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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97879#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97879">bug 97879</a>
from <span class="vcard"><a class="email" href="mailto:s.jegen@gmail.com" title="Silvan Jegen <s.jegen@gmail.com>"> <span class="fn">Silvan Jegen</span></a>
</span></b>
<pre>(In reply to Michel Dänzer from <a href="show_bug.cgi?id=97879#c3">comment #3</a>)
<span class="quote">> (In reply to Silvan Jegen from <a href="show_bug.cgi?id=97879#c2">comment #2</a>)
> > Just to clarify: the trace also includes loading of the game itself (which
> > takes a long time too) as well as in-game menu navigation.
>
> Right, replaying the trace crashes for me after the shader compilations on
> startup, so my CPU profile only covered that. Maybe you can try getting a
> CPU profile of one of the other stalls.</span >
I tried to replay the trace and it crashed on my machine as well...
<span class="quote">> Otherwise, maybe try setting the environment variable
> GALLIUM_HUD=.dfps,requested-VRAM+VRAM-usage,requested-GTT+GTT-usage,
> cpu+temperature+GPU-load,.dnum-bytes-moved,.dbuffer-wait-time,.dnum-
> compilations+num-shaders-created for either running the game itself or
> replaying the trace, and taking a screenshot within one minute after one of
> the other stalls. That should allow at least confirming or ruling out that
> the other stalls are due to shader compilation as well.</span >
Do you still need such a screenshot now that other people in the thread have
posted a few? If so, I will upload one early next week (I will be away over the
weekend).</pre>
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