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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97879#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97879">bug 97879</a>
from <span class="vcard"><a class="email" href="mailto:s.jegen@gmail.com" title="Silvan Jegen <s.jegen@gmail.com>"> <span class="fn">Silvan Jegen</span></a>
</span></b>
<pre>(In reply to Michel Dänzer from <a href="show_bug.cgi?id=97879#c1">comment #1</a>)
<span class="quote">> Looks like most of the cycles at the start of the apitrace are spent in the
> GLSL compiler frontend, in particular in do_common_optimization.</span >
Just to clarify: the trace also includes loading of the game itself (which
takes a long time too) as well as in-game menu navigation. Loading the in-game
menus (especially the options) takes a long time too so it *could* be related.
I quit the game after about 1 minute of play time so the last one to two
minutes of the trace should be the actual game.
Thanks for looking into it!</pre>
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