<div dir="ltr">Dolphin Emulator does ;)</div><div class="gmail_extra"><br><div class="gmail_quote">On Thu, Aug 25, 2016 at 4:47 PM, Tomasz Figa <span dir="ltr"><<a href="mailto:tfiga@chromium.org" target="_blank">tfiga@chromium.org</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi Emil,<br>
<span class=""><br>
On Fri, Aug 26, 2016 at 1:07 AM, Emil Velikov <<a href="mailto:emil.l.velikov@gmail.com">emil.l.velikov@gmail.com</a>> wrote:<br>
> Hi all,<br>
><br>
> While in the area, I've noticed an odd behaviour (and somewhat of a bug)<br>
> in the egl/android code.<br>
><br>
> Namely: although we allow binding the EGL_OPENGL_API we explicitly clear<br>
> the OPENGL_BIT for all the configs at eglInitalize time.<br>
><br>
> I've reworked things in a less(?) hacky way, although there's the<br>
> question of - is any of that needed and should we bother all together.<br>
><br>
> IIRC on the dispatch side desktop GL isn't supported by libGLES_mesa.so<br>
> (which is essentially libEGL.so with a fancy name).<br>
><br>
> Tomasz, is desktop OpenGL a thing for ARC ? Can you check with<br>
> someone from the team(s) on the above.<br>
<br>
</span>AFAIK nothing in Android really cares about desktop OpenGL.<br>
<br>
For the complete series:<br>
Reviewed-by: Tomasz Figa <<a href="mailto:tfiga@chromium.org">tfiga@chromium.org</a>><br>
<br>
Thanks,<br>
Tomasz<br>
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