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<b><a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.transform_feedback_varyings wants a different GL error code"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98135#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.transform_feedback_varyings wants a different GL error code"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98135">bug 98135</a>
from <span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span></b>
<pre>Found the 'common errors' section referred by <a href="show_bug.cgi?id=98135#c1">comment #1</a> ... it's 'Shader
Objects' that has following clause (already specified in GL 3.0 spec!):
"Commands that accept shader or program object names will generate the error
INVALID_VALUE if the provided name is not the name of either a shader or
program object and INVALID_OPERATION if the provided name identifies an object
that is not the expected type."</pre>
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