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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Concurrent call to glClientWaitSync results in segfault in one of the waiters."
href="https://bugs.freedesktop.org/show_bug.cgi?id=98172#c17">Comment # 17</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Concurrent call to glClientWaitSync results in segfault in one of the waiters."
href="https://bugs.freedesktop.org/show_bug.cgi?id=98172">bug 98172</a>
from <span class="vcard"><a class="email" href="mailto:shinji.suzuki@gmail.com" title="shinji.suzuki@gmail.com">shinji.suzuki@gmail.com</a>
</span></b>
<pre>I need to take my words back.
<span class="quote">> dtor should be called only by the thread that eliminated the last reference.</span >
Looks like glDeleteSync directly calls (or is a macro of?)
st_delete_sync_object. If that is true, the reference count on sync-object, if
there is, is not respected. Therefore I think mtx_Lock(so->Shared.Mutex) needs
to be present in the dtor function as well. I apologize for my oversight.</pre>
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