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<body><span class="vcard"><a class="email" href="mailto:eero.t.tamminen@intel.com" title="Eero Tamminen <eero.t.tamminen@intel.com>"> <span class="fn">Eero Tamminen</span></a>
</span> changed
<a class="bz_bug_link
bz_status_NEW "
title="NEW - Crash in egl_dri3_get_dri_context with Dolphin EGL/X11 in single-core mode"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94925">bug 94925</a>
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<th>What</th>
<th>Removed</th>
<th>Added</th>
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<td style="text-align:right;">Component</td>
<td>Drivers/DRI/i965
</td>
<td>EGL
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<td style="text-align:right;">QA Contact</td>
<td>intel-3d-bugs@lists.freedesktop.org
</td>
<td>mesa-dev@lists.freedesktop.org
</td>
</tr>
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<td style="text-align:right;">Assignee</td>
<td>idr@freedesktop.org
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<td>mesa-dev@lists.freedesktop.org
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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Crash in egl_dri3_get_dri_context with Dolphin EGL/X11 in single-core mode"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94925#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Crash in egl_dri3_get_dri_context with Dolphin EGL/X11 in single-core mode"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94925">bug 94925</a>
from <span class="vcard"><a class="email" href="mailto:eero.t.tamminen@intel.com" title="Eero Tamminen <eero.t.tamminen@intel.com>"> <span class="fn">Eero Tamminen</span></a>
</span></b>
<pre>(In reply to Link Mauve from <a href="show_bug.cgi?id=94925#c0">comment #0</a>)
<span class="quote">> When Dolphin-emu is compiled with EGL (-DUSE_EGL=ON), and set to single core
> mode (Config > General > Enable Dual Core disabled), it crashes in
> egl_dri3_get_dri_context().
>
> This doesn’t happen in dual core mode (where the emulated GPU is running on
> a different thread than the emulated CPU), or when Dolphin is compiled with
> GLX as its context API, but it happens on both Xorg and Xwayland since both
> are using DRI3.</span >
(In reply to Karol Herbst from <a href="show_bug.cgi?id=94925#c1">comment #1</a>)
<span class="quote">> it seems like Mesa doesn't handle this situation right:
>
> dolphin creats the Context on one thread and makes the context current on
> another one.
>
> with DRI2 you get a white window and with DRI3 mesa simply crashes.</span >
Doesn't seem like Intel backend issue. What's the correct component for EGL
context handling issues, EGL or "Mesa core"?</pre>
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