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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Concurrent call to glClientWaitSync results in segfault in one of the waiters."
   href="https://bugs.freedesktop.org/show_bug.cgi?id=98172#c10">Comment # 10</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Concurrent call to glClientWaitSync results in segfault in one of the waiters."
   href="https://bugs.freedesktop.org/show_bug.cgi?id=98172">bug 98172</a>
              from <span class="vcard"><a class="email" href="mailto:shinji.suzuki@gmail.com" title="shinji.suzuki@gmail.com">shinji.suzuki@gmail.com</a>
</span></b>
        <pre><span class="quote">>I'm not confortable about sreen->fence_ference() being called concurrently.</span >

I'm not comfortable about sreen->fence_finish() being called concurrently.</pre>
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