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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - dEQP GLES3.1 program_interface_query failures w/ error "could not find target resource""
href="https://bugs.freedesktop.org/show_bug.cgi?id=98223">98223</a>
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<th>Summary</th>
<td>dEQP GLES3.1 program_interface_query failures w/ error "could not find target resource"
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<th>Product</th>
<td>Mesa
</td>
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<th>Version</th>
<td>git
</td>
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<th>Hardware</th>
<td>All
</td>
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<th>OS</th>
<td>All
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>major
</td>
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<th>Priority</th>
<td>medium
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<th>Component</th>
<td>glsl-compiler
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<th>Assignee</th>
<td>mesa-dev@lists.freedesktop.org
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<th>Reporter</th>
<td>randy.xu@intel.com
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<th>QA Contact</th>
<td>intel-3d-bugs@lists.freedesktop.org
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<p>
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<pre>In dEQP GLES3.1 test suite, there are about 500 failures in
dEQP-GLES31.functional.program_interface_query.program_input* and
dEQP-GLES31.functional.program_interface_query.program_output*.
The signature is similar:
<Result StatusCode="Fail">could not find target resource</Result>
Take the case
"dEQP-GLES31.functional.program_interface_query.program_input.is_per_patch.interface_blocks.in.block_array.var_array"
for example
The dEQP test case query the shader variable "target" through
"TargetInterface.target[0]", while the name in GLSL type is
"TargetInterface[2].target"
The shader code is:
#version 310 es
#extension GL_EXT_shader_io_blocks : require
in TargetInterface
{
highp vec4 target[3];
} targetInstance[2];
highp vec4 readInputs()
{
highp vec4 retValue = vec4(0.0);
retValue += vec4(targetInstance[0].target[0].xyxy);
retValue += vec4(targetInstance[0].target[1].xyxy);
retValue += vec4(targetInstance[0].target[2].xyxy);
retValue += vec4(targetInstance[1].target[0].xyxy);
retValue += vec4(targetInstance[1].target[1].xyxy);
retValue += vec4(targetInstance[1].target[2].xyxy);
return retValue;
}
void writeOutputs(in highp vec4 dummyValue)
{
gl_FragDepth = dot(dummyValue.xy, dummyValue.xw);
}
void main()
{
writeOutputs(readInputs());
}</pre>
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