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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - dEQP GLES3.1 failure "Compute Shader should not have compiled with #version 300 es.""
href="https://bugs.freedesktop.org/show_bug.cgi?id=98241">98241</a>
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<th>Summary</th>
<td>dEQP GLES3.1 failure "Compute Shader should not have compiled with #version 300 es."
</td>
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<th>Product</th>
<td>Mesa
</td>
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<th>Version</th>
<td>git
</td>
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<th>Hardware</th>
<td>x86-64 (AMD64)
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<th>OS</th>
<td>Linux (All)
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
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<th>Component</th>
<td>glsl-compiler
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<th>Assignee</th>
<td>mesa-dev@lists.freedesktop.org
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<th>Reporter</th>
<td>randy.xu@intel.com
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<th>QA Contact</th>
<td>intel-3d-bugs@lists.freedesktop.org
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<p>
<div>
<pre>Three dEQP cases cannot pass, and show the "Compute Shader should not have
compiled with #version 300 es." error.
Mesa git top commit: 389d6dedbe75defe07216ad761569a9b94f44e58
dEQP git top commit: ca988480be945772473f9256b6ae91fa6aa62bd1
Reproduced on HSW and SKL
dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.compile_compute_shader.qpa:
<Result StatusCode="Fail">Compute Shader should not have compiled with #version
300 es.</Result>
dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.compile_compute_shader.qpa:
<Result StatusCode="Fail">Compute Shader should not have compiled with #version
300 es.</Result>
dEQP-GLES31.functional.debug.negative_coverage.log.shader.compile_compute_shader.qpa:
<Result StatusCode="Fail">Compute Shader should not have compiled with #version
300 es.</Result></pre>
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