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<base href="https://bugs.freedesktop.org/">
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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - Mesa-only glBlitFrameBuffer error"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97921">97921</a>
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<th>Summary</th>
<td>Mesa-only glBlitFrameBuffer error
</td>
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<th>Product</th>
<td>Mesa
</td>
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<th>Version</th>
<td>git
</td>
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<th>Hardware</th>
<td>x86-64 (AMD64)
</td>
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<th>OS</th>
<td>Linux (All)
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
</td>
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<th>Component</th>
<td>Mesa core
</td>
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<th>Assignee</th>
<td>mesa-dev@lists.freedesktop.org
</td>
</tr>
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<th>Reporter</th>
<td>public@maxqia.com
</td>
</tr>
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<th>QA Contact</th>
<td>mesa-dev@lists.freedesktop.org
</td>
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<p>
<div>
<pre>While I was playing Black Ops 1 on Wine on my AMD card with the radeonsi driver
and mesa, I noticed things weren't rendering correctly and this error was being
spat out in the console :
err:d3d:wined3d_debug_callback 0x1bf028: "GL_INVALID_OPERATION in
glBlitFramebuffer(stencil attachment depth format mismatch)".
So after I manually comment out that error, this error occurs:
err:d3d:wined3d_debug_callback 0x41180a28: "GL_INVALID_OPERATION in
glBlitFramebuffer(depth attachment format mismatch)".
After commenting the 2 errors, the game renders fine and I no longer get any
glBlitFramebuffer errors in the console. This error doesn't occur using NVIDIA
proprietary drivers with my GTX 970.</pre>
</div>
</p>
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