if GEN_GEN >= 7<br>
> + blorp_emit(batch, GENX(3DSTATE_BLEND_STATE_<wbr>POINTERS), sp) {<br>
> + sp.BlendStatePointer = offset;<br>
> +#if GEN_GEN >= 8<br>
> + sp.BlendStatePointerValid = true;<br>
> +#endif<br>
> + }<br>
> +#endif<br>
> +<br>
> +#if GEN_GEN >= 8<br>
> + blorp_emit(batch, GENX(3DSTATE_PS_BLEND), ps_blend) {<br>
> + ps_blend.HasWriteableRT = true;<br>
> + }<br>
> +#endif<br>
> +<br>
> + return offset;<br>
> +}<br>
> +<br>
> +static uint32_t<br>
> +blorp_emit_color_calc_state(<wbr>struct blorp_batch batch,<br>
> + const struct brw_blorp_params *params)<br>
> +{<br>
> + uint32_t offset;<br>
> + void *state = blorp_alloc_dynamic_state(<wbr>batch.blorp,<br>
> + AUB_TRACE_CC_STATE,<br>
> + GENX(COLOR_CALC_STATE_length) * 4,<br>
> + 64, &offset);<br>
> + memset(state, 0, GENX(COLOR_CALC_STATE_length) * 4);<br>
> +<br>
> +#if GEN_GEN >= 7<br>
> + blorp_emit(batch, GENX(3DSTATE_CC_STATE_<wbr>POINTERS), sp) {<br>
> + sp.ColorCalcStatePointer = offset;<br>
> +#if GEN_GEN >= 8<br>
> + sp.ColorCalcStatePointerValid = true;<br>
> +#endif<br>
> + }<br>
> +#endif<br>
> +<br>
> + return offset;<br>
> +}<br>
> +<br>
> +static uint32_t<br>
> +blorp_emit_depth_stencil_<wbr>state(struct blorp_batch batch,<br>
> + const struct brw_blorp_params *params)<br>
> +{<br>
> +#if GEN_GEN >= 8<br>
> +<br>
> + /* On gen8+, DEPTH_STENCIL state is simply an instruction */<br>
> + blorp_emit(batch, GENX(3DSTATE_WM_DEPTH_STENCIL)<wbr>, ds);<br>
> + return 0;<br>
> +<br>
> +#else /* GEN_GEN <= 7 */<br>
> +<br>
> + /* See the following sections of the Sandy Bridge PRM, Volume 1, Part2:<br>
> + * - 7.5.3.1 Depth Buffer Clear<br>
> + * - 7.5.3.2 Depth Buffer Resolve<br>
> + * - 7.5.3.3 Hierarchical Depth Buffer Resolve<br>
> + */<br>
> + struct GENX(DEPTH_STENCIL_STATE) ds = {<br>
> + .DepthBufferWriteEnable = true,<br>
> + };<br>
> +<br>
> + if (params->hiz_op == GEN6_HIZ_OP_DEPTH_RESOLVE) {<br>
> + ds.DepthTestEnable = true;<br>
> + ds.DepthTestFunction = COMPAREFUNCTION_NEVER;<br>
> + }<br>
> +<br>
> + uint32_t offset;<br>
> + void *state = blorp_alloc_dynamic_state(<wbr>batch.blorp,<br>
> + AUB_TRACE_DEPTH_STENCIL_STATE,<br>
> + GENX(DEPTH_STENCIL_STATE_<wbr>length) * 4,<br>
> + 64, &offset);<br>
> + GENX(DEPTH_STENCIL_STATE_pack)<wbr>(NULL, state, &ds);<br>
> +<br>
> +#if GEN_GEN >= 7<br>
> + blorp_emit(batch, GENX(3DSTATE_DEPTH_STENCIL_<wbr>STATE_POINTERS), sp) {<br>
> + sp.PointertoDEPTH_STENCIL_<wbr>STATE = offset;<br>
> + }<br>
> +#endif<br>
> +<br>
> + return offset;<br>
> +<br>
> +#endif /* GEN_GEN */<br>
> +}<br>
> +<br>
> +struct surface_state_info {<br>
> + unsigned num_dwords;<br>
> + unsigned ss_align; /* Required alignment of RENDER_SURFACE_STATE in bytes */<br>
> + unsigned reloc_dw;<br>
> + unsigned aux_reloc_dw;<br>
> +};<br>
> +<br>
> +static const struct surface_state_info surface_state_infos[] = {<br>
> + [6] = {6, 32, 1, 0},<br>
> + [7] = {8, 32, 1, 6},<br>
> + [8] = {13, 64, 8, 10},<br>
> + [9] = {16, 64, 8, 10},<br>
> +};<br>
> +<br>
> +static void<br>
> +blorp_emit_surface_state(<wbr>struct blorp_context *blorp,<br>
> + const struct brw_blorp_surface_info *surface,<br>
> + uint32_t *state, uint32_t state_offset,<br>
> + bool is_render_target)<br>
> +{<br>
> + const struct surface_state_info ss_info = surface_state_infos[GEN_GEN];<br>
> +<br>
> + struct isl_surf surf = surface->surf;<br>
> +<br>
> + if (surf.dim == ISL_SURF_DIM_1D &&<br>
> + surf.dim_layout == ISL_DIM_LAYOUT_GEN4_2D) {<br>
> + assert(surf.logical_level0_px.<wbr>height == 1);<br>
> + surf.dim = ISL_SURF_DIM_2D;<br>
> + }<br>
> +<br>
> + /* Blorp doesn't support HiZ in any of the blit or slow-clear paths */<br>
> + enum isl_aux_usage aux_usage = surface->aux_usage;<br>
> + if (aux_usage == ISL_AUX_USAGE_HIZ)<br>
> + aux_usage = ISL_AUX_USAGE_NONE;<br>
> +<br>
> + const uint32_t mocs = is_render_target ? blorp->mocs.rb : blorp->mocs.tex;<br>
> +<br>
> + isl_surf_fill_state(blorp-><wbr>isl_dev, state,<br>
> + .surf = &surf, .view = &surface->view,<br>
> + .aux_surf = &surface->aux_surf, .aux_usage = aux_usage,<br>
> + .mocs = mocs, .clear_color = surface->clear_color,<br>
> + .x_offset_sa = surface->tile_x_sa,<br>
> + .y_offset_sa = surface->tile_y_sa);<br>
> +<br>
> + blorp_surface_reloc(blorp, state_offset + ss_info.reloc_dw * 4,<br>
> + surface->addr, 0);<br>
> +<br>
> + if (aux_usage != ISL_AUX_USAGE_NONE) {<br>
> + /* On gen7 and prior, the bottom 12 bits of the MCS base address are<br>
> + * used to store other information. This should be ok, however, because<br>
> + * surface buffer addresses are always 4K page alinged.<br>
> + */<br>
> + assert((surface->aux_addr.<wbr>offset & 0xfff) == 0);<br>
> + blorp_surface_reloc(blorp, state_offset + ss_info.aux_reloc_dw * 4,<br>
> + surface->aux_addr, state[ss_info.aux_reloc_dw]);<br>
> + }<br>
> +}<br>
> +<br>
> +static void<br>
> +blorp_emit_surface_states(<wbr>struct blorp_batch batch,<br>
> + const struct brw_blorp_params *params)<br>
> +{<br>
> + uint32_t bind_offset, *bind_map;<br>
> + void *surface_maps[2];<br>
> +<br>
> + const unsigned ss_size = GENX(RENDER_SURFACE_STATE_<wbr>length) * 4;<br>
> + const unsigned ss_align = GENX(RENDER_SURFACE_STATE_<wbr>length) > 8 ? 64 : 32;<br>
> +<br>
> + unsigned num_surfaces = 1 + (params->src.addr.buffer != NULL);<br>
> + blorp_alloc_binding_table(<wbr>batch.blorp, num_surfaces, ss_size, ss_align,<br>
> + &bind_offset, &bind_map, surface_maps);<br>
> +<br>
> + blorp_emit_surface_state(<wbr>batch.blorp, ¶ms->dst,<br>
> + surface_maps[BLORP_<wbr>RENDERBUFFER_BT_INDEX],<br>
> + bind_map[BLORP_RENDERBUFFER_<wbr>BT_INDEX], true);<br>
> + if (params->src.addr.buffer) {<br>
> + blorp_emit_surface_state(<wbr>batch.blorp, ¶ms->src,<br>
> + surface_maps[BLORP_TEXTURE_BT_<wbr>INDEX],<br>
> + bind_map[BLORP_TEXTURE_BT_<wbr>INDEX], false);<br>
> + }<br>
> +<br>
> +#if GEN_GEN >= 7<br>
> + blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_<wbr>POINTERS_PS), bt) {<br>
> + bt.PointertoPSBindingTable = bind_offset;<br>
> + }<br>
> +#else<br>
> + blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_<wbr>POINTERS), bt) {<br>
> + bt.PSBindingTableChange = true;<br>
> + bt.PointertoPSBindingTable = bind_offset;<br>
> + }<br>
> +#endif<br>
> +}<br>
> +<br>
> +static void<br>
> +blorp_emit_sampler_state(<wbr>struct blorp_batch batch,<br>
> + const struct brw_blorp_params *params)<br>
> +{<br>
> + struct GENX(SAMPLER_STATE) sampler = {<br>
> + .MipModeFilter = MIPFILTER_NONE,<br>
> + .MagModeFilter = MAPFILTER_LINEAR,<br>
> + .MinModeFilter = MAPFILTER_LINEAR,<br>
> + .MinLOD = 0,<br>
> + .MaxLOD = 0,<br>
> + .TCXAddressControlMode = TCM_CLAMP,<br>
> + .TCYAddressControlMode = TCM_CLAMP,<br>
> + .TCZAddressControlMode = TCM_CLAMP,<br>
> + .MaximumAnisotropy = RATIO21,<br>
> + .<wbr>RAddressMinFilterRoundingEnabl<wbr>e = true,<br>
> + .<wbr>RAddressMagFilterRoundingEnabl<wbr>e = true,<br>
> + .<wbr>VAddressMinFilterRoundingEnabl<wbr>e = true,<br>
> + .<wbr>VAddressMagFilterRoundingEnabl<wbr>e = true,<br>
> + .<wbr>UAddressMinFilterRoundingEnabl<wbr>e = true,<br>
> + .<wbr>UAddressMagFilterRoundingEnabl<wbr>e = true,<br>
> + .NonnormalizedCoordinateEnable = true,<br>
> + };<br>
> +<br>
> + uint32_t offset;<br>
> + void *state = blorp_alloc_dynamic_state(<wbr>batch.blorp,<br>
> + AUB_TRACE_SAMPLER_STATE,<br>
> + GENX(SAMPLER_STATE_length) * 4,<br>
> + 32, &offset);<br>
> + GENX(SAMPLER_STATE_pack)(NULL, state, &sampler);<br>
> +<br>
> +#if GEN_GEN >= 7<br>
> + blorp_emit(batch, GENX(3DSTATE_SAMPLER_STATE_<wbr>POINTERS_PS), ssp) {<br>
> + ssp.PointertoPSSamplerState = offset;<br>
> + }<br>
> +#else<br>
> + blorp_emit(batch, GENX(3DSTATE_SAMPLER_STATE_<wbr>POINTERS), ssp) {<br>
> + ssp.VSSamplerStateChange = true;<br>
> + ssp.GSSamplerStateChange = true;<br>
> + ssp.PSSamplerStateChange = true;<br>
> + ssp.PointertoPSSamplerState = offset;<br>
> + }<br>
> +#endif<br>
> +}<br>
> +<br>
> +/* 3DSTATE_VIEWPORT_STATE_<wbr>POINTERS */<br>
> +static void<br>
> +blorp_emit_viewport_state(<wbr>struct blorp_batch batch,<br>
> + const struct brw_blorp_params *params)<br>
> +{<br>
> + uint32_t cc_vp_offset;<br>
> +<br>
> + void *state = blorp_alloc_dynamic_state(<wbr>batch.blorp,<br>
> + AUB_TRACE_CC_VP_STATE,<br>
> + GENX(CC_VIEWPORT_length) * 4, 32,<br>
> + &cc_vp_offset);<br>
> +<br>
> + GENX(CC_VIEWPORT_pack)(&batch, state,<br>
> + &(struct GENX(CC_VIEWPORT)) {<br>
> + .MinimumDepth = 0.0,<br>
> + .MaximumDepth = 1.0,<br>
> + });<br>
> +<br>
> +#if GEN_GEN >= 7<br>
> + blorp_emit(batch, GENX(3DSTATE_VIEWPORT_STATE_<wbr>POINTERS_CC), vsp) {<br>
> + vsp.CCViewportPointer = cc_vp_offset;<br>
> + }<br>
> +#else<br>
> + blorp_emit(batch, GENX(3DSTATE_VIEWPORT_STATE_<wbr>POINTERS), vsp) {<br>
> + vsp.CCViewportStateChange = true;<br>
> + vsp.PointertoCC_VIEWPORT = cc_vp_offset;<br>
> + }<br>
> +#endif<br>
> +}<br>
> +<br>
> +<br>
> +/**<br>
> + * \brief Execute a blit or render pass operation.<br>
> + *<br>
> + * To execute the operation, this function manually constructs and emits a<br>
> + * batch to draw a rectangle primitive. The batchbuffer is flushed before<br>
> + * constructing and after emitting the batch.<br>
> + *<br>
> + * This function alters no GL state.<br>
> + */<br>
> +static void<br>
> +blorp_exec(struct blorp_context *blorp, void *batch_data,<br>
> + const struct brw_blorp_params *params)<br>
> +{<br>
> + struct blorp_batch batch = {<br>
> + .blorp = blorp,<br>
> + .batch = batch_data,<br>
> + };<br>
> +<br>
> + uint32_t blend_state_offset = 0;<br>
> + uint32_t color_calc_state_offset = 0;<br>
> + uint32_t depth_stencil_state_offset;<br>
> +<br>
> + blorp_emit_vertex_buffers(<wbr>batch, params);<br>
> + blorp_emit_vertex_elements(<wbr>batch, params);<br>
> +<br>
> + emit_urb_config(batch, params);<br>
> +<br>
> + if (params->wm_prog_data) {<br>
> + blend_state_offset = blorp_emit_blend_state(batch, params);<br>
> + color_calc_state_offset = blorp_emit_color_calc_state(<wbr>batch, params);<br>
> + }<br>
> + depth_stencil_state_offset = blorp_emit_depth_stencil_<wbr>state(batch, params);<br>
> +<br>
> +#if GEN_GEN <= 6<br>
> + /* The dynamic state emit helpers emit their own STATE_POINTERS packets on<br>
> + * gen7+. However, on gen6 and earlier, they're all lumpped together in<br>
> + * one CC_STATE_POINTERS packet so we have to emit that here.<br>
> + */<br>
> + blorp_emit(batch, GENX(3DSTATE_CC_STATE_<wbr>POINTERS), cc) {<br>
> + cc.BLEND_STATEChange = true;<br>
> + cc.COLOR_CALC_STATEChange = true;<br>
> + cc.DEPTH_STENCIL_STATEChange = true;<br>
> + cc.PointertoBLEND_STATE = blend_state_offset;<br>
> + cc.PointertoCOLOR_CALC_STATE = color_calc_state_offset;<br>
> + cc.PointertoDEPTH_STENCIL_<wbr>STATE = depth_stencil_state_offset;<br>
> + }<br>
> +#else<br>
> + (void)blend_state_offset;<br>
> + (void)color_calc_state_offset;<br>
> + (void)depth_stencil_state_<wbr>offset;<br>
> +#endif<br>
> +<br>
> + blorp_emit(batch, GENX(3DSTATE_CONSTANT_VS), vs);<br>
> +#if GEN_GEN >= 7<br>
> + blorp_emit(batch, GENX(3DSTATE_CONSTANT_HS), hs);<br>
> + blorp_emit(batch, GENX(3DSTATE_CONSTANT_DS), DS);<br>
> +#endif<br>
> + blorp_emit(batch, GENX(3DSTATE_CONSTANT_GS), gs);<br>
> + blorp_emit(batch, GENX(3DSTATE_CONSTANT_PS), ps);<br>
> +<br>
> + if (params->wm_prog_data)<br>
> + blorp_emit_surface_states(<wbr>batch, params);<br>
> +<br>
> + if (params->src.addr.buffer)<br>
> + blorp_emit_sampler_state(<wbr>batch, params);<br>
> +<br>
> + blorp_emit_3dstate_<wbr>multisample(batch.blorp, batch.batch,<br>
> + params->dst.surf.samples);<br>
> +<br>
> + blorp_emit(batch, GENX(3DSTATE_SAMPLE_MASK), mask) {<br>
> + mask.SampleMask = (1 << params->dst.surf.samples) - 1;<br>
> + }<br>
> +<br>
> + blorp_emit(batch, GENX(3DSTATE_VS), vs);<br>
> +#if GEN_GEN >= 7<br>
> + blorp_emit(batch, GENX(3DSTATE_HS), hs);<br>
> + blorp_emit(batch, GENX(3DSTATE_TE), te);<br>
> + blorp_emit(batch, GENX(3DSTATE_DS), DS);<br>
> + blorp_emit(batch, GENX(3DSTATE_STREAMOUT), so);<br>
> +#endif<br>
> + blorp_emit(batch, GENX(3DSTATE_GS), gs);<br>
> +<br>
> + blorp_emit(batch, GENX(3DSTATE_CLIP), clip) {<br>
> + clip.PerspectiveDivideDisable = true;<br>
> + }<br>
> +<br>
> + blorp_emit_sf_config(batch, params);<br>
> + blorp_emit_ps_config(batch, params);<br>
> +<br>
> + blorp_emit_viewport_state(<wbr>batch, params);<br>
> +<br>
> + if (params->depth.addr.buffer) {<br>
> + blorp_emit_depth_stencil_<wbr>config(batch, params);<br>
> + } else {<br>
> + blorp_emit(batch, GENX(3DSTATE_DEPTH_BUFFER), db) {<br>
> + db.SurfaceType = SURFTYPE_NULL;<br>
> + db.SurfaceFormat = D32_FLOAT;<br>
> + }<br>
> + blorp_emit(batch, GENX(3DSTATE_HIER_DEPTH_<wbr>BUFFER), hiz);<br>
> + blorp_emit(batch, GENX(3DSTATE_STENCIL_BUFFER), sb);<br>
> + }<br>
> +<br>
> + blorp_emit(batch, GENX(3DSTATE_CLEAR_PARAMS), clear) {<br>
> + clear.DepthClearValueValid = true;<br>
> + clear.DepthClearValue = params->depth.clear_color.u32[<wbr>0];<br>
> + }<br>
> +<br>
> + blorp_emit(batch, GENX(3DSTATE_DRAWING_<wbr>RECTANGLE), rect) {<br>
> + rect.<wbr>ClippedDrawingRectangleXMax = MAX2(params->x1, params->x0) - 1;<br>
> + rect.<wbr>ClippedDrawingRectangleYMax = MAX2(params->y1, params->y0) - 1;<br>
> + }<br>
> +<br>
> + blorp_emit(batch, GENX(3DPRIMITIVE), prim) {<br>
> + prim.VertexAccessType = SEQUENTIAL;<br>
> + prim.PrimitiveTopologyType = _3DPRIM_RECTLIST;<br>
> + prim.VertexCountPerInstance = 3;<br>
> + prim.InstanceCount = params->num_layers;<br>
> + }<br>
> +}<br>
> --<br>
> 2.5.0.400.gff86faf<br>
><br>
</div></div>> ______________________________<wbr>_________________<br>
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</blockquote></div><br></div></div>