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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Shader crashes radeon driver and brings the whole system down"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97643#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Shader crashes radeon driver and brings the whole system down"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97643">bug 97643</a>
from <span class="vcard"><a class="email" href="mailto:cristiano04@gmail.com" title="Cris <cristiano04@gmail.com>"> <span class="fn">Cris</span></a>
</span></b>
<pre>(In reply to Iaroslav Andrusyak from <a href="show_bug.cgi?id=97643#c1">comment #1</a>)
<span class="quote">> works fine on 7970 and mesa-git,llvm-git
> vo=opengl-hq:user-shaders="/home/pont/CrossBilateral.glsl"
>
> <a href="http://pastebin.com/6TNTa6ry">http://pastebin.com/6TNTa6ry</a></span >
I forgot to mention that for crossbilateral to work, cscale must be set to
bilinear.
My mpv.conf:
profile=opengl-hq
scale=ewa_lanczossharp
cscale=bilinear
opengl-shaders="~~/shaders/crossbilateral.glsl"
dscale=mitchell
tscale=sinc
interpolation
tscale-radius=2
interpolation-threshold=0.01
scale-radius=3
temporal-dither
dither-depth=8
deband-iterations=2
deband-range=12
correct-downscaling
blend-subtitles
video-sync=display-resample
hwdec=no
framedrop=vo
cache=262144
stop-screensaver=yes
vd-lavc-threads=4
llvm is 3.8.0-r2</pre>
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